Difference between revisions of "Silver Lynel (creature)"

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<noinclude>{{Navi|Creatures}} {{MonsterNav|Lynel}} [[Category:Variant creatures]]</noinclude>
 
<noinclude>{{Navi|Creatures}} {{MonsterNav|Lynel}} [[Category:Variant creatures]]</noinclude>
{{stub}}
 
 
{{CB
 
{{CB
 
|title=Silver Lynel
 
|title=Silver Lynel
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|type=giant
 
|type=giant
 
|subtype=lynel
 
|subtype=lynel
|alignment=CE
+
|alignment=LE
 
|challenge=23
 
|challenge=23
 
|acr=lynel
 
|acr=lynel
Line 19: Line 18:
 
|wis=20
 
|wis=20
 
|cha=20
 
|cha=20
|hd=30
+
|hd=34
 
|speed=50
 
|speed=50
 
|ac=18
 
|ac=18
 
|armortype=natural armor
 
|armortype=natural armor
 
 
|plains=yes
 
|plains=yes
 
|hills=yes
 
|hills=yes
Line 29: Line 27:
 
|volcanic=yes
 
|volcanic=yes
 
|resist={{CR|cold}}, {{CR|fire}}, {{CR|lightning}}; {{CR|damage from nonmagical weapons that aren't silver}}
 
|resist={{CR|cold}}, {{CR|fire}}, {{CR|lightning}}; {{CR|damage from nonmagical weapons that aren't silver}}
|description={{tab}} A '''silver lynel'''...
+
|description={{Lynel/Description|Silver}}
 
|languages={{BL|Blin (language)|Blin}}
 
|languages={{BL|Blin (language)|Blin}}
 
|strsave=yes
 
|strsave=yes
|dexsave=yes
+
|chasave=yes
 
|wissave=yes
 
|wissave=yes
 
|consave=yes
 
|consave=yes
|athletics=yes
 
 
|intimidation=yes
 
|intimidation=yes
|survival=yes
+
|perception=yes
 
|traits=
 
|traits=
{{CT|Aura of Terror|Any creature that starts its turn within 10 feet of the lynel must make a DC 13 {{BL|Wisdom}} {{BL|saving throw}}, or become {{BL|frightened}} of it for 1 minute. If a creature has succeeded on this saving throw once within the past 8 hours, it automatically succeeds.}}
+
{{CT|Charge|If the lynel moves at least 20 feet straight toward a Medium or smaller creature then hits it with the first melee attack it makes on the same turn, the target takes an extra 11 (2d10) damage and must succeed on a DC 19 {{BL|Strength}} {{BL|saving throw}} or be knocked {{BL|prone}}.}}
 +
 
 +
{{CT|Fearsome Presence|name=lynel|variable=13}}
  
 
{{CT|Legendary Resistance|name=lynel|variable=1}}
 
{{CT|Legendary Resistance|name=lynel|variable=1}}
  
{{CT|Magic Weapons|name=lynel}}
+
{{CT|Mighty Marksman|name=lynel}}
 +
 
 +
{{CT|Innate Spellcasting|name=lynel}} The lynel's innate spellcasting ability is {{BL|Charisma}}.  It can innately cast the following spells, requiring no material components:
  
{{CT|Innate Spellcasting|name=lynel}} The lynel can innately cast the following spells, requiring no material components.  Its innate spellcasting ability is {{BL|Charisma}} (spell save DC 17, +9 to hit with spell attacks).
+
At will: {{BL|True Strike (spell)|''true strike''}}<br/>1/day each: {{BL|Dispel Magic (spell)|''dispel magic''}}, {{BL|Warping Step (spell)|''warping step''}} (as a {{BL|bonus action}})
:'''At will:''' {{BL|Power Beam (spell)|''power beam''}} (4d8), {{BL|Scorching Ray (spell)|''scorching ray''}}
 
:'''3/day:''' {{BL|Dimension Door (spell)|''dimension door''}}
 
:'''1/day:''' {{BL|Dispel Magic (spell)|''dispel magic''}}, {{BL|Lesser Restoration (spell)|''lesser restoration''}}, {{BL|Wall of Fire (spell)|''wall of fire''}}
 
 
|actions=
 
|actions=
 
{{CA|Multiattack|The lynel makes four attacks using the same weapon.}}
 
{{CA|Multiattack|The lynel makes four attacks using the same weapon.}}
Line 54: Line 52:
 
{{CA|Savage Lynel Crusher|''Melee Weapon Attack:'' +7 to hit, reach 10 ft., one target.  ''Hit:'' 41 (5d10 + 14) bludgeoning damage.}}
 
{{CA|Savage Lynel Crusher|''Melee Weapon Attack:'' +7 to hit, reach 10 ft., one target.  ''Hit:'' 41 (5d10 + 14) bludgeoning damage.}}
  
{{CA|Savage Lynel Sword and Shield|''Melee Weapon Attack:'' +14 to hit, reach 5 ft., one target.  If the lynel uses this attack, its {{BL|Armor Class|AC}} increases to 22 until its next turn.  ''Hit:'' 29 (5d8 + 7) slashing damage.}}
+
{{CA|Mighty Lynel Sword and Shield|''Melee Weapon Attack:'' +14 to hit, reach 5 ft., one target.  If the lynel uses this attack, its {{BL|Armor Class|AC}} increases to 23 until its next turn.  ''Hit:'' 29 (4d8 + 7) slashing damage.}}
  
 
{{CA|Savage Lynel Spear|''Melee or Ranged Weapon Attack:'' +14 to hit, reach 10 ft. or range 20/60 ft., one target. ''Hit:'' 29 (5d8 + 7) piercing damage, or 34 (5d10 + 7) piercing damage if used with two hands to make a melee attack.}}
 
{{CA|Savage Lynel Spear|''Melee or Ranged Weapon Attack:'' +14 to hit, reach 10 ft. or range 20/60 ft., one target. ''Hit:'' 29 (5d8 + 7) piercing damage, or 34 (5d10 + 7) piercing damage if used with two hands to make a melee attack.}}
  
{{CA|Savage Lynel Bow with Shock Arrows|''Ranged Weapon Attack:'' +12 to hit, range 80/320 ft., one target. Hit: 22 (5d6 + 5) piercing damage plus 3 (1d6) lightning damage.  A creature which takes this lightning damage unreduced must succeed on a DC 14 {{BL|Constitution}} {{BL|saving throw}} or be {{BL|paralyzed}} until the end of the lynel's next turn.}}
+
{{CA|Savage Lynel Bow with Shock Arrows|''Ranged Weapon Attack:'' +19 to hit, range 80/320 ft., one target. Hit: 22 (5d6 + 5) piercing damage plus 7 (2d6) lightning damage.  ''Critical Hit:'' The target drops everything it is holding and is {{BL|paralyzed}} until either the end of the lynel's next turn or until the target takes damage.}}
  
 
{{CA|Invoke Flame|'''''({{BL|Recharge}} 5-6):''''' The lynel conjures fire in one of two ways:
 
{{CA|Invoke Flame|'''''({{BL|Recharge}} 5-6):''''' The lynel conjures fire in one of two ways:
* ''Fire Breath:'' The lynel exhales fire in a 60-foot line that is 10-feet wide, three times.  For each time a creature is in one of these lines it must make a DC 20 {{BL|Dexterity}} {{BL|saving throw}}, taking 32 (5d12) fire damage for each failed save, or half as much damage for each successful one.
+
* ''Fire Breath:'' The lynel exhales fire in a 60-foot line that is 10-feet wide, three times.  For each time a creature is in one of these lines it must make a DC 24 {{BL|Dexterity}} {{BL|saving throw}}, taking 45 (7d12) fire damage for each failed save, or half as much damage for each successful one.
* ''Fire Burst:'' The lynel stabs its melee weapon into the ground, and summons a huge fireball that spreads to a 60-foot radius around itself.  Each creature in this radius must make a DC 20 {{BL|Dexterity}} {{BL|saving throw}}, taking 97 (15d12) fire damage for a failed save, or half as much for a successful one.}}
+
* ''Fire Burst:'' The lynel stabs its melee weapon into the ground, and summons a huge fireball that spreads to a 30-foot radius around itself.  Each creature in this radius must make a DC 24 {{BL|Dexterity}} {{BL|saving throw}}, taking 136 (21d12) fire damage for a failed save, or half as much for a successful one.}}
|gear=A silver lynel...
 
|mercenary=yes
 
 
}}
 
}}
 
{{clear}}<noinclude>
 
{{clear}}<noinclude>
 
{{Related/Lynel|Silver}}
 
{{Related/Lynel|Silver}}
 
<!--
 
<!--
? CR
+
23 CR
 
 
22 Def: 405 hp (incl +30 for LegRes);  hp, 22 ac; incl. +4 AC from saves
 
23 Off:
 
 
 
crush: 20 cr (164 dmg, +7)
 
spear: 22 cr (136 dmg, +14 hit)
 
sword: 20 cr (116 dmg, +14 hit) but +2 def CR
 
  bow: 17 cr (100 dmg, +!2 hit) but probably extra for x4 prz chance
 
evoke: 24 (195 dmg, DC 20)
 
 
 
  
 +
22 Def: 455 hp (incl +30 for LegRes); hp, 20 ac; incl. +2 AC from saves
 +
24.33 Off:
 +
[(29+22+22)/3]
 +
crush: 21 cr (177 dmg, +7)
 +
spear: 22 cr (147 dmg, +14 hit)
 +
sword: 20 cr (111 dmg, +14 hit), effectively 22 with AC boost
 +
  bow: 22 cr (116 dmg, +19 hit)
 +
evoke: 29 (272 dmg, DC 24)
 
-->
 
-->
  

Revision as of 01:36, 24 December 2020

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3cuTCbz.png

←  #188: Lowder
Bestiary
 Lynel 
#190: Mad Jelly  →
Silver Lynel
Large giant (lynel), lawful evil
Divider.png
Armor Class 18 (natural armor)
Heart Points 425 (34d10 + 238)
Speed 50 ft.
Divider.png
STR
24 (+7)
DEX
20 (+5)
CON
24 (+7)
INT
19 (+4)
WIS
20 (+5)
CHA
20 (+5)
Divider.png
Saving Throws Str +14, Con +14, Wis +12, Cha +12
Skills Intimidation +12, Perception +12
Damage Resistances cold, fire, lightning; damage from nonmagical weapons that aren't silver
Senses passive Perception 22
Languages Blin
Challenge 23 (50,000 XP) Proficiency Bonus +7    
Challenge Alternatives 3, 8, 13, 18, 23, 28
Divider.png
Charge. If the lynel moves at least 20 feet straight toward a Medium or smaller creature then hits it with the first melee attack it makes on the same turn, the target takes an extra 11 (2d10) damage and must succeed on a DC 19 Strength saving throw or be knocked prone.

Fearsome Presence. Any hostile creature that starts its turn within 120 feet of the lynel and is aware of it must make a DC 13 Charisma saving throw, or become frightened of it for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature has succeeded on this saving throw once within the past 8 hours, it automatically succeeds.

Legendary Resistance (1/day). If the lynel fails a saving throw, it can choose to succeed instead.

Mighty Marksman. The lynel adds both Strength and Dexterity to ranged weapon attack rolls. These attacks ignore half cover and three-quarters cover.

Innate Spellcasting. The lynel's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

At will: true strike
1/day each: dispel magic, warping step (as a bonus action)


Actions

Multiattack. The lynel makes four attacks using the same weapon.

Savage Lynel Crusher. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 41 (5d10 + 14) bludgeoning damage.

Mighty Lynel Sword and Shield. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. If the lynel uses this attack, its AC increases to 23 until its next turn. Hit: 29 (4d8 + 7) slashing damage.

Savage Lynel Spear. Melee or Ranged Weapon Attack: +14 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 29 (5d8 + 7) piercing damage, or 34 (5d10 + 7) piercing damage if used with two hands to make a melee attack.

Savage Lynel Bow with Shock Arrows. Ranged Weapon Attack: +19 to hit, range 80/320 ft., one target. Hit: 22 (5d6 + 5) piercing damage plus 7 (2d6) lightning damage. Critical Hit: The target drops everything it is holding and is paralyzed until either the end of the lynel's next turn or until the target takes damage.

Invoke Flame. (Recharge 5-6): The lynel conjures fire in one of two ways:

  • Fire Breath: The lynel exhales fire in a 60-foot line that is 10-feet wide, three times. For each time a creature is in one of these lines it must make a DC 24 Dexterity saving throw, taking 45 (7d12) fire damage for each failed save, or half as much damage for each successful one.
  • Fire Burst: The lynel stabs its melee weapon into the ground, and summons a huge fireball that spreads to a 30-foot radius around itself. Each creature in this radius must make a DC 24 Dexterity saving throw, taking 136 (21d12) fire damage for a failed save, or half as much for a successful one.
“Silver lynels are not to be trifled with. They have been influenced by Ganon's fiendish magic, so they are the strongest among the lynel species, surpassing even the strength of those with white manes. The term "silver" denotes not only their color but also their rarity. The purple stripes help them to stand out even more.”
— Hyrule Compendium, Breath of the Wild

Template:Lynel/Description
     Environment: Arctic, Grassland, Hills, Volcanic

Related pages

The material on this page is based primarily on content found in Breath of the Wild, which is copyright Nintendo Co., Ltd.