Difference between revisions of "Marvelous Melody (spell)"
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<noinclude>{{Navi|Spells}} | <noinclude>{{Navi|Spells}} | ||
− | </noinclude>{{SB | + | </noinclude><tabs><tab name="Cantrip">{{SB |
|school=enchantment | |school=enchantment | ||
− | |p= | + | |p=0 |
− | |range=5 | + | |range=5 feet |
|comp=V, M (a [[musical instrument]] with which you are proficient) | |comp=V, M (a [[musical instrument]] with which you are proficient) | ||
|dur=1 round | |dur=1 round | ||
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|wa=yes | |wa=yes | ||
|wi=yes | |wi=yes | ||
− | }}<noinclude> | + | }}</tab></tabs><noinclude> |
{{clear}} | {{clear}} | ||
</noinclude> | </noinclude> |
Latest revision as of 19:26, 8 December 2020
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Player's Guide |
System Reference |
Compendium |
Enchantment cantrip | |
Casting time: | 1 action |
Range: | 5 feet |
Components: | V, M (a musical instrument with which you are proficient) |
Duration: | 1 round |
Your music flows into a melody so marvelous it melts the aggression of those around you. Each creature in range other than you must make an Intelligence saving throw. A deafened creature automatically succeeds on the save.
On a failed save, a creature takes 1d4 psychic damage and has disadvantage on the first attack roll it makes against you before the end of your next turn. If a creature fails its save by 10 or more, it is instead charmed by you until the end of your next turn.
This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).