Difference between revisions of "Lynel (creature)"

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|type=giant
 
|type=giant
 
|subtype=lynel
 
|subtype=lynel
|alignment=CE
+
|alignment=LE
|challenge=9
+
|challenge=8
 
|acr=lynel
 
|acr=lynel
 
|str=19
 
|str=19
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|wis=16
 
|wis=16
 
|cha=16
 
|cha=16
|hd=20
+
|hd=19
|speed=45
+
|speed=50
 
|ac=15
 
|ac=15
 
|armortype=natural armor
 
|armortype=natural armor
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|volcanic=yes
 
|volcanic=yes
 
|resist={{CR|cold}}, {{CR|fire}}, {{CR|lightning}}
 
|resist={{CR|cold}}, {{CR|fire}}, {{CR|lightning}}
|description={{tab}}
+
|description={{Lynel/Description|Red}}
 
|languages={{BL|Blin (language)|Blin}}
 
|languages={{BL|Blin (language)|Blin}}
 
|strsave=yes
 
|strsave=yes
|dexsave=yes
 
|athletics=yes
 
 
|intimidation=yes
 
|intimidation=yes
|survival=yes
+
|perception=yes
 
|traits=
 
|traits=
{{CT|Magic Weapons|name=lynel}}
+
{{CT|Charge|If the lynel moves at least 20 feet straight toward a Medium or smaller creature then hits it with the first melee attack it makes on the same turn, the target must succeed on a DC 15 {{BL|Strength}} {{BL|saving throw}} or be knocked {{BL|prone}}.}}
  
{{CT|Innate Spellcasting|name=lynel}} The lynel can innately cast the following {{BL|spells}}, requiring no material components.  Its innate spellcasting ability is {{BL|Charisma}} (+7 to hit with spell attacks).
+
{{CT|Mighty Marksman|name=lynel}}
:'''At will:''' {{BL|Power Beam (spell)|''power beam''}} (4d8), {{BL|Scorching Ray (spell)|''scorching ray''}}
+
 
:'''1/day:''' {{BL|Dimension Door (spell)|''dimension door''}}
+
'''''{{BL|Warping Step (spell)|Warping Step}} (1/Day).''''' As a {{BL|bonus action}}, the lynel teleports up to 30 feet to an unoccupied space that it can see. [[Category:Creatures with the Warping Step trait]]
 
|actions=
 
|actions=
 
{{CA|Multiattack|The lynel makes three attacks using the same weapon.}}
 
{{CA|Multiattack|The lynel makes three attacks using the same weapon.}}
  
{{CA|Lynel Crusher|''Melee Weapon Attack:'' +4 to hit, reach 10 ft., one target.  ''Hit:'' 24 (3d10 + 8) bludgeoning damage.}}
+
{{CA|Lynel Crusher|''Melee Weapon Attack:'' +4 to hit, reach 10 ft., one target.  ''Hit:'' 23 (3d10 + 7) bludgeoning damage.}}
  
{{CA|Lynel Sword and Shield|''Melee Weapon Attack:'' +8 to hit, reach 5 ft., one target.  If the lynel uses this attack, its {{BL|Armor Class|AC}} increases to 18 until its next turn.  ''Hit:'' 17 (3d8 + 4) slashing damage.}}
+
{{CA|Lynel Sword and Shield|''Melee Weapon Attack:'' +7 to hit, reach 5 ft., one target.  If the lynel uses this attack, its {{BL|Armor Class|AC}} increases to 18 until its next turn.  ''Hit:'' 17 (3d8 + 4) slashing damage.}}
  
{{CA|Lynel Spear|''Melee or Ranged Weapon Attack:'' +8 to hit, reach 10 ft. or range 20/60 ft., one target. ''Hit:'' 17 (3d8 + 4) piercing damage, or 20 (3d10 + 4) piercing damage if used with two hands to make a melee attack.}}
+
{{CA|Lynel Spear|''Melee or Ranged Weapon Attack:'' +7 to hit, reach 10 ft. or range 20/60 ft., one target. ''Hit:'' 17 (3d8 + 4) piercing damage, or 20 (3d10 + 4) piercing damage if used with two hands to make a melee attack.}}
  
{{CA|Lynel Bow with Fire Arrows|''Ranged Weapon Attack:'' +6 to hit, range 80/320 ft., one target. Hit: 12 (3d6 + 2) piercing damage plus 3 (1d6) fire damage.  A creature which takes this fire damage unreduced must succeed on a DC 12 {{BL|Dexterity}} {{BL|saving throw}} or be {{BL|ignited}} for 3 (1d6) fire damage for 1 minute.}}
+
{{CA|Lynel Bow with Fire Arrows|''Ranged Weapon Attack:'' +9 to hit, range 80/320 ft., one target. Hit: 12 (3d6 + 2) piercing damage plus 3 (1d6) fire damage, and if the target is a creature it is {{BL|Ignited}}.}}
  
{{CA|Fire Breath|'''''({{BL|Recharge}} 5-6):''''' The lynel exhales fire in a 60-foot line that is 10-feet wide, three times.  For each time a creature is in one of these lines it must make a DC 16 {{BL|Dexterity}} {{BL|saving throw}}, taking 13 (2d12) fire damage for each failed save, or half as much damage for each successful one.}}
+
'''''Fire Breath''' (Recharge 5-6).'' The lynel exhales fire in a 60-foot line that is 10-feet wide, three times.  For each time a creature is in one of these lines it must make a DC 15 {{BL|Dexterity}} {{BL|saving throw}}, taking 11 (2d10) fire damage for each failed save, or half as much damage for each successful one. [[Category:Creatures with the Fire Breath action]]}}
|gear=A red lynel wields several magic weapons, but if it is subdued only some of these will be usable or marketable.  Roll a d20 to determine what the lynel yields:<br/>{{tab}}('''1-8''') 310 (3d20 &times; 10) [[rupees]] worth of [[spoils]] such as lynel horns or hooves, then roll again to add more loot<br/> <!--62+-->{{tab}}('''9''') 3 {{MI|fire arrow}}s, then roll again to add more loot<br/> <!--30+-->{{tab}}('''10''') 10 {{MI|fire arrow}}s<br/> <!--(150)-->{{tab}}('''12-13''') a {{MI|lynel sword}}<br/> <!--(260)-->{{tab}}('''14-15''') a {{MI|lynel spear}}<br/> <!--(260)-->{{tab}}('''16-17''') a {{MI|lynel crusher}}<br/> <!--(260)-->{{tab}}('''18''') a {{MI|lynel shield}}<br/> <!--(1300)-->{{tab}}('''19''') a {{MI|lynel bow}}<br/> <!--(1300)-->{{tab}}('''20''') Roll twice and combine the results, re-rolling any 20.<!--
+
{{clear}}<noinclude>
(3530 from 10 to 19)
+
{{Treasure
 
+
|d=6
lynel shield: rare major, 26,000r
+
|generic=8
lynel bow: rare major
 
 
 
lynel sword: uncommon major, 2,600r
 
lynel spear: uncommon major
 
lynel crusher: uncommon major
 
 
 
fire arrows: common minor, 100r each
 
-->
 
|mercenary=yes
 
 
}}
 
}}
{{clear}}<noinclude>
 
 
{{Related/Lynel|Red}}
 
{{Related/Lynel|Red}}
 
<!--
 
<!--
9 CR
+
8 CR
  
8 Def: 190 hp, 15 ac
+
7 Def: 180 hp, 15 ac
10 Off: [(12 CR + 9 CR + 9 CR) / 3]
+
9.33 Off: [(10 CR + 9 CR + 9 CR) / 3]
       12 Breath: (fire breath*3 hits two: 78 dmg, DC 16)
+
       10 Breath: (fire breath*3 hits two: 66 dmg, DC 15)
         8 Bow:    (54 dmg, +6 hit) ~ also defensively good, maybe worth 9 in practice
+
         9 Bow:    (54 dmg, +9 hit)
         9 Spear:  (60 dmg, +8 hit)
+
         9 Spear:  (60 dmg, +7 hit)
         9 Crusher: (72 dmg, +4 hit)
+
         9 Crusher: (70 dmg, +4 hit)
         8 Sword: (51 dmg, +8 hit) ~ also increases def CR by 1, so practically 9
+
         7 Sword: (51 dmg, +7 hit) ~ also increases def CR by 1
 
-->  
 
-->  
  
  
 
{{Source|The Legend of Zelda|A Link to the Past|Oracle of Ages|Oracle of Seasons|A Link Between Worlds|Breath of the Wild}}</noinclude>
 
{{Source|The Legend of Zelda|A Link to the Past|Oracle of Ages|Oracle of Seasons|A Link Between Worlds|Breath of the Wild}}</noinclude>

Latest revision as of 01:03, 24 December 2020

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←  #188: Lowder
Bestiary
 Lynel 
#190: Mad Jelly  →
This page or section is incomplete, and will eventually be expanded with more information.
Red Lynel
Large giant (lynel), lawful evil
Divider.png
Armor Class 15 (natural armor)
Heart Points 180 (19d10 + 76)
Speed 50 ft.
Divider.png
STR
19 (+4)
DEX
15 (+2)
CON
19 (+4)
INT
15 (+2)
WIS
16 (+3)
CHA
16 (+3)
Divider.png
Saving Throws Str +7
Skills Intimidation +6, Perception +6
Damage Resistances cold, fire, lightning
Senses passive Perception 16
Languages Blin
Challenge 8 (3,900 XP) Proficiency Bonus +3    
Challenge Alternatives 3, 8, 13, 18, 23, 28
Divider.png
Charge. If the lynel moves at least 20 feet straight toward a Medium or smaller creature then hits it with the first melee attack it makes on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked prone.

Mighty Marksman. The lynel adds both Strength and Dexterity to ranged weapon attack rolls. These attacks ignore half cover and three-quarters cover.

Warping Step (1/Day). As a bonus action, the lynel teleports up to 30 feet to an unoccupied space that it can see.


Actions

Multiattack. The lynel makes three attacks using the same weapon.

Lynel Crusher. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage.

Lynel Sword and Shield. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. If the lynel uses this attack, its AC increases to 18 until its next turn. Hit: 17 (3d8 + 4) slashing damage.

Lynel Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 17 (3d8 + 4) piercing damage, or 20 (3d10 + 4) piercing damage if used with two hands to make a melee attack.

Lynel Bow with Fire Arrows. Ranged Weapon Attack: +9 to hit, range 80/320 ft., one target. Hit: 12 (3d6 + 2) piercing damage plus 3 (1d6) fire damage, and if the target is a creature it is Ignited.

Fire Breath (Recharge 5-6). The lynel exhales fire in a 60-foot line that is 10-feet wide, three times. For each time a creature is in one of these lines it must make a DC 15 Dexterity saving throw, taking 11 (2d10) fire damage for each failed save, or half as much damage for each successful one.

“These fearsome monsters have lived in Hyrule since ancient times. They possess intense intelligence, resilience, and strength, making them among the most dangerous monsters in all the land. This is compounded by the fact that they have a natural resistance to all elements. You would be wise to challenge a lynel only if you're very well prepared.”
— Hyrule Compendium, Breath of the Wild

Template:Lynel/Description
     Environment: Grassland, Hills, Volcanic

Related pages


The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.