Difference between revisions of "Sorcerer/14th"

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==Overcharge==
 
==Overcharge==
Starting from 14th level, when you cast a powered sorcerer spell of 5-points or fewer that deals damage, you can deal maximum damage with that spell.  Instead of rolling the dice, you add together the maximum amount of all dice that would otherwise be rolled.
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Starting from 14th level, when you cast a powered sorcerer spell that deals damage, you can deal maximum damage with that spell.  You suffer no ill effects if you do so with a spell of 4-points or fewer (2nd level or lower).
  
The first time you do so, you suffer no adverse effect. If you use this feature again before you finish a [[long rest]], you take 1d12 psychic damage for each magic point of the spell, immediately after you cast it. Each time you use this feature again before finishing a long rest, the psychic damage per point increases by 1d12. This damage ignores [[Damage Resistance|resistance]], reduction, and immunity.<noinclude>
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If you use this feature with a spell of 5-points or more (3rd level or higher), you take 1d10 psychic damage for each magic point of the spell, immediately after you cast it. This damage ignores [[Damage Resistance|resistance]], reduction, and immunity.<noinclude>
 
[[Category:Class Templates]]
 
[[Category:Class Templates]]

Revision as of 19:14, 9 December 2020

Overcharge

Starting from 14th level, when you cast a powered sorcerer spell that deals damage, you can deal maximum damage with that spell. You suffer no ill effects if you do so with a spell of 4-points or fewer (2nd level or lower).

If you use this feature with a spell of 5-points or more (3rd level or higher), you take 1d10 psychic damage for each magic point of the spell, immediately after you cast it. This damage ignores resistance, reduction, and immunity.