Difference between revisions of "Feather Fall (spell)"
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|Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no [[falling]] damage and can land on its feet, and the spell ends for that creature.{{a}}{{AHL}} For each extra point, you can target one more creature. | |Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no [[falling]] damage and can land on its feet, and the spell ends for that creature.{{a}}{{AHL}} For each extra point, you can target one more creature. | ||
|summary=Your [[reaction]] safely slows the descent for up to five creatures within 60 feet of you. | |summary=Your [[reaction]] safely slows the descent for up to five creatures within 60 feet of you. | ||
+ | |sorc=yes | ||
|ss=yes | |ss=yes | ||
− | |||
|garo=yes | |garo=yes | ||
|tech=yes | |tech=yes | ||
+ | |twilit=yes | ||
|witch=yes | |witch=yes | ||
|wizz=yes | |wizz=yes |
Latest revision as of 17:52, 8 December 2020
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Player's Guide |
System Reference |
Compendium |
2-point transmutation | |
Casting time: | 1 reaction |
Range: | 60 feet |
Components: | V |
Duration: | 1 minute |
Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point, you can target one more creature.
1st-level transmutation | |
Casting time: | 1 reaction |
Range: | 60 feet |
Components: | V |
Duration: | 1 minute |
Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point, you can target one more creature.
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]
Categories:
- Upcast
- Spells
- Transmutation spells
- 2-point spells
- Magic knight spells
- Garo spells
- Sorcerer spells
- Technomancer spells
- Twilit spells
- Witch spells
- Wizzrobe spells
- Earth sage spells
- Fire sage spells
- Forest sage spells
- Light sage spells
- Shadow sage spells
- Spirit sage spells
- Water sage spells
- Wind sage spells
- Dragon scion spells
- Fairy scion spells
- Poe scion spells
- Defenseless spells
- Non-damaging and non-healing spells