Difference between revisions of "Maze (spell)"

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|concentration=yes
 
|concentration=yes
 
|duration=10 minutes
 
|duration=10 minutes
|You banish a creature that you can see within range into a labyrinthine demirealm. The target remains there for the duration or until it escapes the maze.{{a}}The target can use its action to attempt to escape. When it does so, it makes an {{int}} [[saving throw]].  If it succeeds, it escapes, and the spell ends.  A creature with [[Labyrinthe Recall]] or a similar feature automatically succeeds this save.  When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.{{a}}{{LegendarySpell}}
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|You banish a creature that you can see within range into a labyrinthine demirealm. The target remains there for the duration or until it escapes the maze.{{a}}The target can use its action to attempt to escape. When it does so, it makes an {{int}} [[saving throw]].  If it succeeds, it escapes, and the spell ends.  A creature with [[Labyrinthe Recall]] or a similar feature automatically succeeds this save.  When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.{{a}}{{ExhaustingSpell}}
 
|summary=You banish a creature that you can see within range into a labyrinthine demirealm.
 
|summary=You banish a creature that you can see within range into a labyrinthine demirealm.
 
|twilit=yes
 
|twilit=yes

Revision as of 20:04, 11 December 2020

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3cuTCbz.png

12-point conjuration
Casting time:  1 action
Range:  60 feet
Components:  V, S
Duration:  Concentration, up to 10 minutes

You banish a creature that you can see within range into a labyrinthine demirealm. The target remains there for the duration or until it escapes the maze.
     The target can use its action to attempt to escape. When it does so, it makes an Intelligence saving throw. If it succeeds, it escapes, and the spell ends. A creature with Labyrinthe Recall or a similar feature automatically succeeds this save. When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.
     Exhausting Spell. If you cast this spell more than once before you finish a long rest, you suffer two levels of exhaustion immediately after casting it.
8th-level conjuration
Casting time:  1 action
Range:  60 feet
Components:  V, S
Duration:  Concentration, up to 10 minutes

You banish a creature that you can see within range into a labyrinthine demirealm. The target remains there for the duration or until it escapes the maze.
     The target can use its action to attempt to escape. When it does so, it makes an Intelligence saving throw. If it succeeds, it escapes, and the spell ends. A creature with Labyrinthe Recall or a similar feature automatically succeeds this save. When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.


The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]