Difference between revisions of "Lesser Horsehead (creature)"
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− | <noinclude>{{ | + | <noinclude>{{Navi|Creatures}} {{MonsterNav|Horsehead}} [[Category:Variant creatures]]</noinclude> |
{{CB | {{CB | ||
|summary=Although not as formidable as most {{C|Horsehead}}s, this equine warrior's sheer strength is enough to crush almost any warrior that would oppose it. | |summary=Although not as formidable as most {{C|Horsehead}}s, this equine warrior's sheer strength is enough to crush almost any warrior that would oppose it. |
Latest revision as of 14:25, 20 December 2020
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Player's Guide |
System Reference |
Compendium |
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Lesser Horsehead | |||||
Large giant (horsehead), lawful evil Armor Class 15 (breastplate) Heart Points 59 (7d10 + 21) Speed 40 ft. | |||||
STR 17 (+3) |
DEX 12 (+1) |
CON 16 (+3) |
INT 10 (+0) |
WIS 11 (+0) |
CHA 12 (+1) |
Skills Intimidation +3 | |||||
Senses passive Perception 10 | |||||
Languages Blin, Hylian | |||||
Challenge 1 (200 XP) | Proficiency Bonus +2 | ||||
Challenge Alternatives 1, 3, 6, 9 | |||||
Brave. The horsehead has advantage on saving throws against being frightened.
Enduring Resistance (3/day). If the horsehead fails a saving throw, it can reduce its remaining heart points by 20 to succeed instead. Weak Point. Any weapon attack which specifically targets the horsehead's head deals double damage on a hit. Normally, making a targeted attack imposes disadvantage on the attack roll. | |||||
Actions Morningstar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) if used in two hands. A Medium or smaller creature hit by this attack must succeed on a DC 13 Strength saving throw or be knocked up to 10 feet away and land prone. Hammer. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft, one target. Hit: 10 (2d6 + 3) bludgeoning damage. | |||||
Reactions Deflect. The horsehead adds 2 to its AC against one ranged attack that would hit it. To do so, the horsehead must see the attacker and be wielding a melee weapon. |
A horsehead or mazura towers over most humanoids, standing around 9 feet tall. They have mammalian features, thick muscles, skin and hair of a uniformly brown or red color, and unsightly equine heads. Much like the beasts they resemble, horsheads wield immense power and stamina.
Righteous Origin. According to legend, Mazura—or horsehead, as he is now mockingly known—was once a righteous hylian hero. He fought courageously against the evils of the world, but was vulnerable to the dark magic of Ganon’s zealots. When he openly and violently defied their efforts to revive the King of Darkness, he was enslaved by mind-controlling spellcraft. Not only did these cultists twist Mazura’s mind into utter servitude, but to add insult to injury, they morphed him into an almost literal beast of burden. His face was twisted into that of a mule. He who was once a thorn in the side of Ganon was twisted into yet another potent weapon in his arsenal; a tragic symbol of what would happen to those who resist his will. It is unknown if warriors other than Mazura have been so cruelly corrupted.
Environment: Ruins
Related pages
- Variant creatures
- Creatures
- Challenge 1 creatures
- Large-sized creatures
- Giants
- Horsehead
- Creatures of lawful evil alignment
- Creatures proficient in Intimidation
- Creatures without vulnerabilities
- Creatures without resistances
- Creatures without condition immunities
- Creatures without damage immunities
- Creatures with the Blin language
- Creatures with the Hylian language
- Creatures with the Morningstar action
- Creatures with the Hammer action
- Creatures found in caves
- Creatures with treasure chests