Difference between revisions of "Sage's Smite (spell)"
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|time=1 [[bonus action]] | |time=1 [[bonus action]] | ||
|summary=Your next melee attack surges with elemental power. | |summary=Your next melee attack surges with elemental power. | ||
− | |The next time you hit a creature with an [[unarmed strike]] or weapon attack before this spell ends, you cause your weapon to burst with elemental energy to add 1d6 [[Sage#Sage Damage|sage damage]] as [[bonus dice]].{{a}}{{AHL}} For each extra point, increase the bonus dice by 1d6. | + | |The next time you hit a creature with an [[unarmed strike]] or weapon attack before this spell ends, you cause your weapon to burst with elemental energy to add 1d6 [[Sage#Sage Damage|sage damage]] as [[bonus dice]].{{a}}{{BonusActionSpell}}{{a}}{{AHL}} For each extra point, increase the bonus dice by 1d6. |
|ea=yes | |ea=yes | ||
|fi=yes | |fi=yes | ||
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|time=1 [[bonus action]] | |time=1 [[bonus action]] | ||
|summary=Your next melee attack surges with elemental power. | |summary=Your next melee attack surges with elemental power. | ||
− | |The next time you hit a creature with an [[unarmed strike]] or weapon attack before this spell ends, you cause your weapon to burst with elemental energy to add | + | |The next time you hit a creature with an [[unarmed strike]] or weapon attack before this spell ends, you cause your weapon to burst with elemental energy to add 2d6 [[Sage#Sage Damage|sage damage]] as [[bonus dice]].{{a}}{{BonusActionSpell}}{{a}}{{AHLS}} For each spell slot level above 1st, increase the bonus dice by 1d6.}}</tab></tabs> |
Latest revision as of 08:44, 11 December 2020
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Player's Guide |
System Reference |
Compendium |
1-point evocation | |
Casting time: | 1 bonus action |
Range: | Self |
Components: | V |
Duration: | Concentration, up to 1 minute |
The next time you hit a creature with an unarmed strike or weapon attack before this spell ends, you cause your weapon to burst with elemental energy to add 1d6 sage damage as bonus dice.
On the turn you cast this spell, you can't use your action to cast a spell other than a cantrip.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point, increase the bonus dice by 1d6.
1st-level evocation | |
Casting time: | 1 bonus action |
Range: | Self |
Components: | V |
Duration: | Concentration, up to 1 minute |
The next time you hit a creature with an unarmed strike or weapon attack before this spell ends, you cause your weapon to burst with elemental energy to add 2d6 sage damage as bonus dice.
On the turn you cast this spell, you can't use your action to cast a spell other than a cantrip.
At Higher Levels. For each spell slot level above 1st, increase the bonus dice by 1d6.