Difference between revisions of "Fire/6th"

From Legends of Hyrule
Jump to navigationJump to search
m
 
(4 intermediate revisions by the same user not shown)
Line 2: Line 2:
 
Starting from 6th level, the stubborn tenacity of past sages begins to well up within your body.  You decide how your newfound resilience takes shape with one of the following benefits:
 
Starting from 6th level, the stubborn tenacity of past sages begins to well up within your body.  You decide how your newfound resilience takes shape with one of the following benefits:
  
* '''''Darunia's Hammer.''''' Any time a creature you've [[#Bless or Bane|baned]] takes a [[critical hit]], that creature is also knocked [[prone]].
+
* '''''Darunia's Hammer.''''' Any time a creature you've [[Sage#Bless or Bane|baned]] takes a [[critical hit]], that creature is also knocked [[prone]].
* '''''Rosso's Forge.''''' If a creature you've blessed rolls a 1 for its attack roll, it can roll again and use the new result.
+
* '''''Rosso's Forge.''''' Once per turn, if a creature you've [[Sage#Bless or Bane|blessed]] rolls a 1 for its attack roll, it can roll again and use the new result.
* '''''Daruk's Resistance.''''' You have [[Damage Resistance|resistance]] to fire damage, are acclimated to [[extreme heat]], and cannot be [[ignited]].
+
* '''''Hearth of Embrose.''''' When you place a [[Sage#Bless or Bane|blessing]] upon a creature, that creature gains {{thp}} equal to your sage level.
* '''''Toughness.''''' You add your {{wis}} modifier to your maximum number of {{hp}}.  If your {{wis}} modifier later increases, so does your {{hp}} total.
+
* '''''Rosa's Resistance.''''' You have [[Damage Resistance|resistance]] to fire damage, are acclimated to [[extreme heat]], and cannot be [[ignited]].
 
+
* '''''Daruk's Protection.''''' When you use your [[reaction]] to force a melee attack roll to miss a creature under your [[Sage#Bless or Bane|blessing]], the attacking creature must succeed on a {{str}} [[saving throw]] against your sage spell DC or be [[stunned]] until the start of its next turn.  If a creature under your blessing would be hit by a line spell or the {{Spell|Magic Missile}} spell, you can use your [[reaction]] to reflect that spell, turning the caster into the target and leaving the blessed creature unaffected&mdash;doing so ends the blessing.<noinclude>
<noinclude>
 
 
[[Category:Class Templates]]</noinclude>
 
[[Category:Class Templates]]</noinclude>

Latest revision as of 16:17, 8 December 2020

Legacy of Fire

Starting from 6th level, the stubborn tenacity of past sages begins to well up within your body. You decide how your newfound resilience takes shape with one of the following benefits:

  • Darunia's Hammer. Any time a creature you've baned takes a critical hit, that creature is also knocked prone.
  • Rosso's Forge. Once per turn, if a creature you've blessed rolls a 1 for its attack roll, it can roll again and use the new result.
  • Hearth of Embrose. When you place a blessing upon a creature, that creature gains temporary heart points equal to your sage level.
  • Rosa's Resistance. You have resistance to fire damage, are acclimated to extreme heat, and cannot be ignited.
  • Daruk's Protection. When you use your reaction to force a melee attack roll to miss a creature under your blessing, the attacking creature must succeed on a Strength saving throw against your sage spell DC or be stunned until the start of its next turn. If a creature under your blessing would be hit by a line spell or the magic missile spell, you can use your reaction to reflect that spell, turning the caster into the target and leaving the blessed creature unaffected—doing so ends the blessing.