Difference between revisions of "Mending (spell)"
From Legends of Hyrule
Jump to navigationJump to searchm |
|||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | <noinclude>{{Navi|Spells}}</noinclude>{{SB | + | <noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Cantrip">{{SB |
|school=transmutation | |school=transmutation | ||
− | |p= | + | |p=0 |
|range=Touch | |range=Touch | ||
|time=1 minute | |time=1 minute | ||
|summary=This spell repairs a single break or tear in an object you touch. | |summary=This spell repairs a single break or tear in an object you touch. | ||
|This spell repairs a single break or tear in an object you touch, such as broken chain link, two halves of a broken key, a torn cloak, or a leaking pouch. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.{{a}}This spell can physically repair a [[magic item]] or [[construct]], but the spell can't restore magic to such an object. | |This spell repairs a single break or tear in an object you touch, such as broken chain link, two halves of a broken key, a torn cloak, or a leaking pouch. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.{{a}}This spell can physically repair a [[magic item]] or [[construct]], but the spell can't restore magic to such an object. | ||
+ | |sorc=yes | ||
|ss=yes | |ss=yes | ||
|tech=yes | |tech=yes | ||
Line 21: | Line 22: | ||
|armos=yes | |armos=yes | ||
|fairy=yes | |fairy=yes | ||
− | }}<noinclude> | + | }}</tab></tabs><noinclude> |
{{clear}} | {{clear}} | ||
Latest revision as of 19:50, 11 December 2020
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives. | ||
Player's Guide |
System Reference |
Compendium |
Transmutation cantrip | |
Casting time: | 1 minute |
Range: | Touch |
Components: | V, S |
Duration: | Instantaneous |
This spell repairs a single break or tear in an object you touch, such as broken chain link, two halves of a broken key, a torn cloak, or a leaking pouch. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]
Categories:
- Spells
- Transmutation spells
- Cantrips
- Magic knight spells
- Sorcerer spells
- Technomancer spells
- Twilit spells
- Witch spells
- Wizzrobe spells
- Earth sage spells
- Fire sage spells
- Forest sage spells
- Light sage spells
- Shadow sage spells
- Spirit sage spells
- Water sage spells
- Wind sage spells
- Armos scion spells
- Fairy scion spells
- Defenseless spells
- Non-damaging and non-healing spells