Difference between revisions of "Ganon's Fist (spell)"

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{{SB
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<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB
 
|image=https://i.imgur.com/mayuZw8.jpg
 
|image=https://i.imgur.com/mayuZw8.jpg
 
|imagelink=https://www.ssbwiki.com/Warlock_Punch
 
|imagelink=https://www.ssbwiki.com/Warlock_Punch
|school=evocation
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|school=transmutation
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|p=2
 
|level=1st
 
|level=1st
 
|time=1 action
 
|time=1 action
 
|summary=You unleash a single, supernaturally-powerful punch that sends foes flying.
 
|summary=You unleash a single, supernaturally-powerful punch that sends foes flying.
|description=You concentrate destructive energy into a single, supernaturally-powerful punch.  Make a melee spell attack against a creature or object you can reach.  On a hit, the target takes force damage equal to 2d12 plus your {{str}} modifier.  A hit target must succeed on a {{str}} [[saving throw]] or be pushed 10 feet directly away from you and knocked [[prone]].
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|description=You concentrate destructive energy into a single, supernaturally-powerful punch.  Make a melee spell attack against a creature or object you can reach.  On a hit, the target takes force damage equal to 2d12 plus your {{str}} modifier.  A hit target must succeed on a {{str}} [[saving throw]] or be pushed 10 feet directly away from you and knocked [[prone]].  A creature one size category larger than you has [[advantage]] on this saving throw, and a creature of even larger size automatically succeeds.{{a}}{{StandingSpell}}{{a}}{{AHL}} For every extra point expended, the damage increases by 1d12 and the push distance increases by 5 feet.
 
 
The somatic component of this spell is unusually demandingYou cannot cast this spell if you moved since the end of your last turn.  Once you cast this spell, you cannot act or move until the start of your next turn.
 
 
 
{{At Higher Levels}} When you east this spell using a spell slot of 2nd level or higher, the damage increases by 1d12 and the push distance increases by 5 feet for each slot level above 1st.
 
 
|ss=yes
 
|ss=yes
|wizz=yes
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|sorc=yes
 
|dragon=yes
 
|dragon=yes
}}
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|save=melee
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|save2=str
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|damage=force
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|prone=prone
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|slot={{tab}}{{AHLS}} When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d12 and the push distance increases by 5 feet for each slot level above 1st.
 +
}}</tab><tab name="Spell Slots">{{SpellBox
 +
|image=https://i.imgur.com/mayuZw8.jpg
 +
|imagelink=https://www.ssbwiki.com/Warlock_Punch
 +
|school=transmutation
 +
|level=1st
 +
|time=1 action
 +
|description=You concentrate destructive energy into a single, supernaturally-powerful punch.  Make a melee spell attack against a creature or object you can reach.  On a hit, the target takes force damage equal to 2d12 plus your {{str}} modifier.  A hit target must succeed on a {{str}} [[saving throw]] or be pushed 10 feet directly away from you and knocked [[prone]].  A creature one size category larger than you has [[advantage]] on this saving throw, and a creature of even larger size automatically succeeds.<br/>{{tab}}The somatic component of this spell is unusually demanding.  You cannot cast this spell if you moved since the end of your last turn.  Once you cast this spell, you cannot act or move until the start of your next turn.{{a}}{{AHLS}} When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d12 and the push distance increases by 5 feet for each slot level above 1st.
 +
}}</tab></tabs><noinclude>
 
[[Category:Gerudo]]
 
[[Category:Gerudo]]
  
  
 
{{clear}}
 
{{clear}}
{{Source|Super Smash Bros.}}
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{{Source|Super Smash Bros.}}</noinclude>

Latest revision as of 19:53, 23 December 2020

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3cuTCbz.png

2-point transmutation
Casting time:  1 action
Range:  Touch
Components:  V, S
Duration:  Instantaneous

You concentrate destructive energy into a single, supernaturally-powerful punch. Make a melee spell attack against a creature or object you can reach. On a hit, the target takes force damage equal to 2d12 plus your Strength modifier. A hit target must succeed on a Strength saving throw or be pushed 10 feet directly away from you and knocked prone. A creature one size category larger than you has advantage on this saving throw, and a creature of even larger size automatically succeeds.
     The somatic component of this spell is unusually demanding. You cannot cast this spell if you've moved this turn, and once you cast it you can't move until the start of your next turn.
     Upcast. You can upcast this spell by expending extra magic points when you cast it.  For every extra point expended, the damage increases by 1d12 and the push distance increases by 5 feet.
1st-level transmutation
Casting time:  1 action
Range:  Touch
Components:  V, S
Duration:  Instantaneous

You concentrate destructive energy into a single, supernaturally-powerful punch. Make a melee spell attack against a creature or object you can reach. On a hit, the target takes force damage equal to 2d12 plus your Strength modifier. A hit target must succeed on a Strength saving throw or be pushed 10 feet directly away from you and knocked prone. A creature one size category larger than you has advantage on this saving throw, and a creature of even larger size automatically succeeds.
     The somatic component of this spell is unusually demanding. You cannot cast this spell if you moved since the end of your last turn. Once you cast this spell, you cannot act or move until the start of your next turn.
     At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d12 and the push distance increases by 5 feet for each slot level above 1st.


The material on this page is based primarily on content found in Super Smash Bros., which is copyright Nintendo Co., Ltd.