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	<id>http://legendsofhyrule.net/5e/index.php?action=history&amp;feed=atom&amp;title=Prismatic_Spray_%28spell%29</id>
	<title>Prismatic Spray (spell) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://legendsofhyrule.net/5e/index.php?action=history&amp;feed=atom&amp;title=Prismatic_Spray_%28spell%29"/>
	<link rel="alternate" type="text/html" href="http://legendsofhyrule.net/5e/index.php?title=Prismatic_Spray_(spell)&amp;action=history"/>
	<updated>2026-10-20T06:16:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://legendsofhyrule.net/5e/index.php?title=Prismatic_Spray_(spell)&amp;diff=10530&amp;oldid=prev</id>
		<title>Guy at 03:17, 12 December 2020</title>
		<link rel="alternate" type="text/html" href="http://legendsofhyrule.net/5e/index.php?title=Prismatic_Spray_(spell)&amp;diff=10530&amp;oldid=prev"/>
		<updated>2020-12-12T03:17:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:17, 12 December 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|school=evocation&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|school=evocation&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|range=Self (60-foot cone)&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|range=Self (60-foot cone)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must make a Dexterity saving throw. For each target, roll a d8 to determine which color ray affects it.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(1) Red.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The target takes 10d6 fire damage on a failed save, or half as much damage on a successful one.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(2) Orange.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The target takes 10d6 acid damage on a failed save, or half as much damage on a successful one.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(3) Yellow.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The target takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(4) Green.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The target takes 10d6 poison damage on a failed save, or half as much damage on a successful one.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(5) Blue.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The target takes 10d6 cold damage on a failed save, or half as much damage on a successful one.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(6) Indigo.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; On a failed save, the target is [[restrained]]. It must then make a {{con}} [[saving throw]] at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is [[petrified]]. The successes and failures don&amp;#039;t need to be consecutive; keep track of both until the target collects three of a kind.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(7) Violet.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; On a failed save, the target is [[blinded]]. It must then make a {{wis}} [[saving throw]] at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another [[realm]] of existence of the DM&amp;#039;s choosing and is no longer blinded. (Typically, a creature that is on a realm that isn&amp;#039;t its home realm is banished home, while other creatures are usually cast into the [[Dark World]].){{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(8) Double.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The target is struck by two rays. Roll twice more, rerolling any 8&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.{{a}}{{AHL}} For each extra point, the damage of result 1 through 5 increases by 1d6&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must make a Dexterity saving throw. For each target, roll a d8 to determine which color ray affects it.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(1) Red.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The target takes 10d6 fire damage on a failed save, or half as much damage on a successful one.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(2) Orange.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The target takes 10d6 acid damage on a failed save, or half as much damage on a successful one.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(3) Yellow.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The target takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(4) Green.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The target takes 10d6 poison damage on a failed save, or half as much damage on a successful one.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(5) Blue.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The target takes 10d6 cold damage on a failed save, or half as much damage on a successful one.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(6) Indigo.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; On a failed save, the target is [[restrained]]. It must then make a {{con}} [[saving throw]] at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is [[petrified]]. The successes and failures don&amp;#039;t need to be consecutive; keep track of both until the target collects three of a kind.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(7) Violet.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; On a failed save, the target is [[blinded]]. It must then make a {{wis}} [[saving throw]] at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another [[realm]] of existence of the DM&amp;#039;s choosing and is no longer blinded. (Typically, a creature that is on a realm that isn&amp;#039;t its home realm is banished home, while other creatures are usually cast into the [[Dark World]].){{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(8) Double.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The target is struck by two rays. Roll twice more, rerolling any 8.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|summary=Eight multicolored rays of light flash into a 60-foot cone originating from you, causing an array of harm to those caught in the blast.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|summary=Eight multicolored rays of light flash into a 60-foot cone originating from you, causing an array of harm to those caught in the blast.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|save=dex&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|save=dex&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot; &gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|school=evocation&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|school=evocation&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|range=Self (60-foot cone)&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|range=Self (60-foot cone)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must make a {{dex}} [[saving throw]]. For each target, roll a d8 to determine which color ray affects it.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(1) Red.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The target takes 10d6 fire damage on a failed save, or half as much damage on a successful one.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(2) Orange.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The target takes 10d6 acid damage on a failed save, or half as much damage on a successful one.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(3) Yellow.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The target takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(4) Green.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The target takes 10d6 poison damage on a failed save, or half as much damage on a successful one.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(5) Blue.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The target takes 10d6 cold damage on a failed save, or half as much damage on a successful one.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(6) Indigo.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; On a failed save, the target is [[restrained]]. It must then make a {{con}} [[saving throw]] at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is [[petrified]]. The successes and failures don&amp;#039;t need to be consecutive; keep track of both until the target collects three of a kind.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(7) Violet.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; On a failed save, the target is [[blinded]]. It must then make a {{wis}} [[saving throw]] at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another [[realm]] of existence of the DM&amp;#039;s choosing and is no longer blinded. (Typically, a creature that is on a realm that isn&amp;#039;t its home realm is banished home, while other creatures are usually cast into the [[Dark World]].){{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(8) Double.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The target is struck by two rays. Roll twice more, rerolling any 8.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{a}}{{AHLS}} When you cast this spell using a spell slot of 8th level or higher, increase the damage of result 1 through 5 by 2d6 for each spell slot level above 7th.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must make a {{dex}} [[saving throw]]. For each target, roll a d8 to determine which color ray affects it.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(1) Red.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The target takes 10d6 fire damage on a failed save, or half as much damage on a successful one.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(2) Orange.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The target takes 10d6 acid damage on a failed save, or half as much damage on a successful one.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(3) Yellow.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The target takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(4) Green.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The target takes 10d6 poison damage on a failed save, or half as much damage on a successful one.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(5) Blue.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The target takes 10d6 cold damage on a failed save, or half as much damage on a successful one.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(6) Indigo.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; On a failed save, the target is [[restrained]]. It must then make a {{con}} [[saving throw]] at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is [[petrified]]. The successes and failures don&amp;#039;t need to be consecutive; keep track of both until the target collects three of a kind.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(7) Violet.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; On a failed save, the target is [[blinded]]. It must then make a {{wis}} [[saving throw]] at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another [[realm]] of existence of the DM&amp;#039;s choosing and is no longer blinded. (Typically, a creature that is on a realm that isn&amp;#039;t its home realm is banished home, while other creatures are usually cast into the [[Dark World]].){{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(8) Double.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The target is struck by two rays. Roll twice more, rerolling any 8.}}&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&amp;lt;noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&amp;lt;noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{clear}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{clear}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
	<entry>
		<id>http://legendsofhyrule.net/5e/index.php?title=Prismatic_Spray_(spell)&amp;diff=10154&amp;oldid=prev</id>
		<title>Guy at 01:57, 9 December 2020</title>
		<link rel="alternate" type="text/html" href="http://legendsofhyrule.net/5e/index.php?title=Prismatic_Spray_(spell)&amp;diff=10154&amp;oldid=prev"/>
		<updated>2020-12-09T01:57:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:57, 9 December 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|petrified=petrified&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|petrified=petrified&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|blinded=blinded&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|blinded=blinded&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|sorc=yes&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|wizz=yes}}&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Spell Slots&amp;quot;&amp;gt;{{SpellBox&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|wizz=yes}}&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Spell Slots&amp;quot;&amp;gt;{{SpellBox&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|level=7th&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|level=7th&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
	<entry>
		<id>http://legendsofhyrule.net/5e/index.php?title=Prismatic_Spray_(spell)&amp;diff=7126&amp;oldid=prev</id>
		<title>Guy: Guy moved page Prismatic Spray to Prismatic Spray (spell)</title>
		<link rel="alternate" type="text/html" href="http://legendsofhyrule.net/5e/index.php?title=Prismatic_Spray_(spell)&amp;diff=7126&amp;oldid=prev"/>
		<updated>2020-05-15T01:02:59Z</updated>

		<summary type="html">&lt;p&gt;Guy moved page &lt;a href=&quot;/5e/index.php/Prismatic_Spray&quot; class=&quot;mw-redirect&quot; title=&quot;Prismatic Spray&quot;&gt;Prismatic Spray&lt;/a&gt; to &lt;a href=&quot;/5e/index.php/Prismatic_Spray_(spell)&quot; title=&quot;Prismatic Spray (spell)&quot;&gt;Prismatic Spray (spell)&lt;/a&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:02, 15 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
	<entry>
		<id>http://legendsofhyrule.net/5e/index.php?title=Prismatic_Spray_(spell)&amp;diff=7125&amp;oldid=prev</id>
		<title>Guy: Created page with &quot;&lt;noinclude&gt;{{Navi|Spells}}&lt;/noinclude&gt;&lt;tabs&gt;&lt;tab name=&quot;Magic Points&quot;&gt;{{SB |p=10 |level=7th |school=evocation |range=Self (60-foot cone) |Eight multicolored rays of light flash...&quot;</title>
		<link rel="alternate" type="text/html" href="http://legendsofhyrule.net/5e/index.php?title=Prismatic_Spray_(spell)&amp;diff=7125&amp;oldid=prev"/>
		<updated>2020-05-15T01:02:46Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{Navi|Spells}}&amp;lt;/noinclude&amp;gt;&amp;lt;tabs&amp;gt;&amp;lt;tab name=&amp;quot;Magic Points&amp;quot;&amp;gt;{{SB |p=10 |level=7th |school=evocation |range=Self (60-foot cone) |Eight multicolored rays of light flash...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Navi|Spells}}&amp;lt;/noinclude&amp;gt;&amp;lt;tabs&amp;gt;&amp;lt;tab name=&amp;quot;Magic Points&amp;quot;&amp;gt;{{SB&lt;br /&gt;
|p=10&lt;br /&gt;
|level=7th&lt;br /&gt;
|school=evocation&lt;br /&gt;
|range=Self (60-foot cone)&lt;br /&gt;
|Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must make a Dexterity saving throw. For each target, roll a d8 to determine which color ray affects it.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(1) Red.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The target takes 10d6 fire damage on a failed save, or half as much damage on a successful one.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(2) Orange.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The target takes 10d6 acid damage on a failed save, or half as much damage on a successful one.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(3) Yellow.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The target takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(4) Green.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The target takes 10d6 poison damage on a failed save, or half as much damage on a successful one.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(5) Blue.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The target takes 10d6 cold damage on a failed save, or half as much damage on a successful one.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(6) Indigo.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; On a failed save, the target is [[restrained]]. It must then make a {{con}} [[saving throw]] at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is [[petrified]]. The successes and failures don&amp;#039;t need to be consecutive; keep track of both until the target collects three of a kind.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(7) Violet.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; On a failed save, the target is [[blinded]]. It must then make a {{wis}} [[saving throw]] at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another [[realm]] of existence of the DM&amp;#039;s choosing and is no longer blinded. (Typically, a creature that is on a realm that isn&amp;#039;t its home realm is banished home, while other creatures are usually cast into the [[Dark World]].){{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(8) Double.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The target is struck by two rays. Roll twice more, rerolling any 8.{{a}}{{AHL}} For each extra point, the damage of result 1 through 5 increases by 1d6.&lt;br /&gt;
|summary=Eight multicolored rays of light flash into a 60-foot cone originating from you, causing an array of harm to those caught in the blast.&lt;br /&gt;
|save=dex&lt;br /&gt;
|save2=con&lt;br /&gt;
|save3=wis&lt;br /&gt;
|damage=fire&lt;br /&gt;
|damage2=acid&lt;br /&gt;
|damage3=lightning&lt;br /&gt;
|damage4=poison&lt;br /&gt;
|damage5=cold&lt;br /&gt;
|restrained=restrained&lt;br /&gt;
|petrified=petrified&lt;br /&gt;
|blinded=blinded&lt;br /&gt;
|wizz=yes}}&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Spell Slots&amp;quot;&amp;gt;{{SpellBox&lt;br /&gt;
|level=7th&lt;br /&gt;
|school=evocation&lt;br /&gt;
|range=Self (60-foot cone)&lt;br /&gt;
|Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must make a {{dex}} [[saving throw]]. For each target, roll a d8 to determine which color ray affects it.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(1) Red.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The target takes 10d6 fire damage on a failed save, or half as much damage on a successful one.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(2) Orange.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The target takes 10d6 acid damage on a failed save, or half as much damage on a successful one.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(3) Yellow.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The target takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(4) Green.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The target takes 10d6 poison damage on a failed save, or half as much damage on a successful one.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(5) Blue.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The target takes 10d6 cold damage on a failed save, or half as much damage on a successful one.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(6) Indigo.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; On a failed save, the target is [[restrained]]. It must then make a {{con}} [[saving throw]] at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is [[petrified]]. The successes and failures don&amp;#039;t need to be consecutive; keep track of both until the target collects three of a kind.{{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(7) Violet.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; On a failed save, the target is [[blinded]]. It must then make a {{wis}} [[saving throw]] at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another [[realm]] of existence of the DM&amp;#039;s choosing and is no longer blinded. (Typically, a creature that is on a realm that isn&amp;#039;t its home realm is banished home, while other creatures are usually cast into the [[Dark World]].){{a}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(8) Double.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The target is struck by two rays. Roll twice more, rerolling any 8.{{a}}{{AHLS}} When you cast this spell using a spell slot of 8th level or higher, increase the damage of result 1 through 5 by 2d6 for each spell slot level above 7th.&lt;br /&gt;
}}&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SRD}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
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