Difference between revisions of "Sage's Smite (spell)"

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|time=1 [[bonus action]]
 
|time=1 [[bonus action]]
 
|summary=Your next melee attack surges with elemental power.
 
|summary=Your next melee attack surges with elemental power.
|The next time you hit a creature with an [[unarmed strike]] or weapon attack before this spell ends, you cause your weapon to burst with elemental energy to add 1d4 damage as [[bonus dice]]. The damage type depends on the sage domain you have chosen:
+
|The next time you hit a creature with an [[unarmed strike]] or weapon attack before this spell ends, you cause your weapon to burst with elemental energy to add 1d6 [[Sage#Sage Damage|sage damage]] as [[bonus dice]].{{a}}{{BonusActionSpell}}{{a}}{{AHL}} For each extra point, increase the bonus dice by 1d6.
* '''''Earth Sage''''': thunder damage
 
* '''''Fire Sage''''': fire damage
 
* '''''Forest Sage''''': acid damage
 
* '''''Light Sage''''': radiant damage
 
* '''''Shadow Sage''''': necrotic damage
 
* '''''Spirit Sage''''': lightning damage
 
* '''''Water Sage''''': cold damage
 
* '''''Wind Sage''''': force damage
 
* '''''Otherwise''''': poison damage
 
{{AHL}} For each extra point, increase the bonus dice by 1d4.
 
 
|ea=yes
 
|ea=yes
 
|fi=yes
 
|fi=yes
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|time=1 [[bonus action]]
 
|time=1 [[bonus action]]
 
|summary=Your next melee attack surges with elemental power.
 
|summary=Your next melee attack surges with elemental power.
|The next time you hit a creature with an [[unarmed strike]] or weapon attack before this spell ends, you cause your weapon to burst with elemental energy to add 2d4 damage as [[bonus dice]]. The damage type depends on the sage domain you have chosen:
+
|The next time you hit a creature with an [[unarmed strike]] or weapon attack before this spell ends, you cause your weapon to burst with elemental energy to add 2d6 [[Sage#Sage Damage|sage damage]] as [[bonus dice]].{{a}}{{BonusActionSpell}}{{a}}{{AHLS}} For each spell slot level above 1st, increase the bonus dice by 1d6.}}</tab></tabs>
* '''''Earth Sage''''': thunder damage
 
* '''''Fire Sage''''': fire damage
 
* '''''Forest Sage''''': acid damage
 
* '''''Light Sage''''': radiant damage
 
* '''''Shadow Sage''''': necrotic damage
 
* '''''Spirit Sage''''': lightning damage
 
* '''''Water Sage''''': cold damage
 
* '''''Wind Sage''''': force damage
 
* '''''Otherwise''''': poison damage
 
{{AHLS}} For each spell slot level above 1st, increase the bonus dice by 1d4.}}</tab></tabs><noinclude>
 

Latest revision as of 09:44, 11 December 2020

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3cuTCbz.png

1-point evocation
Casting time:  1 bonus action
Range:  Self
Components:  V
Duration:  Concentration, up to 1 minute

The next time you hit a creature with an unarmed strike or weapon attack before this spell ends, you cause your weapon to burst with elemental energy to add 1d6 sage damage as bonus dice.
     On the turn you cast this spell, you can't use your action to cast a spell other than a cantrip.
     Upcast. You can upcast this spell by expending extra magic points when you cast it.  For each extra point, increase the bonus dice by 1d6.
1st-level evocation
Casting time:  1 bonus action
Range:  Self
Components:  V
Duration:  Concentration, up to 1 minute

The next time you hit a creature with an unarmed strike or weapon attack before this spell ends, you cause your weapon to burst with elemental energy to add 2d6 sage damage as bonus dice.
     On the turn you cast this spell, you can't use your action to cast a spell other than a cantrip.
     At Higher Levels. For each spell slot level above 1st, increase the bonus dice by 1d6.