Difference between revisions of "Fresh Cores (spell)"
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<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB | <noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB | ||
|summary=Reduce your maximum magic points to create two [[Technomancer#Ancient Cores|Ancient Cores]] that can be used in other [[technomancer]] features. | |summary=Reduce your maximum magic points to create two [[Technomancer#Ancient Cores|Ancient Cores]] that can be used in other [[technomancer]] features. | ||
+ | |tech=yes | ||
|p=10 | |p=10 | ||
|level=7th | |level=7th | ||
Line 6: | Line 7: | ||
|range=Self | |range=Self | ||
|duration=Until dispelled | |duration=Until dispelled | ||
− | |Your own magic reserves are expunged to create two more Ancient Cores, which can be used per your [[Technomancer#Ancient Cores|Ancient Cores]] feature if you have one. While these two cores persist, you cannot regain the 10 magic points you expended to cast this spell, even if you finish a [[long rest]].{{a}}If this spell ends, you regain the magic points used to cast it when you next finish a | + | |Your own magic reserves are expunged to create two more Ancient Cores, which can be used per your [[Technomancer#Ancient Cores|Ancient Cores]] feature if you have one. While these two cores persist, you cannot regain the 10 magic points you expended to cast this spell, even if you finish a [[long rest]].{{a}}If this spell ends, you regain the magic points used to cast it when you next finish a [[long rest]]. The cores are also withdrawn from any bonuses or enhancements, returning the affected items to their previous state. You can also end this spell at any time as an action. |
}}</tab><tab name="Spell Slots">{{SpellBox | }}</tab><tab name="Spell Slots">{{SpellBox | ||
|level=7th | |level=7th | ||
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|range=Self | |range=Self | ||
|duration=Until dispelled | |duration=Until dispelled | ||
− | |Your own magic reserves are expunged to create two more Ancient Cores, which can be used per your [[Technomancer#Ancient Cores|Ancient Cores]] feature if you have one. While these two cores persist, you cannot regain the 10 magic points you expended to cast this spell, even if you finish a [[long rest]].{{a}}If this spell ends, you regain the magic points used to cast it when you next finish a | + | |Your own magic reserves are expunged to create two more Ancient Cores, which can be used per your [[Technomancer#Ancient Cores|Ancient Cores]] feature if you have one. While these two cores persist, you cannot regain the 10 magic points you expended to cast this spell, even if you finish a [[long rest]].{{a}}If this spell ends, you regain the magic points used to cast it when you next finish a [[long rest]]. The cores are also withdrawn from any bonuses or enhancements, returning the affected items to their previous state. You can also end this spell at any time as an action. |
}}</tab></tabs><noinclude> | }}</tab></tabs><noinclude> | ||
{{clear}} | {{clear}} |
Latest revision as of 09:20, 11 December 2020
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Player's Guide |
System Reference |
Compendium |
10-point transmutation | |
Casting time: | 1 action |
Range: | Self |
Components: | V, S |
Duration: | Until dispelled |
Your own magic reserves are expunged to create two more Ancient Cores, which can be used per your Ancient Cores feature if you have one. While these two cores persist, you cannot regain the 10 magic points you expended to cast this spell, even if you finish a long rest.
If this spell ends, you regain the magic points used to cast it when you next finish a long rest. The cores are also withdrawn from any bonuses or enhancements, returning the affected items to their previous state. You can also end this spell at any time as an action.
7th-level transmutation | |
Casting time: | 1 action |
Range: | Self |
Components: | V, S |
Duration: | Until dispelled |
Your own magic reserves are expunged to create two more Ancient Cores, which can be used per your Ancient Cores feature if you have one. While these two cores persist, you cannot regain the 10 magic points you expended to cast this spell, even if you finish a long rest.
If this spell ends, you regain the magic points used to cast it when you next finish a long rest. The cores are also withdrawn from any bonuses or enhancements, returning the affected items to their previous state. You can also end this spell at any time as an action.
The material on this page is based primarily on content found in Breath of the Wild, which is copyright Nintendo Co., Ltd.