Difference between revisions of "Touch Wind (spell)"
From Legends of Hyrule
Jump to navigationJump to search (Created page with "<noinclude>{{Navi|Spells}}</noinclude>{{SB |school=transmutation |p=cantrip |range=60 feet |time=1 action |comp=S |summary=You seize the air and compel it to create one of sev...") |
|||
(5 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | <noinclude>{{Navi|Spells}}</noinclude>{{SB | + | <noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Cantrip">{{SB |
|school=transmutation | |school=transmutation | ||
− | |p= | + | |p=0 |
|range=60 feet | |range=60 feet | ||
|time=1 action | |time=1 action | ||
|comp=S | |comp=S | ||
− | |summary=You seize the air and compel it to create one of several minor effects. | + | |summary=You seize the air and compel it to create one of several minor effects. |
− | |description=You seize the air and compel it to create one of the following effects at a point you can see within range. | + | |description=You seize the air and compel it to create one of the following effects at a point you can see within range. Unless a creature witnesses your somatic component, there is no overt sign that you or anyone else caused this effect. |
* One Medium or smaller creature you choose must succeed on a {{str}} [[saving throw]] or be pushed up to 5 feet in a direction of your choice. A flying or swimming creature has [[disadvantage]] on this saving throw. | * One Medium or smaller creature you choose must succeed on a {{str}} [[saving throw]] or be pushed up to 5 feet in a direction of your choice. A flying or swimming creature has [[disadvantage]] on this saving throw. | ||
* A small gust of air moves one unattended object that weighs no more than 5 pounds. The object is pushed up to 10 feet in any direction. It isn’t pushed with enough force to cause damage. | * A small gust of air moves one unattended object that weighs no more than 5 pounds. The object is pushed up to 10 feet in any direction. It isn’t pushed with enough force to cause damage. | ||
* You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze. | * You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze. | ||
+ | |sorc=yes | ||
|wizz=yes | |wizz=yes | ||
|tech=yes | |tech=yes | ||
+ | |twilit=yes | ||
|witch=yes | |witch=yes | ||
|wi=yes | |wi=yes | ||
|fairy=yes | |fairy=yes | ||
− | }}<noinclude> | + | <!--|garo--> |
+ | }}</tab></tabs><noinclude> | ||
{{clear}} | {{clear}} | ||
</noinclude> | </noinclude> |
Latest revision as of 19:50, 11 December 2020
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives. | ||
Player's Guide |
System Reference |
Compendium |
Transmutation cantrip | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | S |
Duration: | Instantaneous |
You seize the air and compel it to create one of the following effects at a point you can see within range. Unless a creature witnesses your somatic component, there is no overt sign that you or anyone else caused this effect.
- One Medium or smaller creature you choose must succeed on a Strength saving throw or be pushed up to 5 feet in a direction of your choice. A flying or swimming creature has disadvantage on this saving throw.
- A small gust of air moves one unattended object that weighs no more than 5 pounds. The object is pushed up to 10 feet in any direction. It isn’t pushed with enough force to cause damage.
- You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.