Difference between revisions of "True Seeing (spell)"

From Legends of Hyrule
Jump to navigationJump to search
m
m
 
(One intermediate revision by the same user not shown)
Line 9: Line 9:
 
|description=
 
|description=
 
This spell gives the willing creature you touch the ability to see things as they actually are.  For the duration, the creature has [[truesight]] out to a range of 120 feet.  Any creature with truesight see in normal and magical [[darkness]], see [[invisible]] creatures and objects, automatically detect visual illusions and succeed on [[saving throws]] against them, and perceive the original form of a shapechanger or a creature that is transformed by magic.
 
This spell gives the willing creature you touch the ability to see things as they actually are.  For the duration, the creature has [[truesight]] out to a range of 120 feet.  Any creature with truesight see in normal and magical [[darkness]], see [[invisible]] creatures and objects, automatically detect visual illusions and succeed on [[saving throws]] against them, and perceive the original form of a shapechanger or a creature that is transformed by magic.
 +
|sorc=yes
 
|witch=yes
 
|witch=yes
 
|tech=yes
 
|tech=yes
 +
|twilit=yes
 
|wizz=yes
 
|wizz=yes
 
|ea=yes
 
|ea=yes

Latest revision as of 19:01, 8 December 2020

Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

9-point divination
Casting time:  1 hour
Range:  Touch
Components:  V, S, M (handcrafted glass lenses worth at least 250 rupees, which are consumed by the spell)
Duration:  Instantaneous

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight out to a range of 120 feet. Any creature with truesight see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceive the original form of a shapechanger or a creature that is transformed by magic.
6th-level divination
Casting time:  1 hour
Range:  Touch
Components:  V, S, M (handcrafted glass lenses worth at least 250 rupees, which are consumed by the spell)
Duration:  Instantaneous

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight out to a range of 120 feet. Any creature with truesight see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceive the original form of a shapechanger or a creature that is transformed by magic.


The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]