Difference between revisions of "Blizzard (spell)"

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<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB
 
<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB
|summary=A roar of wind and pelting snow tears through an area 120 feet wide; limit movement, diminishes sense, deal cold damage.
+
|summary=A roar of wind and pelting snow tears through an area 120 feet wide; limit movement, diminish senses, deal cold damage.
|p=9
+
|p=11
|level=6th
+
|level=8th
 
|school=evocation
 
|school=evocation
 
|range=150 feet
 
|range=150 feet
 
|duration=1 minute
 
|duration=1 minute
 
|concentration=yes
 
|concentration=yes
|description=An deafening roar of wind and driving snow tears through a 60-foot-radius, 200-foot-high cylinder centered on a point within range.{{a}}For the duration, this area is affected with [[strong winds]] and [[heavy precipitation]].  As such all {{wis}} ([[Perception]]) checks made in the area have [[disadvantage]], everything in the area is [[soaked]], nothing can be [[ignited]], and all fog or smoke is dispersed.  Ranged weapon attack rolls made through the area have [[disadvantage]]. Flying by nonmagical means is nearly impossible; a flying creature in the area must end its turn on the ground or [[falling|fall]].  The area also becomes [[difficult terrain]].{{a}}If a creature starts its turn in the area or enters it on its turn, it is pelted with snow, ice, and wind.  The creature must succeed on a {{con}} [[saving throw]] or take 4d6 cold damage.{{a}}{{AHL}} For each extra point, increase the cold damage by 1d6.
+
|description=An deafening roar of wind and driving snow tears through a 60-foot-cube centered on a point within range.{{a}}For the duration, this area is affected with [[strong winds]] and [[heavy precipitation]].  As such all {{wis}} ([[Perception]]) checks made in the area have [[disadvantage]], everything in the area is [[soaked]], nothing can be [[ignited]], and all fog or smoke is dispersed.  Ranged weapon attack rolls made through the area have [[disadvantage]]. Flying by nonmagical means is nearly impossible; a flying creature in the area must end its turn on the ground or [[falling|fall]].  The area also becomes [[difficult terrain]] not only for the duration, but until the piling snow melts or is cleared.{{a}}If a creature starts its turn in the area or enters it on its turn, it is pelted with snow, ice, and wind.  The creature must make a {{con}} [[saving throw]], taking 5d12 cold damage on a failed save or half as much on a success.
 +
|sorc=yes
 
|wizz=yes
 
|wizz=yes
 
|wi=yes
 
|wi=yes
 
|save=con
 
|save=con
 
|damage=cold
 
|damage=cold
}}</tab><tab name="Spell Slots">{{SB
+
}}</tab><tab name="Spell Slots">{{SpellBox
|level=6th
+
|level=8th
 
|school=evocation
 
|school=evocation
 
|range=150 feet
 
|range=150 feet
 
|duration=1 minute
 
|duration=1 minute
 
|concentration=yes
 
|concentration=yes
|description=An deafening roar of wind and driving snow tears through a 60-foot-radius, 200-foot-high cylinder centered on a point within range.{{a}}For the duration, this area is affected with [[strong winds]] and [[heavy precipitation]].  As such all {{wis}} ([[Perception]]) checks made in the area have [[disadvantage]], everything in the area is [[soaked]], nothing can be [[ignited]], and all fog or smoke is dispersed.  Ranged weapon attack rolls made through the area have [[disadvantage]]. Flying by nonmagical means is nearly impossible; a flying creature in the area must end its turn on the ground or [[falling|fall]].  The area also becomes [[difficult terrain]].{{a}}If a creature starts its turn in the area or enters it on its turn, it is pelted with snow, ice, and wind.  The creature must succeed on a {{con}} [[saving throw]] or take 4d6 cold damage.{{a}}{{AHLS}} If you cast this spell using a spell slot of 7th level or higher, increase the cold damage by 1d6 for each slot level above 6th.
+
|description=An deafening roar of wind and driving snow tears through a 60-foot-cube centered on a point within range.{{a}}For the duration, this area is affected with [[strong winds]] and [[heavy precipitation]].  As such all {{wis}} ([[Perception]]) checks made in the area have [[disadvantage]], everything in the area is [[soaked]], nothing can be [[ignited]], and all fog or smoke is dispersed.  Ranged weapon attack rolls made through the area have [[disadvantage]]. Flying by nonmagical means is nearly impossible; a flying creature in the area must end its turn on the ground or [[falling|fall]].  The area also becomes [[difficult terrain]] not only for the duration, but until the piling snow melts or is cleared..{{a}}If a creature starts its turn in the area or enters it on its turn, it is pelted with snow, ice, and wind.  The creature must make a {{con}} [[saving throw]], taking 5d12 cold damage on a failed save or half as much on a success.}}</tab></tabs>
}}</tab></tabs>
 

Latest revision as of 20:11, 12 December 2020

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3cuTCbz.png

11-point evocation
Casting time:  1 action
Range:  150 feet
Components:  V, S
Duration:  Concentration, up to 1 minute

An deafening roar of wind and driving snow tears through a 60-foot-cube centered on a point within range.
     For the duration, this area is affected with strong winds and heavy precipitation. As such all Wisdom (Perception) checks made in the area have disadvantage, everything in the area is soaked, nothing can be ignited, and all fog or smoke is dispersed. Ranged weapon attack rolls made through the area have disadvantage. Flying by nonmagical means is nearly impossible; a flying creature in the area must end its turn on the ground or fall. The area also becomes difficult terrain not only for the duration, but until the piling snow melts or is cleared.
     If a creature starts its turn in the area or enters it on its turn, it is pelted with snow, ice, and wind. The creature must make a Constitution saving throw, taking 5d12 cold damage on a failed save or half as much on a success.
8th-level evocation
Casting time:  1 action
Range:  150 feet
Components:  V, S
Duration:  Concentration, up to 1 minute

An deafening roar of wind and driving snow tears through a 60-foot-cube centered on a point within range.
     For the duration, this area is affected with strong winds and heavy precipitation. As such all Wisdom (Perception) checks made in the area have disadvantage, everything in the area is soaked, nothing can be ignited, and all fog or smoke is dispersed. Ranged weapon attack rolls made through the area have disadvantage. Flying by nonmagical means is nearly impossible; a flying creature in the area must end its turn on the ground or fall. The area also becomes difficult terrain not only for the duration, but until the piling snow melts or is cleared..
     If a creature starts its turn in the area or enters it on its turn, it is pelted with snow, ice, and wind. The creature must make a Constitution saving throw, taking 5d12 cold damage on a failed save or half as much on a success.