Difference between revisions of "Water/6th"

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(Created page with "==Nayru's Veil== At 6th level, you learn to augment your blessings. Any creature you have blessed gains a swim speed of 30 feet. If the creature alrea...")
 
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==Nayru's Veil==
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==Legacy of Water==
At 6th level, you learn to augment your blessings.
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Starting from 6th level, the aquatic majesty of past sages begins to well up within you. At this level you gain one of the following benefits:
  
Any creature you have [[#Bless or Bane|blessed]] gains a [[swim speed]] of 30 feet.  If the creature already has a swim speed, it increases by 30 feet.
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* '''''Mipha's Grace.''''' When a creature under your [[Sage#Bless or Bane|blessing]] takes damage, you can use your [[reaction]] to end the blessing and cast a sage spell on that creature.  The spell must be one you already have prepared and must normally have a cast time of 1 actionCasting the spell in this way still consumes magic points (or spell slots), but you can ignore the normal range of the spell.  If the spell affects an area, you must choose the hit creature as the center point.  During your next turn, you can't cast any spell other than a cantrip.
 
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* '''''Ruto's Imperative.''''' You can use your [[bonus action]] to [[Disengage]], [[Dash]], or [[Hide Action|Hide]].  You can't use this feature again until you next roll [[initiative]].
If you have [[Damage resistance|resistance]] to any type of damage, any creature you have [[Sage#Bless or Bane|blessed]] also has resistance to this damage while it remains blessed.<noinclude>
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* '''''Carben's Flow.''''' You have [[advantage]] on [[saving throw]]s to avoid being [[paralyzed]], [[stunned]], or [[petrified]].
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* '''''Slippery Chu.''''' You cannot be [[ignited]].  You have [[advantage]] on any [[ability check]] or [[saving throw]] made to escape a [[grappled|grapple]].  Whenever you [[Sage#Bless or Bane|bless]] a creature, it is [[soaked]].<noinclude>
 
[[Category:Class Templates]]</noinclude>
 
[[Category:Class Templates]]</noinclude>

Latest revision as of 16:15, 8 December 2020

Legacy of Water

Starting from 6th level, the aquatic majesty of past sages begins to well up within you. At this level you gain one of the following benefits:

  • Mipha's Grace. When a creature under your blessing takes damage, you can use your reaction to end the blessing and cast a sage spell on that creature. The spell must be one you already have prepared and must normally have a cast time of 1 action. Casting the spell in this way still consumes magic points (or spell slots), but you can ignore the normal range of the spell. If the spell affects an area, you must choose the hit creature as the center point. During your next turn, you can't cast any spell other than a cantrip.
  • Ruto's Imperative. You can use your bonus action to Disengage, Dash, or Hide. You can't use this feature again until you next roll initiative.
  • Carben's Flow. You have advantage on saving throws to avoid being paralyzed, stunned, or petrified.
  • Slippery Chu. You cannot be ignited. You have advantage on any ability check or saving throw made to escape a grapple. Whenever you bless a creature, it is soaked.