Difference between revisions of "Shock Weapon (enhancement)"

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(Created page with "{{EnhancementBox |image=https://i.imgur.com/KYLrq1A.png |imagelink=https://zelda.gamepedia.com/Weapon |core=4 |pre=simple or martial melee weapon |description=This weapon fain...")
 
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|summary=Attacks with the weapon deal extra lightning damage and can [[paralyzed|paralyze]], but the weapon has limited charges.
 
|description=This weapon faintly glows with a pale-green color, and while charged white runes light its surface.  The air around it is filled with static electricity.{{a}}This weapon has 4 charges.  Every attack with it expends one of the remaining charges, regardless of whether or not the attack hits or misses.  When the wielder hits a creature with this weapon while expending a charge, add a d4 [[bonus die]] to the damage roll as lightning damage.{{a}}A creature which takes any of this cold damage unreduced must make a DC 13 {{con}} [[saving throw]] at the end of the current turn.  On a failure, the creature is [[paralyzed]] until the end of the wielder's next turn.  If the wielder takes damage, it can repeat this saving throw, ending the condition on a success.{{a}}After no attack has been made with this weapon for 1 minute, it fully regains its charges.
 
|description=This weapon faintly glows with a pale-green color, and while charged white runes light its surface.  The air around it is filled with static electricity.{{a}}This weapon has 4 charges.  Every attack with it expends one of the remaining charges, regardless of whether or not the attack hits or misses.  When the wielder hits a creature with this weapon while expending a charge, add a d4 [[bonus die]] to the damage roll as lightning damage.{{a}}A creature which takes any of this cold damage unreduced must make a DC 13 {{con}} [[saving throw]] at the end of the current turn.  On a failure, the creature is [[paralyzed]] until the end of the wielder's next turn.  If the wielder takes damage, it can repeat this saving throw, ending the condition on a success.{{a}}After no attack has been made with this weapon for 1 minute, it fully regains its charges.
 
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Revision as of 19:59, 9 December 2020

4-core enhancement
simple or martial melee weapon
This weapon faintly glows with a pale-green color, and while charged white runes light its surface. The air around it is filled with static electricity.
     This weapon has 4 charges. Every attack with it expends one of the remaining charges, regardless of whether or not the attack hits or misses. When the wielder hits a creature with this weapon while expending a charge, add a d4 bonus die to the damage roll as lightning damage.
     A creature which takes any of this cold damage unreduced must make a DC 13 Constitution saving throw at the end of the current turn. On a failure, the creature is paralyzed until the end of the wielder's next turn. If the wielder takes damage, it can repeat this saving throw, ending the condition on a success.
     After no attack has been made with this weapon for 1 minute, it fully regains its charges.