<?xml version="1.0"?>
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	<id>http://legendsofhyrule.net/5e/index.php?action=history&amp;feed=atom&amp;title=Weapons</id>
	<title>Weapons - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://legendsofhyrule.net/5e/index.php?action=history&amp;feed=atom&amp;title=Weapons"/>
	<link rel="alternate" type="text/html" href="http://legendsofhyrule.net/5e/index.php?title=Weapons&amp;action=history"/>
	<updated>2026-05-08T19:33:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>http://legendsofhyrule.net/5e/index.php?title=Weapons&amp;diff=14396&amp;oldid=prev</id>
		<title>Guy: minor updates ... this still needs a lot of work</title>
		<link rel="alternate" type="text/html" href="http://legendsofhyrule.net/5e/index.php?title=Weapons&amp;diff=14396&amp;oldid=prev"/>
		<updated>2024-04-06T20:59:38Z</updated>

		<summary type="html">&lt;p&gt;minor updates ... this still needs a lot of work&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:59, 6 April 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot; &gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;5&amp;quot; style=&amp;quot;padding-left:0.5em;padding-right:0.5em;&amp;quot; | &amp;#039;&amp;#039;Simple Melee Weapons&amp;#039;&amp;#039; || style=&amp;quot;text-align:center; border-style: solid; border-width: 0 0 0 2px&amp;quot; |&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;5&amp;quot; style=&amp;quot;padding-left:0.5em;padding-right:0.5em;&amp;quot; | &amp;#039;&amp;#039;Simple Melee Weapons&amp;#039;&amp;#039; || style=&amp;quot;text-align:center; border-style: solid; border-width: 0 0 0 2px&amp;quot; |&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;padding-left:1.5em&amp;quot;| {{BL|Bug-catching net (item)|Bug-catching net}} || 1 bludgeoning || style=&amp;quot;text-align:right;&amp;quot;| &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1 &lt;/del&gt;rp{{tab}} || style=&amp;quot;text-align:right;&amp;quot;| 2 lb{{tab}} || Light, {{BL|Bug-catching net (item)|special}} || style=&amp;quot;text-align:center; border-style: solid; border-width: 0 0 0 2px&amp;quot; | 1&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;padding-left:1.5em&amp;quot;| {{BL|Bug-catching net (item)|Bug-catching net}} || 1 bludgeoning || style=&amp;quot;text-align:right;&amp;quot;| &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;50 &lt;/ins&gt;rp{{tab}} || style=&amp;quot;text-align:right;&amp;quot;| 2 lb{{tab}} || Light, {{BL|Bug-catching net (item)|special}} || style=&amp;quot;text-align:center; border-style: solid; border-width: 0 0 0 2px&amp;quot; | 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|- style=&amp;quot;background-color:#{{RowColor}};&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|- style=&amp;quot;background-color:#{{RowColor}};&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;padding-left:1.5em&amp;quot;| {{BL|Club (item)|Club}} || 2 (1d4) bludgeoning || style=&amp;quot;text-align:right;&amp;quot;| 1 rp{{tab}} || style=&amp;quot;text-align:right;&amp;quot;| 2 lb{{tab}} || Light || style=&amp;quot;text-align:center; border-style: solid; border-width: 0 0 0 2px&amp;quot; | 2-3&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;padding-left:1.5em&amp;quot;| {{BL|Club (item)|Club}} || 2 (1d4) bludgeoning || style=&amp;quot;text-align:right;&amp;quot;| 1 rp{{tab}} || style=&amp;quot;text-align:right;&amp;quot;| 2 lb{{tab}} || Light || style=&amp;quot;text-align:center; border-style: solid; border-width: 0 0 0 2px&amp;quot; | 2-3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot; &gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;padding-left:1.5em&amp;quot;| {{BL|Javelin (item)|Javelin}} || 3 (1d6) piercing || style=&amp;quot;text-align:right;&amp;quot;| 5 rp{{tab}} || style=&amp;quot;text-align:right;&amp;quot;| 2 lb{{tab}} || Aquatic, thrown (range 30/120) || style=&amp;quot;text-align:center; border-style: solid; border-width: 0 0 0 2px&amp;quot; | 8&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;padding-left:1.5em&amp;quot;| {{BL|Javelin (item)|Javelin}} || 3 (1d6) piercing || style=&amp;quot;text-align:right;&amp;quot;| 5 rp{{tab}} || style=&amp;quot;text-align:right;&amp;quot;| 2 lb{{tab}} || Aquatic, thrown (range 30/120) || style=&amp;quot;text-align:center; border-style: solid; border-width: 0 0 0 2px&amp;quot; | 8&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;padding-left:1.5em&amp;quot;| {{BL|Quarterstaff (item)|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Quarterstaff&lt;/del&gt;}} || 3 (1d6) bludgeoning || style=&amp;quot;text-align:right;&amp;quot;| &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5 &lt;/del&gt;rp{{tab}} || style=&amp;quot;text-align:right;&amp;quot;| 4 lb{{tab}} || Versatile (1d8) || style=&amp;quot;text-align:center; border-style: solid; border-width: 0 0 0 2px&amp;quot; | 9&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;padding-left:1.5em&amp;quot;| {{BL|Quarterstaff (item)|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Staff&lt;/ins&gt;}} || 3 (1d6) bludgeoning || style=&amp;quot;text-align:right;&amp;quot;| &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;20 &lt;/ins&gt;rp{{tab}} || style=&amp;quot;text-align:right;&amp;quot;| 4 lb{{tab}} || Versatile (1d8) || style=&amp;quot;text-align:center; border-style: solid; border-width: 0 0 0 2px&amp;quot; | 9&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|- style=&amp;quot;background-color:#{{RowColor}};&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|- style=&amp;quot;background-color:#{{RowColor}};&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;padding-left:1.5em&amp;quot;| {{BL|Sickle (item)|Sickle}} || 3 (1d6) piercing || style=&amp;quot;text-align:right;&amp;quot;| 5 rp{{tab}} || style=&amp;quot;text-align:right;&amp;quot;| 2 lb{{tab}} || Light || style=&amp;quot;text-align:center; border-style: solid; border-width: 0 0 0 2px&amp;quot; | 10&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;padding-left:1.5em&amp;quot;| {{BL|Sickle (item)|Sickle}} || 3 (1d6) piercing || style=&amp;quot;text-align:right;&amp;quot;| 5 rp{{tab}} || style=&amp;quot;text-align:right;&amp;quot;| 2 lb{{tab}} || Light || style=&amp;quot;text-align:center; border-style: solid; border-width: 0 0 0 2px&amp;quot; | 10&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
	<entry>
		<id>http://legendsofhyrule.net/5e/index.php?title=Weapons&amp;diff=14179&amp;oldid=prev</id>
		<title>Guy: light update</title>
		<link rel="alternate" type="text/html" href="http://legendsofhyrule.net/5e/index.php?title=Weapons&amp;diff=14179&amp;oldid=prev"/>
		<updated>2024-04-03T08:26:09Z</updated>

		<summary type="html">&lt;p&gt;light update&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:26, 3 April 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;== Weapon Properties ==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;== Weapon Properties ==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many weapons have properties which affect their use, as shown in the [[#Weapons|Weapons]] table.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Ammunition.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to shoot from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. A piece of ordinary ammunition such as an arrow or bolt costs 1 [[rupee]] and weighs less than {{Frac|1|4}} pounds.  Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). Generally, any ammunition you use in an attack is destroyed beyond use.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Aquatic.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; If you make a melee weapon attack while [[Combat#Underwater Combat|underwater]], your attack roll has [[disadvantage]] unless your weapon has the aquatic property. If a creature has a swim speed, any attacks it makes with [[unarmed strike]]s or natural weapons are aquatic.  A ranged weapon attack automatically misses a target beyond the weapon’s normal range while underwater; even against a target within normal range, the attack roll has disadvantage unless the weapon has the aquatic property.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Dire.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; If you make an attack roll with a dire weapon with which you are proficient, you do not add your [[proficiency bonus]] to your attack roll.  You instead add your proficiency bonus to your damage roll if you hit.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Finesse.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; When making an attack with a finesse weapon, you use your choice of your {{str}} or {{dex}} modifier for the attack and damage rolls. You must use the same modifier for both rolls.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Light.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A &lt;/del&gt;light &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weapon is small and easy to handle, making it &lt;/del&gt;ideal for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use when fighting with two weapons. See &lt;/del&gt;[[two-weapon fighting]].{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Loading.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an [[action]], [[bonus action]], or [[reaction]] to fire it, regardless of the number of attacks you can normally make. {{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Range.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; A weapon that can be used to make a ranged attack has a range in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second indicates the weapon’s long range. When attacking a target beyond normal range, you have [[disadvantage]] on the attack roll. You can’t attack a target beyond the weapon’s long range.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Reach.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for [[opportunity attack]]s with it.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Returning.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; A weapon with the returning property has a special design that allows it to return to the thrower when thrown.  If you make a ranged attack with a returning weapon, you catch it at the end of your turn if you are proficient with the weapon and you have a free hand.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Special.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; A weapon with the special property has unusual rules governing its use, explained in the weapon’s description. See either the page for the weapon, or the [[#Special Weapons|Special Weapons]] section below.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Thrown.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a {{item|handaxe}}, you use your {{str}}, but if you throw a {{item|dagger}}, you can use either your {{str}} or your {{dex}} since the dagger has the finesse property.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Two-Handed.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; This weapon requires two hands when you attack with it.  Attempting to attack with it otherwise treats it as an [[#Improvised Weapons|improvised weapon]] and may lower its damage dice to as low as 1d4.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Versatile.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; This weapon can be used with one or two hands when making a melee attack. A damage value in parentheses appears with the property&amp;amp;mdash;the damage when the weapon is used with two hands to make a melee attack. If you make a ranged attack with this weapon, you can only use one hand.&amp;lt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many weapons have properties which affect their use, as shown in the [[#Weapons|Weapons]] table.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Ammunition.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to shoot from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. A piece of ordinary ammunition such as an arrow or bolt costs 1 [[rupee]] and weighs less than {{Frac|1|4}} pounds.  Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). Generally, any ammunition you use in an attack is destroyed beyond use.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Aquatic.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; If you make a melee weapon attack while [[Combat#Underwater Combat|underwater]], your attack roll has [[disadvantage]] unless your weapon has the aquatic property. If a creature has a swim speed, any attacks it makes with [[unarmed strike]]s or natural weapons are aquatic.  A ranged weapon attack automatically misses a target beyond the weapon’s normal range while underwater; even against a target within normal range, the attack roll has disadvantage unless the weapon has the aquatic property.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Dire.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; If you make an attack roll with a dire weapon with which you are proficient, you do not add your [[proficiency bonus]] to your attack roll.  You instead add your proficiency bonus to your damage roll if you hit.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Finesse.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; When making an attack with a finesse weapon, you use your choice of your {{str}} or {{dex}} modifier for the attack and damage rolls. You must use the same modifier for both rolls.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Light.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Up to 10 &lt;/ins&gt;light &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;items count as 1 normal item for your [[carry]] capacity. Light weapons are also &lt;/ins&gt;ideal for [[two-weapon fighting]].{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Loading.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an [[action]], [[bonus action]], or [[reaction]] to fire it, regardless of the number of attacks you can normally make. {{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Range.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; A weapon that can be used to make a ranged attack has a range in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second indicates the weapon’s long range. When attacking a target beyond normal range, you have [[disadvantage]] on the attack roll. You can’t attack a target beyond the weapon’s long range.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Reach.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for [[opportunity attack]]s with it.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Returning.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; A weapon with the returning property has a special design that allows it to return to the thrower when thrown.  If you make a ranged attack with a returning weapon, you catch it at the end of your turn if you are proficient with the weapon and you have a free hand.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Special.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; A weapon with the special property has unusual rules governing its use, explained in the weapon’s description. See either the page for the weapon, or the [[#Special Weapons|Special Weapons]] section below.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Thrown.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a {{item|handaxe}}, you use your {{str}}, but if you throw a {{item|dagger}}, you can use either your {{str}} or your {{dex}} since the dagger has the finesse property.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Two-Handed.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; This weapon requires two hands when you attack with it.  Attempting to attack with it otherwise treats it as an [[#Improvised Weapons|improvised weapon]] and may lower its damage dice to as low as 1d4.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Versatile.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; This weapon can be used with one or two hands when making a melee attack. A damage value in parentheses appears with the property&amp;amp;mdash;the damage when the weapon is used with two hands to make a melee attack. If you make a ranged attack with this weapon, you can only use one hand.&amp;lt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==List of Weapons==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==List of Weapons==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
	<entry>
		<id>http://legendsofhyrule.net/5e/index.php?title=Weapons&amp;diff=13991&amp;oldid=prev</id>
		<title>Guy: stub</title>
		<link rel="alternate" type="text/html" href="http://legendsofhyrule.net/5e/index.php?title=Weapons&amp;diff=13991&amp;oldid=prev"/>
		<updated>2024-03-31T18:13:43Z</updated>

		<summary type="html">&lt;p&gt;stub&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:13, 31 March 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/noinclude&amp;gt;&amp;lt;noinclude&amp;gt;{{Path|Equipment|&amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/noinclude&amp;gt;&amp;lt;noinclude&amp;gt;{{Path|Equipment|&amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{stub}} &amp;lt;!--all basic martial weapons are 300 rupees or less; anything over 300 should be a treasure--&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{RaceText}}Whether you favor a [[Longsword (item)|longsword]] or a [[Longbow (item)|longbow]], your weapon and your ability to wield it effectively can mean the difference between life and death while adventuring.{{a}}The Weapons table shows the most common weapons used in [[Hyrule]], their price and weight, the damage they deal when they hit, and any special properties they possess. Every weapon is classified as either melee or ranged. A &amp;#039;&amp;#039;&amp;#039;melee weapon&amp;#039;&amp;#039;&amp;#039; is used to attack a target within 5 feet of you, whereas a &amp;#039;&amp;#039;&amp;#039;ranged weapon&amp;#039;&amp;#039;&amp;#039; is used to attack a target at a distance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{RaceText}}Whether you favor a [[Longsword (item)|longsword]] or a [[Longbow (item)|longbow]], your weapon and your ability to wield it effectively can mean the difference between life and death while adventuring.{{a}}The Weapons table shows the most common weapons used in [[Hyrule]], their price and weight, the damage they deal when they hit, and any special properties they possess. Every weapon is classified as either melee or ranged. A &amp;#039;&amp;#039;&amp;#039;melee weapon&amp;#039;&amp;#039;&amp;#039; is used to attack a target within 5 feet of you, whereas a &amp;#039;&amp;#039;&amp;#039;ranged weapon&amp;#039;&amp;#039;&amp;#039; is used to attack a target at a distance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l100&quot; &gt;Line 100:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 101:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;padding-left:1.5em&amp;quot;| {{BL|Greataxe (item)|Greataxe}} || 6 (1d12) slashing || style=&amp;quot;text-align:right;&amp;quot;| 300 rp{{tab}} || style=&amp;quot;text-align:right;&amp;quot;| 7 lb{{tab}} || Two-handed || style=&amp;quot;text-align:center; border-style: solid; border-width: 0 0 0 2px&amp;quot; | 72&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;padding-left:1.5em&amp;quot;| {{BL|Greataxe (item)|Greataxe}} || 6 (1d12) slashing || style=&amp;quot;text-align:right;&amp;quot;| 300 rp{{tab}} || style=&amp;quot;text-align:right;&amp;quot;| 7 lb{{tab}} || Two-handed || style=&amp;quot;text-align:center; border-style: solid; border-width: 0 0 0 2px&amp;quot; | 72&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;padding-left:1.5em&amp;quot;| {{BL|Claymore (item)|Claymore}}&amp;amp;nbsp;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or&amp;amp;nbsp;{{BL&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Greatsword (item)&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;greatsword}}&amp;amp;nbsp; || 7 (2d6) slashing &lt;/del&gt;|| style=&amp;quot;text-align:right;&amp;quot;| 500 rp{{tab}} || style=&amp;quot;text-align:right;&amp;quot;| 7 lb{{tab}} || Two-handed || style=&amp;quot;text-align:center; border-style: solid; border-width: 0 0 0 2px&amp;quot; | 73-77&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;padding-left:1.5em&amp;quot;| {{BL|Claymore (item)|Claymore}}&amp;amp;nbsp; || &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;d12 slash &lt;/ins&gt;|| style=&amp;quot;text-align:right;&amp;quot;| 500 rp{{tab}} || style=&amp;quot;text-align:right;&amp;quot;| 7 lb{{tab}} || Two-handed || style=&amp;quot;text-align:center; border-style: solid; border-width: 0 0 0 2px&amp;quot; | 73-77&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|- style=&amp;quot;background-color:#{{RowColor}};&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|- style=&amp;quot;background-color:#{{RowColor}};&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;padding-left:1.5em&amp;quot;| {{BL|Maul (item)|Maul}} || 7 (2d6) bludgeoning || style=&amp;quot;text-align:right;&amp;quot;| 500 rp{{tab}} || style=&amp;quot;text-align:right;&amp;quot;| 10 lb{{tab}} || Two-handed || style=&amp;quot;text-align:center; border-style: solid; border-width: 0 0 0 2px&amp;quot; | 78&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;padding-left:1.5em&amp;quot;| {{BL|Maul (item)|Maul}} || 7 (2d6) bludgeoning || style=&amp;quot;text-align:right;&amp;quot;| 500 rp{{tab}} || style=&amp;quot;text-align:right;&amp;quot;| 10 lb{{tab}} || Two-handed || style=&amp;quot;text-align:center; border-style: solid; border-width: 0 0 0 2px&amp;quot; | 78&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
	<entry>
		<id>http://legendsofhyrule.net/5e/index.php?title=Weapons&amp;diff=13942&amp;oldid=prev</id>
		<title>Guy: link update</title>
		<link rel="alternate" type="text/html" href="http://legendsofhyrule.net/5e/index.php?title=Weapons&amp;diff=13942&amp;oldid=prev"/>
		<updated>2024-03-31T05:32:18Z</updated>

		<summary type="html">&lt;p&gt;link update&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:32, 31 March 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Weapon Proficiency==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Weapon Proficiency==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Your first [[classes|class]] grants proficiency in certain weapons, reflecting both the class’s focus and the tools you are most likely to use.  Other features like your [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Races of Light&lt;/del&gt;|race]] or [[feats]] can grant you proficiency with types of weapons, or certain categories of weapons. The two categories are &amp;#039;&amp;#039;&amp;#039;simple&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;martial&amp;#039;&amp;#039;&amp;#039;.{{a}}Most people can use simple weapons with proficiency. These weapons include clubs, maces, and other weapons often found in the hands of [[commoner]]s. Martial weapons, including swords, axes, and polearms, require more specialized training to use effectively. Most warriors use martial weapons because these weapons put their fighting style and training to best use.{{a}}Proficiency with a weapon allows you to add your [[proficiency bonus]] to the [[attack roll]] for any attack you make with that weapon. If you make an attack roll using a weapon with which you lack proficiency, you do not add your proficiency bonus to the attack roll.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Your first [[classes|class]] grants proficiency in certain weapons, reflecting both the class’s focus and the tools you are most likely to use.  Other features like your [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;species&lt;/ins&gt;|race]] or [[feats]] can grant you proficiency with types of weapons, or certain categories of weapons. The two categories are &amp;#039;&amp;#039;&amp;#039;simple&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;martial&amp;#039;&amp;#039;&amp;#039;.{{a}}Most people can use simple weapons with proficiency. These weapons include clubs, maces, and other weapons often found in the hands of [[commoner]]s. Martial weapons, including swords, axes, and polearms, require more specialized training to use effectively. Most warriors use martial weapons because these weapons put their fighting style and training to best use.{{a}}Proficiency with a weapon allows you to add your [[proficiency bonus]] to the [[attack roll]] for any attack you make with that weapon. If you make an attack roll using a weapon with which you lack proficiency, you do not add your proficiency bonus to the attack roll.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;== Weapon Properties ==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;== Weapon Properties ==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
	<entry>
		<id>http://legendsofhyrule.net/5e/index.php?title=Weapons&amp;diff=13024&amp;oldid=prev</id>
		<title>Guy at 23:21, 8 January 2022</title>
		<link rel="alternate" type="text/html" href="http://legendsofhyrule.net/5e/index.php?title=Weapons&amp;diff=13024&amp;oldid=prev"/>
		<updated>2022-01-08T23:21:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:21, 8 January 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/noinclude&amp;gt;&amp;lt;noinclude&amp;gt;{{Path|Equipment|&amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/noinclude&amp;gt;&amp;lt;noinclude&amp;gt;{{Path|Equipment|&amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{RaceText}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{RaceText}}Whether you favor a [[Longsword (item)|longsword]] or a [[Longbow (item)|longbow]], your weapon and your ability to wield it effectively can mean the difference between life and death while adventuring.{{a}}The Weapons table shows the most common weapons used in [[Hyrule]], their price and weight, the damage they deal when they hit, and any special properties they possess. Every weapon is classified as either melee or ranged. A &amp;#039;&amp;#039;&amp;#039;melee weapon&amp;#039;&amp;#039;&amp;#039; is used to attack a target within 5 feet of you, whereas a &amp;#039;&amp;#039;&amp;#039;ranged weapon&amp;#039;&amp;#039;&amp;#039; is used to attack a target at a distance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Whether you favor a [[Longsword (item)|longsword]] or a [[Longbow (item)|longbow]], your weapon and your ability to wield it effectively can mean the difference between life and death while adventuring.{{a}}The Weapons table shows the most common weapons used in [[Hyrule]], their price and weight, the damage they deal when they hit, and any special properties they possess. Every weapon is classified as either melee or ranged. A &amp;#039;&amp;#039;&amp;#039;melee weapon&amp;#039;&amp;#039;&amp;#039; is used to attack a target within 5 feet of you, whereas a &amp;#039;&amp;#039;&amp;#039;ranged weapon&amp;#039;&amp;#039;&amp;#039; is used to attack a target at a distance.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Weapon Proficiency==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Weapon Proficiency==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l126&quot; &gt;Line 126:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 124:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Improvised Weapons==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Improvised Weapons==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes characters don’t have their weapons and have to attack with whatever is at hand. An improvised weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead {{C|Miniblin}}.{{a}}Often, an improvised weapon is similar to an actual weapon and can be treated as such. For example, a table leg is akin to a {{item|club}}. At the DM’s option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus.{{a}}An object that bears no resemblance to a weapon deals 1d4 damage (the GM assigns a damage type appropriate to the object). If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet.&amp;lt;noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes characters don’t have their weapons and have to attack with whatever is at hand. An improvised weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead {{C|Miniblin}}.{{a}}Often, an improvised weapon is similar to an actual weapon and can be treated as such. For example, a table leg is akin to a {{item|club}}. At the DM’s option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus.{{a}}An object that bears no resemblance to a weapon deals 1d4 damage (the GM assigns a damage type appropriate to the object). If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&amp;lt;noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
	<entry>
		<id>http://legendsofhyrule.net/5e/index.php?title=Weapons&amp;diff=13014&amp;oldid=prev</id>
		<title>Guy: removed fixed-width formatting</title>
		<link rel="alternate" type="text/html" href="http://legendsofhyrule.net/5e/index.php?title=Weapons&amp;diff=13014&amp;oldid=prev"/>
		<updated>2022-01-08T23:08:46Z</updated>

		<summary type="html">&lt;p&gt;removed fixed-width formatting&lt;/p&gt;
&lt;a href=&quot;http://legendsofhyrule.net/5e/index.php?title=Weapons&amp;amp;diff=13014&amp;amp;oldid=11789&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
	<entry>
		<id>http://legendsofhyrule.net/5e/index.php?title=Weapons&amp;diff=11789&amp;oldid=prev</id>
		<title>Guy at 06:46, 1 January 2021</title>
		<link rel="alternate" type="text/html" href="http://legendsofhyrule.net/5e/index.php?title=Weapons&amp;diff=11789&amp;oldid=prev"/>
		<updated>2021-01-01T06:46:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:46, 1 January 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;max-width: {{EntryWidth}};&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;max-width: {{EntryWidth}};&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;== Weapon Properties ==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;== Weapon Properties ==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many weapons have properties which affect their use, as shown in the [[#Weapons|Weapons]] table.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Ammunition.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to shoot from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. A piece of ordinary ammunition such as an arrow or bolt costs 1 [[rupee]] and weighs less than {{Frac|1|4}} pounds.  Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). Generally, any ammunition you use in an attack is destroyed beyond use&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an [[#Improvised Weapons|improvised weapon]]&lt;/del&gt;.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Aquatic.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; If you make a melee weapon attack while [[Combat#Underwater Combat|underwater]], your attack roll has [[disadvantage]] unless your weapon has the aquatic property. If a creature has a swim speed, any attacks it makes with [[unarmed strike]]s or natural weapons are aquatic.  A ranged weapon attack automatically misses a target beyond the weapon’s normal range while underwater; even against a target within normal range, the attack roll has disadvantage unless the weapon has the aquatic property.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Dire.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; If you make an attack roll with a dire weapon with which you are proficient, you do not add your [[proficiency bonus]] to your attack roll.  You instead add your proficiency bonus to your damage roll if you hit.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Finesse.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; When making an attack with a finesse weapon, you use your choice of your {{str}} or {{dex}} modifier for the attack and damage rolls. You must use the same modifier for both rolls.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Light.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. See [[two weapon fighting]].{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Loading.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an [[action]], [[bonus action]], or [[reaction]] to fire it, regardless of the number of attacks you can normally make. {{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Range.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; A weapon that can be used to make a ranged attack has a range in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second indicates the weapon’s long range. When attacking a target beyond normal range, you have [[disadvantage]] on the attack roll. You can’t attack a target beyond the weapon’s long range.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Reach.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for [[opportunity attack]]s with it.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Returning.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; A weapon with the returning property has a special design that allows it to return to the thrower when thrown.  If you make a ranged attack with a returning weapon, you catch it at the end of your turn if you are proficient with the weapon and you have a free hand.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Special.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; A weapon with the special property has unusual rules governing its use, explained in the weapon’s description. See either the page for the weapon, or the [[#Special Weapons|Special Weapons]] section below.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Thrown.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a {{item|handaxe}}, you use your {{str}}, but if you throw a {{item|dagger}}, you can use either your {{str}} or your {{dex}} since the dagger has the finesse property.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Two-Handed.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; This weapon requires two hands when you attack with it.  Attempting to attack with it otherwise treats it as an [[#Improvised Weapons|improvised weapon]] and may lower its damage dice to as low as 1d4.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Versatile.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; This weapon can be used with one or two hands when making a melee attack. A damage value in parentheses appears with the property&amp;amp;mdash;the damage when the weapon is used with two hands to make a melee attack. If you make a ranged attack with this weapon, you can only use one hand.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many weapons have properties which affect their use, as shown in the [[#Weapons|Weapons]] table.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Ammunition.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to shoot from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. A piece of ordinary ammunition such as an arrow or bolt costs 1 [[rupee]] and weighs less than {{Frac|1|4}} pounds.  Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). Generally, any ammunition you use in an attack is destroyed beyond use.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Aquatic.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; If you make a melee weapon attack while [[Combat#Underwater Combat|underwater]], your attack roll has [[disadvantage]] unless your weapon has the aquatic property. If a creature has a swim speed, any attacks it makes with [[unarmed strike]]s or natural weapons are aquatic.  A ranged weapon attack automatically misses a target beyond the weapon’s normal range while underwater; even against a target within normal range, the attack roll has disadvantage unless the weapon has the aquatic property.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Dire.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; If you make an attack roll with a dire weapon with which you are proficient, you do not add your [[proficiency bonus]] to your attack roll.  You instead add your proficiency bonus to your damage roll if you hit.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Finesse.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; When making an attack with a finesse weapon, you use your choice of your {{str}} or {{dex}} modifier for the attack and damage rolls. You must use the same modifier for both rolls.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Light.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. See [[two&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/ins&gt;weapon fighting]].{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Loading.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an [[action]], [[bonus action]], or [[reaction]] to fire it, regardless of the number of attacks you can normally make. {{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Range.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; A weapon that can be used to make a ranged attack has a range in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second indicates the weapon’s long range. When attacking a target beyond normal range, you have [[disadvantage]] on the attack roll. You can’t attack a target beyond the weapon’s long range.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Reach.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for [[opportunity attack]]s with it.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Returning.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; A weapon with the returning property has a special design that allows it to return to the thrower when thrown.  If you make a ranged attack with a returning weapon, you catch it at the end of your turn if you are proficient with the weapon and you have a free hand.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Special.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; A weapon with the special property has unusual rules governing its use, explained in the weapon’s description. See either the page for the weapon, or the [[#Special Weapons|Special Weapons]] section below.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Thrown.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a {{item|handaxe}}, you use your {{str}}, but if you throw a {{item|dagger}}, you can use either your {{str}} or your {{dex}} since the dagger has the finesse property.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Two-Handed.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; This weapon requires two hands when you attack with it.  Attempting to attack with it otherwise treats it as an [[#Improvised Weapons|improvised weapon]] and may lower its damage dice to as low as 1d4.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Versatile.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; This weapon can be used with one or two hands when making a melee attack. A damage value in parentheses appears with the property&amp;amp;mdash;the damage when the weapon is used with two hands to make a melee attack. If you make a ranged attack with this weapon, you can only use one hand.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;max-width: {{EntryWidth}};&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;max-width: {{EntryWidth}};&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l124&quot; &gt;Line 124:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 124:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;max-width: {{EntryWidth}};&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;max-width: {{EntryWidth}};&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Special Weapons==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Special Weapons==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The following weapons each have a &amp;#039;&amp;#039;&amp;#039;special&amp;#039;&amp;#039;&amp;#039; property.{{a}}[[Blowgun (item)|&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Blowgun&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;]]. When you hit with a ranged attack using using {{dex}} for your attack roll, you can add either your {{dex}} or your {{con}} to the damage roll of a blowgun.{{a}}[[Bug-Catching Net (item)|&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Bug-catching net&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;]]. A [[Tiny]] creature hit by this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;net suffers &lt;/del&gt;no damage, but is [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;grappled&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;by &lt;/del&gt;you&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, and [[restrained]] until it is freed from the grapple&lt;/del&gt;. [[Amorphous]] creatures are unaffected. A creature &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;restrained by a net &lt;/del&gt;can use its action to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attempt escape by making &lt;/del&gt;a {{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Str&lt;/del&gt;}} &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Athletics]]) &lt;/del&gt;check &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[contest&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ed by your {{Str}} ([[Athletics]]) check&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but the restrained &lt;/del&gt;creature &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;automatically fails the contest unless its result is at least 10. Maintaining &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;grapple requires one hand from you, and you cannot make another attack with this bug-catching &lt;/del&gt;net &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while you are maintaining the grapple&lt;/del&gt;.  Dealing 5 slashing damage to the net (AC 10) frees the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;restrained &lt;/del&gt;creature without harming it, ending the effect and destroying the net.{{a}}[[Duplex Bow (item)|&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Duplex bow&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;]]. As [[ammunition]] a duplex bow uses two [[arrow (item)|arrows]] for each attack.  If an attack with this weapon uses one arrow instead of two, a hit deals only 1d4 damage instead of 2d4.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Gauntlet (item)|Gauntlet]].&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;  A gauntlet is worn around your hand, and you cannot be disarmed of it. You can hold objects, wield weapons, and cast spells with a hand fitted with a gauntlet, but you can only attack with the gauntlet if that hand is unoccupied.{{a}}[[Lance (item)|&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Lance&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;]].  You have [[disadvantage]] on attack rolls with a lance if you attack a target within 5 feet of you, unless you are [[Large]] or otherwise can wield [[Weapons of unusual size|Large weapons]] without penalty.  You can wield a lance with only one hand if you are [[Mounted combat|mounted]], or if your [[size]] is [[Large]] or larger.{{a}}[[Whip (item)|&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Whip&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;]]. If you are proficient with whips and wielding one, you can use your action to [[shove]] a creature within the reach of your whip.  When shoving a creature in this way, you can only pull the creature 5 feet towards you or attempt to knock it [[prone]].&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The following weapons each have a &amp;#039;&amp;#039;&amp;#039;special&amp;#039;&amp;#039;&amp;#039; property.{{a}}[[Blowgun (item)|&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Blowgun&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;]]. When you hit with a ranged attack using using {{dex}} for your attack roll, you can add either your {{dex}} or your {{con}} to the damage roll of a blowgun.{{a}}[[Bug-Catching Net (item)|&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Bug-catching net&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;]]. A [[Tiny]] creature hit by this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weapon takes &lt;/ins&gt;no damage, but is [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;restrained&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;maintain one hand on this net&lt;/ins&gt;. [[Amorphous]] creatures are unaffected. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;A creature can use its action to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;DC 10 &lt;/ins&gt;{{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;str&lt;/ins&gt;}} [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ability check|&lt;/ins&gt;check]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with a success freeing itself or an adjacent &lt;/ins&gt;creature &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from &lt;/ins&gt;the net.  Dealing 5 slashing damage to the net (AC 10) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also &lt;/ins&gt;frees the creature without harming it, ending the effect and destroying the net.{{a}}[[Duplex Bow (item)|&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Duplex bow&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;]]. As [[ammunition]] a duplex bow uses two [[arrow (item)|arrows]] for each attack.  If an attack with this weapon uses one arrow instead of two, a hit deals only 1d4 damage instead of 2d4.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Gauntlet (item)|Gauntlet]].&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;  A gauntlet is worn around your hand, and you cannot be disarmed of it. You can hold objects, wield weapons, and cast spells with a hand fitted with a gauntlet, but you can only attack with the gauntlet if that hand is unoccupied.{{a}}[[Lance (item)|&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Lance&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;]].  You have [[disadvantage]] on attack rolls with a lance if you attack a target within 5 feet of you, unless you are [[Large]] or otherwise can wield [[Weapons of unusual size|Large weapons]] without penalty.  You can wield a lance with only one hand if you are [[Mounted combat|mounted]], or if your [[size]] is [[Large]] or larger.{{a}}[[Whip (item)|&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Whip&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;]]. If you are proficient with whips and wielding one, you can use your action to [[shove]] a creature within the reach of your whip.  When shoving a creature in this way, you can only pull the creature 5 feet towards you or attempt to knock it [[prone]].&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;max-width: {{EntryWidth}};&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;max-width: {{EntryWidth}};&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
	<entry>
		<id>http://legendsofhyrule.net/5e/index.php?title=Weapons&amp;diff=11084&amp;oldid=prev</id>
		<title>Guy: d100 chart for weapons</title>
		<link rel="alternate" type="text/html" href="http://legendsofhyrule.net/5e/index.php?title=Weapons&amp;diff=11084&amp;oldid=prev"/>
		<updated>2020-12-23T00:58:19Z</updated>

		<summary type="html">&lt;p&gt;d100 chart for weapons&lt;/p&gt;
&lt;a href=&quot;http://legendsofhyrule.net/5e/index.php?title=Weapons&amp;amp;diff=11084&amp;amp;oldid=10583&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
	<entry>
		<id>http://legendsofhyrule.net/5e/index.php?title=Weapons&amp;diff=10583&amp;oldid=prev</id>
		<title>Guy at 21:52, 12 December 2020</title>
		<link rel="alternate" type="text/html" href="http://legendsofhyrule.net/5e/index.php?title=Weapons&amp;diff=10583&amp;oldid=prev"/>
		<updated>2020-12-12T21:52:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:52, 12 December 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot; &gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;padding-left:1.5em&amp;quot;| {{BL|Dagger (item)|Dagger}} || 2 (1d4) piercing || style=&amp;quot;text-align:right;&amp;quot;| 20 rp{{tab}} || style=&amp;quot;text-align:right;&amp;quot;| 1 lb{{tab}} || Aquatic, finesse, light, thrown (range 20/60)&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;padding-left:1.5em&amp;quot;| {{BL|Dagger (item)|Dagger}} || 2 (1d4) piercing || style=&amp;quot;text-align:right;&amp;quot;| 20 rp{{tab}} || style=&amp;quot;text-align:right;&amp;quot;| 1 lb{{tab}} || Aquatic, finesse, light, thrown (range 20/60)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|- style=&amp;quot;background-color:#{{RowColor}};&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|- style=&amp;quot;background-color:#{{RowColor}};&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;padding-left:1.5em&amp;quot;| {{BL|Gauntlet (item)|Gauntlet}} || 2 (1d4) bludgeoning || style=&amp;quot;text-align:right;&amp;quot;| 100 rp{{tab}} || style=&amp;quot;text-align:right;&amp;quot;| &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1 &lt;/del&gt;lb{{tab}} || {{BL|Gauntlet (item)|Special}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;padding-left:1.5em&amp;quot;| {{BL|Gauntlet (item)|Gauntlet}} || 2 (1d4) bludgeoning || style=&amp;quot;text-align:right;&amp;quot;| 100 rp{{tab}} || style=&amp;quot;text-align:right;&amp;quot;| &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4 &lt;/ins&gt;lb{{tab}} || {{BL|Gauntlet (item)|Special}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;padding-left:1.5em&amp;quot;| {{BL|Handaxe (item)|Handaxe}} || 3 (1d6) slashing || style=&amp;quot;text-align:right;&amp;quot;| 20 rp{{tab}} || style=&amp;quot;text-align:right;&amp;quot;| 2 lb{{tab}} || Light, thrown (range 20/60)&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;padding-left:1.5em&amp;quot;| {{BL|Handaxe (item)|Handaxe}} || 3 (1d6) slashing || style=&amp;quot;text-align:right;&amp;quot;| 20 rp{{tab}} || style=&amp;quot;text-align:right;&amp;quot;| 2 lb{{tab}} || Light, thrown (range 20/60)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
	<entry>
		<id>http://legendsofhyrule.net/5e/index.php?title=Weapons&amp;diff=10580&amp;oldid=prev</id>
		<title>Guy: added gauntlet</title>
		<link rel="alternate" type="text/html" href="http://legendsofhyrule.net/5e/index.php?title=Weapons&amp;diff=10580&amp;oldid=prev"/>
		<updated>2020-12-12T21:47:06Z</updated>

		<summary type="html">&lt;p&gt;added gauntlet&lt;/p&gt;
&lt;a href=&quot;http://legendsofhyrule.net/5e/index.php?title=Weapons&amp;amp;diff=10580&amp;amp;oldid=8498&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
</feed>