Difference between revisions of "Lynel (creature)"
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|type=giant | |type=giant | ||
|subtype=lynel | |subtype=lynel | ||
− | |alignment= | + | |alignment=LE |
|challenge=8 | |challenge=8 | ||
|acr=lynel | |acr=lynel | ||
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|wis=16 | |wis=16 | ||
|cha=16 | |cha=16 | ||
− | |hd= | + | |hd=19 |
− | |speed= | + | |speed=50 |
|ac=15 | |ac=15 | ||
|armortype=natural armor | |armortype=natural armor | ||
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|volcanic=yes | |volcanic=yes | ||
|resist={{CR|cold}}, {{CR|fire}}, {{CR|lightning}} | |resist={{CR|cold}}, {{CR|fire}}, {{CR|lightning}} | ||
− | |description={{ | + | |description={{Lynel/Description|Red}} |
|languages={{BL|Blin (language)|Blin}} | |languages={{BL|Blin (language)|Blin}} | ||
|strsave=yes | |strsave=yes | ||
− | |||
− | |||
|intimidation=yes | |intimidation=yes | ||
− | | | + | |perception=yes |
|traits= | |traits= | ||
− | {{CT| | + | {{CT|Charge|If the lynel moves at least 20 feet straight toward a Medium or smaller creature then hits it with the first melee attack it makes on the same turn, the target must succeed on a DC 15 {{BL|Strength}} {{BL|saving throw}} or be knocked {{BL|prone}}.}} |
− | {{CT| | + | {{CT|Mighty Marksman|name=lynel}} |
− | + | ||
− | + | '''''{{BL|Warping Step (spell)|Warping Step}} (1/Day).''''' As a {{BL|bonus action}}, the lynel teleports up to 30 feet to an unoccupied space that it can see. [[Category:Creatures with the Warping Step trait]] | |
|actions= | |actions= | ||
{{CA|Multiattack|The lynel makes three attacks using the same weapon.}} | {{CA|Multiattack|The lynel makes three attacks using the same weapon.}} | ||
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{{CA|Lynel Spear|''Melee or Ranged Weapon Attack:'' +7 to hit, reach 10 ft. or range 20/60 ft., one target. ''Hit:'' 17 (3d8 + 4) piercing damage, or 20 (3d10 + 4) piercing damage if used with two hands to make a melee attack.}} | {{CA|Lynel Spear|''Melee or Ranged Weapon Attack:'' +7 to hit, reach 10 ft. or range 20/60 ft., one target. ''Hit:'' 17 (3d8 + 4) piercing damage, or 20 (3d10 + 4) piercing damage if used with two hands to make a melee attack.}} | ||
− | {{CA|Lynel Bow with Fire Arrows|''Ranged Weapon Attack:'' + | + | {{CA|Lynel Bow with Fire Arrows|''Ranged Weapon Attack:'' +9 to hit, range 80/320 ft., one target. Hit: 12 (3d6 + 2) piercing damage plus 3 (1d6) fire damage, and if the target is a creature it is {{BL|Ignited}}.}} |
− | + | '''''Fire Breath''' (Recharge 5-6).'' The lynel exhales fire in a 60-foot line that is 10-feet wide, three times. For each time a creature is in one of these lines it must make a DC 15 {{BL|Dexterity}} {{BL|saving throw}}, taking 11 (2d10) fire damage for each failed save, or half as much damage for each successful one. [[Category:Creatures with the Fire Breath action]]}} | |
− | + | {{clear}}<noinclude> | |
− | + | {{Treasure | |
− | + | |d=6 | |
− | + | |generic=8 | |
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}} | }} | ||
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{{Related/Lynel|Red}} | {{Related/Lynel|Red}} | ||
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− | + | 8 CR | |
− | + | 7 Def: 180 hp, 15 ac | |
− | + | 9.33 Off: [(10 CR + 9 CR + 9 CR) / 3] | |
− | + | 10 Breath: (fire breath*3 hits two: 66 dmg, DC 15) | |
− | + | 9 Bow: (54 dmg, +9 hit) | |
9 Spear: (60 dmg, +7 hit) | 9 Spear: (60 dmg, +7 hit) | ||
9 Crusher: (70 dmg, +4 hit) | 9 Crusher: (70 dmg, +4 hit) | ||
− | 7 Sword: (51 dmg, +7 hit) ~ also increases def CR by 1 | + | 7 Sword: (51 dmg, +7 hit) ~ also increases def CR by 1 |
--> | --> | ||
{{Source|The Legend of Zelda|A Link to the Past|Oracle of Ages|Oracle of Seasons|A Link Between Worlds|Breath of the Wild}}</noinclude> | {{Source|The Legend of Zelda|A Link to the Past|Oracle of Ages|Oracle of Seasons|A Link Between Worlds|Breath of the Wild}}</noinclude> |
Latest revision as of 00:03, 24 December 2020
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Player's Guide |
System Reference |
Compendium |
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This page or section is incomplete, and will eventually be expanded with more information. |
Red Lynel | |||||
Large giant (lynel), lawful evil Armor Class 15 (natural armor) Heart Points 180 (19d10 + 76) Speed 50 ft. | |||||
STR 19 (+4) |
DEX 15 (+2) |
CON 19 (+4) |
INT 15 (+2) |
WIS 16 (+3) |
CHA 16 (+3) |
Saving Throws Str +7 | |||||
Skills Intimidation +6, Perception +6 | |||||
Damage Resistances cold, fire, lightning | |||||
Senses passive Perception 16 | |||||
Languages Blin | |||||
Challenge 8 (3,900 XP) | Proficiency Bonus +3 | ||||
Challenge Alternatives 3, 8, 13, 18, 23, 28 | |||||
Charge. If the lynel moves at least 20 feet straight toward a Medium or smaller creature then hits it with the first melee attack it makes on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked prone.
Mighty Marksman. The lynel adds both Strength and Dexterity to ranged weapon attack rolls. These attacks ignore half cover and three-quarters cover. Warping Step (1/Day). As a bonus action, the lynel teleports up to 30 feet to an unoccupied space that it can see. | |||||
Actions Multiattack. The lynel makes three attacks using the same weapon. Lynel Crusher. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage. Lynel Sword and Shield. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. If the lynel uses this attack, its AC increases to 18 until its next turn. Hit: 17 (3d8 + 4) slashing damage. Lynel Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 17 (3d8 + 4) piercing damage, or 20 (3d10 + 4) piercing damage if used with two hands to make a melee attack. Lynel Bow with Fire Arrows. Ranged Weapon Attack: +9 to hit, range 80/320 ft., one target. Hit: 12 (3d6 + 2) piercing damage plus 3 (1d6) fire damage, and if the target is a creature it is Ignited. Fire Breath (Recharge 5-6). The lynel exhales fire in a 60-foot line that is 10-feet wide, three times. For each time a creature is in one of these lines it must make a DC 15 Dexterity saving throw, taking 11 (2d10) fire damage for each failed save, or half as much damage for each successful one. |
“ | “These fearsome monsters have lived in Hyrule since ancient times. They possess intense intelligence, resilience, and strength, making them among the most dangerous monsters in all the land. This is compounded by the fact that they have a natural resistance to all elements. You would be wise to challenge a lynel only if you're very well prepared.” |
— Hyrule Compendium, Breath of the Wild |
Template:Lynel/Description
Environment: Grassland, Hills, Volcanic
Related pages
- Lynels have six colorations each with their own challenge rating: orange (3), red (8), blue (13), black (18), silver (23), & golden (28)
- Lynel (race), the race to which this creature belongs
- Magic items used by powerful lynels: lynel shield, lynel sword, lynel spear, and lynel crusher
The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.
- !
- Creatures
- Challenge 8 creatures
- Large-sized creatures
- Giants
- Lynel
- Creatures of lawful evil alignment
- Creatures proficient in Intimidation
- Creatures proficient in Perception
- Creatures without vulnerabilities
- Creatures without condition immunities
- Creatures without damage immunities
- Creatures resistant to cold
- Creatures resistant to fire
- Creatures resistant to lightning
- Creatures with the Warping Step trait
- Creatures with Multiattack
- Creatures with the Lynel Crusher action
- Creatures with the Lynel Sword and Shield action
- Creatures with the Lynel Spear action
- Creatures with the Lynel Bow with Fire Arrows action
- Creatures with the Fire Breath action
- Pages with quotes
- Creatures found in grasslands or fields
- Creatures found in hills
- Creatures found near volcanoes
- Creatures with treasure chests
- Content originating from The Legend of Zelda
- Content originating from A Link to the Past
- Content originating from Oracle of Ages
- Content originating from Oracle of Seasons
- Content originating from A Link Between Worlds
- Content originating from Breath of the Wild
- Content originating from five or more Zelda games