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	<id>http://legendsofhyrule.net/5e/index.php?action=history&amp;feed=atom&amp;title=Stasis_%28spell%29</id>
	<title>Stasis (spell) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://legendsofhyrule.net/5e/index.php?action=history&amp;feed=atom&amp;title=Stasis_%28spell%29"/>
	<link rel="alternate" type="text/html" href="http://legendsofhyrule.net/5e/index.php?title=Stasis_(spell)&amp;action=history"/>
	<updated>2026-05-08T19:35:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>http://legendsofhyrule.net/5e/index.php?title=Stasis_(spell)&amp;diff=10357&amp;oldid=prev</id>
		<title>Guy at 15:45, 11 December 2020</title>
		<link rel="alternate" type="text/html" href="http://legendsofhyrule.net/5e/index.php?title=Stasis_(spell)&amp;diff=10357&amp;oldid=prev"/>
		<updated>2020-12-11T15:45:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:45, 11 December 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|dur=1 round&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|dur=1 round&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|time=1 [[bonus action]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|time=1 [[bonus action]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|You freeze in place an unattended [[object]] of Large size or smaller in range, even freeze in midair, until the end of your next turn.  While frozen, no effect can damage or move the object.  For every point of damage the object would have taken, it stores 1 foot of momentum if it is Medium or Small.  A Large object gains 1 foot of momentum for every 2 points of damage, while a Tiny object gains 2 feet of momentum for every 1 point of damage.{{a}}When the object is unfrozen, any stored momentum is released upon the object at once, potentially causing it to fly away.  It flies a distance equal to the number of feet of momentum it stored&amp;amp;mdash;rounded down to the nearest 5 feet.  The direction the object travels is decided by the last source of damage it would have taken&amp;amp;mdash;you can decide the direction if you damaged it, and the DM arbitrates in other cases.  If the flying object would pass through the space of a creature, the creature must succeed on a {{dex}} [[saving throw]] or take bludgeoning damage equal to half of what the object stored while frozen.{{a}}If the object is of sufficient size and shape, you or another willing creature can ride the object while it flies without taking damage from the flight or landing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|You freeze in place an unattended [[object]] of Large size or smaller in range, even freeze in midair, until the end of your next turn.  While frozen, no effect can damage or move the object.  For every point of damage the object would have taken, it stores 1 foot of momentum if it is Medium or Small.  A Large object gains 1 foot of momentum for every 2 points of damage, while a Tiny object gains 2 feet of momentum for every 1 point of damage.{{a}}When the object is unfrozen, any stored momentum is released upon the object at once, potentially causing it to fly away.  It flies a distance equal to the number of feet of momentum it stored&amp;amp;mdash;rounded down to the nearest 5 feet.  The direction the object travels is decided by the last source of damage it would have taken&amp;amp;mdash;you can decide the direction if you damaged it, and the DM arbitrates in other cases.  If the flying object would pass through the space of a creature, the creature must succeed on a {{dex}} [[saving throw]] or take bludgeoning damage equal to half of what the object stored while frozen.{{a}}If the object is of sufficient size and shape, you or another willing creature can ride the object while it flies without taking damage from the flight or landing.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{a}}{{BonusActionSpell}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|ss=yes&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|ss=yes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|tech=yes&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|tech=yes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|dur=1 round&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|dur=1 round&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|time=1 [[bonus action]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|time=1 [[bonus action]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|You freeze in place an unattended [[object]] of Large size or smaller in range, even freeze in midair, until the end of your next turn.  While frozen, no effect can damage or move the object.  For every point of damage the object would have taken, it stores 1 foot of momentum if it is Medium or Small.  A Large object gains 1 foot of momentum for every 2 points of damage, while a Tiny object gains 2 feet of momentum for every 1 point of damage.{{a}}When the object is unfrozen, any stored momentum is released upon the object at once, potentially causing it to fly away.  It flies a distance equal to the number of feet of momentum it stored&amp;amp;mdash;rounded down to the nearest 5 feet.  The direction the object travels is decided by the last source of damage it would have taken&amp;amp;mdash;you can decide the direction if you damaged it, and the DM arbitrates in other cases.  If the flying object would pass through the space of a creature, the creature must succeed on a {{dex}} [[saving throw]] or take bludgeoning damage equal to half of what the object stored while frozen.{{a}}If the object is of sufficient size and shape, you or another willing creature can ride the object while it flies without taking damage from the flight or landing.}}&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&amp;lt;noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|You freeze in place an unattended [[object]] of Large size or smaller in range, even freeze in midair, until the end of your next turn.  While frozen, no effect can damage or move the object.  For every point of damage the object would have taken, it stores 1 foot of momentum if it is Medium or Small.  A Large object gains 1 foot of momentum for every 2 points of damage, while a Tiny object gains 2 feet of momentum for every 1 point of damage.{{a}}When the object is unfrozen, any stored momentum is released upon the object at once, potentially causing it to fly away.  It flies a distance equal to the number of feet of momentum it stored&amp;amp;mdash;rounded down to the nearest 5 feet.  The direction the object travels is decided by the last source of damage it would have taken&amp;amp;mdash;you can decide the direction if you damaged it, and the DM arbitrates in other cases.  If the flying object would pass through the space of a creature, the creature must succeed on a {{dex}} [[saving throw]] or take bludgeoning damage equal to half of what the object stored while frozen.{{a}}If the object is of sufficient size and shape, you or another willing creature can ride the object while it flies without taking damage from the flight or landing.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{a}}{{BonusActionSpell}}&lt;/ins&gt;}}&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&amp;lt;noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Source|Breath of the Wild}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Source|Breath of the Wild}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
	<entry>
		<id>http://legendsofhyrule.net/5e/index.php?title=Stasis_(spell)&amp;diff=10146&amp;oldid=prev</id>
		<title>Guy at 01:48, 9 December 2020</title>
		<link rel="alternate" type="text/html" href="http://legendsofhyrule.net/5e/index.php?title=Stasis_(spell)&amp;diff=10146&amp;oldid=prev"/>
		<updated>2020-12-09T01:48:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:48, 9 December 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|ss=yes&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|ss=yes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|tech=yes&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|tech=yes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|sorc=yes&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Spell Slots&amp;quot;&amp;gt;{{SpellBox&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Spell Slots&amp;quot;&amp;gt;{{SpellBox&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|level=2nd&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|level=2nd&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
	<entry>
		<id>http://legendsofhyrule.net/5e/index.php?title=Stasis_(spell)&amp;diff=9512&amp;oldid=prev</id>
		<title>Guy at 23:43, 1 December 2020</title>
		<link rel="alternate" type="text/html" href="http://legendsofhyrule.net/5e/index.php?title=Stasis_(spell)&amp;diff=9512&amp;oldid=prev"/>
		<updated>2020-12-01T23:43:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:43, 1 December 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|dur=1 round&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|dur=1 round&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|time=1 [[bonus action]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|time=1 [[bonus action]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|You freeze in place an unattended [[object]] of Large size or smaller in range, even freeze in midair, until the end of your next turn.  While frozen, no effect can damage or move the object.  For every point of damage the object would have taken, it stores 1 foot of momentum if it is Medium or Small.  A Large object gains 1 foot of momentum for every 2 points of damage, while a Tiny object gains 2 feet of momentum for every 1 point of damage.{{a}}When the object is unfrozen, any stored momentum is released upon the object at once, potentially causing it to fly away.  It flies a distance equal to the number of feet of momentum it stored&amp;amp;mdash;rounded down to the nearest 5 feet.  The direction the object travels is decided by the last source of damage it would have taken&amp;amp;mdash;you can decide the direction if you damaged it, and the DM arbitrates in other cases.  If the flying object would pass through the space of a creature, the creature must succeed on a {{dex}} [[saving throw]] or take bludgeoning damage equal to what the object stored while frozen.{{a}}If the object is of sufficient size and shape, you or another willing creature can ride the object while it flies without taking damage from the flight or landing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|You freeze in place an unattended [[object]] of Large size or smaller in range, even freeze in midair, until the end of your next turn.  While frozen, no effect can damage or move the object.  For every point of damage the object would have taken, it stores 1 foot of momentum if it is Medium or Small.  A Large object gains 1 foot of momentum for every 2 points of damage, while a Tiny object gains 2 feet of momentum for every 1 point of damage.{{a}}When the object is unfrozen, any stored momentum is released upon the object at once, potentially causing it to fly away.  It flies a distance equal to the number of feet of momentum it stored&amp;amp;mdash;rounded down to the nearest 5 feet.  The direction the object travels is decided by the last source of damage it would have taken&amp;amp;mdash;you can decide the direction if you damaged it, and the DM arbitrates in other cases.  If the flying object would pass through the space of a creature, the creature must succeed on a {{dex}} [[saving throw]] or take bludgeoning damage equal to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;half of &lt;/ins&gt;what the object stored while frozen.{{a}}If the object is of sufficient size and shape, you or another willing creature can ride the object while it flies without taking damage from the flight or landing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|ss=yes&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|ss=yes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|tech=yes&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|tech=yes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot; &gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|dur=1 round&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|dur=1 round&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|time=1 [[bonus action]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|time=1 [[bonus action]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|You freeze in place an unattended [[object]] of Large size or smaller in range, even freeze in midair, until the end of your next turn.  While frozen, no effect can damage or move the object.  For every point of damage the object would have taken, it stores 1 foot of momentum if it is Medium or Small.  A Large object gains 1 foot of momentum for every 2 points of damage, while a Tiny object gains 2 feet of momentum for every 1 point of damage.{{a}}When the object is unfrozen, any stored momentum is released upon the object at once, potentially causing it to fly away.  It flies a distance equal to the number of feet of momentum it stored&amp;amp;mdash;rounded down to the nearest 5 feet.  The direction the object travels is decided by the last source of damage it would have taken&amp;amp;mdash;you can decide the direction if you damaged it, and the DM arbitrates in other cases.  If the flying object would pass through the space of a creature, the creature must succeed on a {{dex}} [[saving throw]] or take bludgeoning damage equal to what the object stored while frozen.{{a}}If the object is of sufficient size and shape, you or another willing creature can ride the object while it flies without taking damage from the flight or landing.}}&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&amp;lt;noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|You freeze in place an unattended [[object]] of Large size or smaller in range, even freeze in midair, until the end of your next turn.  While frozen, no effect can damage or move the object.  For every point of damage the object would have taken, it stores 1 foot of momentum if it is Medium or Small.  A Large object gains 1 foot of momentum for every 2 points of damage, while a Tiny object gains 2 feet of momentum for every 1 point of damage.{{a}}When the object is unfrozen, any stored momentum is released upon the object at once, potentially causing it to fly away.  It flies a distance equal to the number of feet of momentum it stored&amp;amp;mdash;rounded down to the nearest 5 feet.  The direction the object travels is decided by the last source of damage it would have taken&amp;amp;mdash;you can decide the direction if you damaged it, and the DM arbitrates in other cases.  If the flying object would pass through the space of a creature, the creature must succeed on a {{dex}} [[saving throw]] or take bludgeoning damage equal to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;half of &lt;/ins&gt;what the object stored while frozen.{{a}}If the object is of sufficient size and shape, you or another willing creature can ride the object while it flies without taking damage from the flight or landing.}}&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&amp;lt;noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Source|Breath of the Wild}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Source|Breath of the Wild}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
	<entry>
		<id>http://legendsofhyrule.net/5e/index.php?title=Stasis_(spell)&amp;diff=9486&amp;oldid=prev</id>
		<title>Guy: Created page with &quot;&lt;noinclude&gt;{{Navi|Spells}}&lt;/noinclude&gt;&lt;tabs&gt;&lt;tab name=&quot;Magic Points&quot;&gt;{{SB |summary=You freeze an unattended object for 1 round.  Any damage it takes is built up as momentum. |...&quot;</title>
		<link rel="alternate" type="text/html" href="http://legendsofhyrule.net/5e/index.php?title=Stasis_(spell)&amp;diff=9486&amp;oldid=prev"/>
		<updated>2020-12-01T20:24:04Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{Navi|Spells}}&amp;lt;/noinclude&amp;gt;&amp;lt;tabs&amp;gt;&amp;lt;tab name=&amp;quot;Magic Points&amp;quot;&amp;gt;{{SB |summary=You freeze an unattended object for 1 round.  Any damage it takes is built up as momentum. |...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Navi|Spells}}&amp;lt;/noinclude&amp;gt;&amp;lt;tabs&amp;gt;&amp;lt;tab name=&amp;quot;Magic Points&amp;quot;&amp;gt;{{SB&lt;br /&gt;
|summary=You freeze an unattended object for 1 round.  Any damage it takes is built up as momentum.&lt;br /&gt;
|p=3&lt;br /&gt;
|level=2nd&lt;br /&gt;
|school=abjuration&lt;br /&gt;
|range=30 feet&lt;br /&gt;
|dur=1 round&lt;br /&gt;
|time=1 [[bonus action]]&lt;br /&gt;
|You freeze in place an unattended [[object]] of Large size or smaller in range, even freeze in midair, until the end of your next turn.  While frozen, no effect can damage or move the object.  For every point of damage the object would have taken, it stores 1 foot of momentum if it is Medium or Small.  A Large object gains 1 foot of momentum for every 2 points of damage, while a Tiny object gains 2 feet of momentum for every 1 point of damage.{{a}}When the object is unfrozen, any stored momentum is released upon the object at once, potentially causing it to fly away.  It flies a distance equal to the number of feet of momentum it stored&amp;amp;mdash;rounded down to the nearest 5 feet.  The direction the object travels is decided by the last source of damage it would have taken&amp;amp;mdash;you can decide the direction if you damaged it, and the DM arbitrates in other cases.  If the flying object would pass through the space of a creature, the creature must succeed on a {{dex}} [[saving throw]] or take bludgeoning damage equal to what the object stored while frozen.{{a}}If the object is of sufficient size and shape, you or another willing creature can ride the object while it flies without taking damage from the flight or landing.&lt;br /&gt;
|ss=yes&lt;br /&gt;
|tech=yes&lt;br /&gt;
}}&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Spell Slots&amp;quot;&amp;gt;{{SpellBox&lt;br /&gt;
|level=2nd&lt;br /&gt;
|school=abjuration&lt;br /&gt;
|range=30 feet&lt;br /&gt;
|dur=1 round&lt;br /&gt;
|time=1 [[bonus action]]&lt;br /&gt;
|You freeze in place an unattended [[object]] of Large size or smaller in range, even freeze in midair, until the end of your next turn.  While frozen, no effect can damage or move the object.  For every point of damage the object would have taken, it stores 1 foot of momentum if it is Medium or Small.  A Large object gains 1 foot of momentum for every 2 points of damage, while a Tiny object gains 2 feet of momentum for every 1 point of damage.{{a}}When the object is unfrozen, any stored momentum is released upon the object at once, potentially causing it to fly away.  It flies a distance equal to the number of feet of momentum it stored&amp;amp;mdash;rounded down to the nearest 5 feet.  The direction the object travels is decided by the last source of damage it would have taken&amp;amp;mdash;you can decide the direction if you damaged it, and the DM arbitrates in other cases.  If the flying object would pass through the space of a creature, the creature must succeed on a {{dex}} [[saving throw]] or take bludgeoning damage equal to what the object stored while frozen.{{a}}If the object is of sufficient size and shape, you or another willing creature can ride the object while it flies without taking damage from the flight or landing.}}&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Source|Breath of the Wild}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
</feed>