Difference between revisions of "Marvelous Melody (spell)"

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<noinclude>{{Navi|Spells}}
 
<noinclude>{{Navi|Spells}}
</noinclude>{{SB
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</noinclude><tabs><tab name="Cantrip">{{SB
 
|school=enchantment
 
|school=enchantment
|p=cantrip
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|p=0
|range=60 feet
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|range=5 feet
 
|comp=V, M (a [[musical instrument]] with which you are proficient)
 
|comp=V, M (a [[musical instrument]] with which you are proficient)
 
|dur=1 round
 
|dur=1 round
|Your music flows into a melody so marvelous it melts the aggression of those around you.  Every creature within 5 feet of you must make an {{int}} [[saving throw]]; a [[deafened]] creature automatically succeeds. On a failed save, a creature takes 1d4 psychic damage and has [[disadvantage]] on the first [[attack roll]] it makes against you before the end of your next turn.  If a creature fails its save by 10 or more, it is instead [[charmed]] by you until the end of your next turn.
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|Your music flows into a melody so marvelous it melts the aggression of those around you.  Each creature in range other than you must make an {{int}} [[saving throw]].  A [[deafened]] creature automatically succeeds on the save.{{a}}On a failed save, a creature takes 1d4 psychic damage and has [[disadvantage]] on the first [[attack roll]] it makes against you before the end of your next turn.  If a creature fails its save by 10 or more, it is instead [[charmed]] by you until the end of your next turn.{{a}}This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
 
|summary=Your melody damages adjacent creatures, and potentially [[charmed|charms]] them.
 
|summary=Your melody damages adjacent creatures, and potentially [[charmed|charms]] them.
 
|save=cha
 
|save=cha
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|wa=yes
 
|wa=yes
 
|wi=yes
 
|wi=yes
}}<noinclude>
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}}</tab></tabs><noinclude>
 
{{clear}}
 
{{clear}}
  
  
 
</noinclude>
 
</noinclude>

Latest revision as of 19:26, 8 December 2020

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3cuTCbz.png

Enchantment cantrip
Casting time:  1 action
Range:  5 feet
Components:  V, M (a musical instrument with which you are proficient)
Duration:  1 round

Your music flows into a melody so marvelous it melts the aggression of those around you. Each creature in range other than you must make an Intelligence saving throw. A deafened creature automatically succeeds on the save.
     On a failed save, a creature takes 1d4 psychic damage and has disadvantage on the first attack roll it makes against you before the end of your next turn. If a creature fails its save by 10 or more, it is instead charmed by you until the end of your next turn.
     This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).