Difference between revisions of "Downtime"
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Replace one Improvement. Below 20th level, this can only be accomplished once per level. | Replace one Improvement. Below 20th level, this can only be accomplished once per level. | ||
− | The lost Improvement can be replaced with another [[feat]] for which you qualify, or another | + | The lost Improvement can be replaced with another [[feat]] for which you qualify, or another Improvement normally afforded by your primary [[class]]. |
Retraining cannot be used to replace any Improvement that increased your [[ability score]]s. | Retraining cannot be used to replace any Improvement that increased your [[ability score]]s. | ||
+ | |||
==Trade== | ==Trade== | ||
* All basic adventuring purchases can be accomplished in a day or less | * All basic adventuring purchases can be accomplished in a day or less |
Revision as of 11:19, 12 December 2020
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives. | ||
Player's Guide |
System Reference |
Compendium |
This page or section is incomplete, and will eventually be expanded with more information. |
A DM is expected to govern how many days of productive downtime a character can complete. There is no inherent drawback, for example, to spending months or even years gathering funds in downtime to prepare for the next adventure. To prevent this, the DM might draw upon a sense of urgency; if Ganon's forces are building up, then every hour is precious time that can't be wasted. Even a single day of downtime might have tangible consequences, such as allowing time for a horde of bulblins raid an innocent village. Alternatively, the DM may provide a "budget" of productive downtime days. A character might gain three weeks of productivity each time they gain a level, for example. Though abstract, a method like this provides a simple and inherent incentive to not spend characters' entire lives in downtime. |
- Downtime is optional.
- Downtime is normally measured in days.
- Each day of downtime assumes expenses for food and shelter.
- A downtime day can be spent...
Contents
Animal Training
Catching Up
- Gain experience points (or a full level) if the levels of player-characters in your party significantly exceed your own.
- Increase an ability score by 1, to a maximum of 7.
- Gain proficiency with simple weapons.
Construction
Crafting
- Brew potions
- Forge weapons
- Prepare rations, cook
Socialization & Recreation
- Gathering information
- Sow rumors
Resting
Studying
- Gain a proficiency point per your initial class.
Retraining
Replace one Improvement. Below 20th level, this can only be accomplished once per level.
The lost Improvement can be replaced with another feat for which you qualify, or another Improvement normally afforded by your primary class.
Retraining cannot be used to replace any Improvement that increased your ability scores.
Trade
- All basic adventuring purchases can be accomplished in a day or less
- Spellcasting services
- Magic items
- Property and real estate
- Vehicles
- Financial assets, investments, and commodities
Work
- Run a business
- Work a trade
- Perform for tips