Difference between revisions of "Sorcerer/18th"

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==Spell Mastery==
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==Final Form==
At 18th level, you have achieved such mastery over certain spells that you can cast them at will.  Choose up to two sorcerer spells you already know, each of which must be 2-points or fewer (1st level or lower)You can cast these spells without expending magic points (or spell slots).  Overpowering them costs extra magic points as normal.
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Starting from 18th level, if you are reduced to 0 {{hp}} but not killed outright, then at the start of your next turn you are brought back to 1 heart point, and you can expend any number of [[Researcher#Magic Meter|magic points]] to regain 5 heart points for each magic point spent in this wayIf you were brought to 0 {{hp}} by another creature and then expended at least 10 magic points, for 1 minute that creature has [[disadvantage]] on all [[saving throw]]s against spells you cast, and all spell attack rolls you make which target that creature have [[advantage]].
  
Whenever you finish a [[long rest]], you can replace one or both of these spells with other spells you know of 2-points or fewer.<noinclude>
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Once you are dropped to 0 {{hp}}, you must finish a [[long rest]] before you can again enter your Final Form.<noinclude>
[[Category:Class Templates]]
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[[Category:Class Templates]]</noinclude>

Latest revision as of 18:55, 9 December 2020

Final Form

Starting from 18th level, if you are reduced to 0 heart points but not killed outright, then at the start of your next turn you are brought back to 1 heart point, and you can expend any number of magic points to regain 5 heart points for each magic point spent in this way. If you were brought to 0 heart points by another creature and then expended at least 10 magic points, for 1 minute that creature has disadvantage on all saving throws against spells you cast, and all spell attack rolls you make which target that creature have advantage.

Once you are dropped to 0 heart points, you must finish a long rest before you can again enter your Final Form.