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	<id>http://legendsofhyrule.net/5e/index.php?action=history&amp;feed=atom&amp;title=Ice_Wave_%28spell%29</id>
	<title>Ice Wave (spell) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://legendsofhyrule.net/5e/index.php?action=history&amp;feed=atom&amp;title=Ice_Wave_%28spell%29"/>
	<link rel="alternate" type="text/html" href="http://legendsofhyrule.net/5e/index.php?title=Ice_Wave_(spell)&amp;action=history"/>
	<updated>2026-05-08T18:46:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>http://legendsofhyrule.net/5e/index.php?title=Ice_Wave_(spell)&amp;diff=11263&amp;oldid=prev</id>
		<title>Guy at 16:30, 27 December 2020</title>
		<link rel="alternate" type="text/html" href="http://legendsofhyrule.net/5e/index.php?title=Ice_Wave_(spell)&amp;diff=11263&amp;oldid=prev"/>
		<updated>2020-12-27T16:30:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:30, 27 December 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|school=evocation&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|school=evocation&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|range=Self (30-foot cone)&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|range=Self (30-foot cone)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|description=You conjure a wave of water to fill a 30-foot cone, then instantly freeze it.  Any grounded creature in the area when you cast this spell must succeed on a {{dex}} [[saving throw]] or take 2d6 cold damage and be [[restrained]] for the duration.  A [[soaked]] creature takes an extra 1d6 cold damage on a failed save.{{a}}A creature restrained by this spell can use its action to make a {{str}} [[saving throw]], ending the effect on itself on a success.  If the ice at the creature&amp;#039;s feet is destroyed, the creature is freed.  A section of ice has 13 AC; 10 {{hp}}; vulnerability to fire and bludgeoning damage; and immunity to ice and psychic damage.{{a}}The ground in the affected area becomes [[slippery ice]] for the duration.{{a}}{{AHL}} For each extra point, add 1d6 cold damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|description=You conjure a wave of water to fill a 30-foot cone, then instantly freeze it.  Any grounded creature in the area when you cast this spell must succeed on a {{dex}} [[saving throw]] or take 2d6 cold damage and be [[restrained]] for the duration.  A [[soaked]] creature takes an extra 1d6 cold damage on a failed save.{{a}}A creature restrained by this spell can use its action to make a {{str}} [[saving throw]], ending the effect on itself on a success.  If the ice at the creature&amp;#039;s feet is destroyed, the creature is freed.  A section of ice has 13 AC; 10 {{hp}}; vulnerability to fire and bludgeoning damage; and immunity to ice and psychic damage.{{a}}The ground in the affected area becomes [[slippery &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ice]] for the duration.  Any water in the affected area becomes [[thin &lt;/ins&gt;ice]] for the duration.{{a}}{{AHL}} For each extra point, add 1d6 cold damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|wizz=yes&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|wizz=yes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|wa=yes&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|wa=yes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|school=evocation&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|school=evocation&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|range=Self (30-foot cone)&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|range=Self (30-foot cone)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|description=You conjure a wave of water to fill a 30-foot cone, then instantly freeze it.  Any grounded creature in the area when you cast this spell must succeed on a {{dex}} [[saving throw]] or take 2d6 cold damage and be [[restrained]] for the duration.  A [[soaked]] creature takes an extra 1d6 cold damage on a failed save.{{a}}A creature restrained by this spell can use its action to make a {{str}} [[saving throw]], ending the effect on itself on a success.  If the ice at the creature&amp;#039;s feet is destroyed, the creature is freed.  A section of ice has 13 AC; 10 {{hp}}; vulnerability to fire and bludgeoning damage; and immunity to ice and psychic damage.{{a}}The ground in the affected area becomes [[slippery ice]] for the duration.{{a}}{{AHLS}} If you cast this spell using a spell slot of 3rd level or higher, add 1d6 cold damage for every slot level above 2nd.}}&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|description=You conjure a wave of water to fill a 30-foot cone, then instantly freeze it.  Any grounded creature in the area when you cast this spell must succeed on a {{dex}} [[saving throw]] or take 2d6 cold damage and be [[restrained]] for the duration.  A [[soaked]] creature takes an extra 1d6 cold damage on a failed save.{{a}}A creature restrained by this spell can use its action to make a {{str}} [[saving throw]], ending the effect on itself on a success.  If the ice at the creature&amp;#039;s feet is destroyed, the creature is freed.  A section of ice has 13 AC; 10 {{hp}}; vulnerability to fire and bludgeoning damage; and immunity to ice and psychic damage.{{a}}The ground in the affected area becomes [[slippery &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ice]] for the duration.  Any water in the affected area becomes [[thin &lt;/ins&gt;ice]] for the duration.{{a}}{{AHLS}} If you cast this spell using a spell slot of 3rd level or higher, add 1d6 cold damage for every slot level above 2nd.}}&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
	<entry>
		<id>http://legendsofhyrule.net/5e/index.php?title=Ice_Wave_(spell)&amp;diff=9913&amp;oldid=prev</id>
		<title>Guy at 18:51, 6 December 2020</title>
		<link rel="alternate" type="text/html" href="http://legendsofhyrule.net/5e/index.php?title=Ice_Wave_(spell)&amp;diff=9913&amp;oldid=prev"/>
		<updated>2020-12-06T18:51:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:51, 6 December 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|school=evocation&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|school=evocation&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|range=Self (30-foot cone)&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|range=Self (30-foot cone)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|description=You conjure a wave of water to fill a 30-foot cone, then instantly freeze it.  Any grounded creature in the area when you cast this spell must succeed on a {{dex}} [[saving throw]] or take 2d6 cold damage and be [[restrained]] for the duration.{{a}}A creature restrained by this spell can use its action to make a {{str}} [[saving throw]], ending the effect on itself on a success.  If the ice at the creature&amp;#039;s feet is destroyed, the creature is freed.  A section of ice has 13 AC; 10 {{hp}}; vulnerability to fire and bludgeoning damage; and immunity to ice and psychic damage.{{a}}The ground in the affected area becomes [[slippery ice]] for the duration.{{a}}{{AHL}} For each extra point, add 1d6 cold damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|description=You conjure a wave of water to fill a 30-foot cone, then instantly freeze it.  Any grounded creature in the area when you cast this spell must succeed on a {{dex}} [[saving throw]] or take 2d6 cold damage and be [[restrained]] for the duration&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.  A [[soaked]] creature takes an extra 1d6 cold damage on a failed save&lt;/ins&gt;.{{a}}A creature restrained by this spell can use its action to make a {{str}} [[saving throw]], ending the effect on itself on a success.  If the ice at the creature&amp;#039;s feet is destroyed, the creature is freed.  A section of ice has 13 AC; 10 {{hp}}; vulnerability to fire and bludgeoning damage; and immunity to ice and psychic damage.{{a}}The ground in the affected area becomes [[slippery ice]] for the duration.{{a}}{{AHL}} For each extra point, add 1d6 cold damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|wizz=yes&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|wizz=yes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|wa=yes&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|wa=yes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|school=evocation&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|school=evocation&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|range=Self (30-foot cone)&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|range=Self (30-foot cone)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|description=You conjure a wave of water to fill a 30-foot cone, then instantly freeze it.  Any grounded creature in the area when you cast this spell must succeed on a {{dex}} [[saving throw]] or take 2d6 cold damage and be [[restrained]] for the duration.{{a}}A creature restrained by this spell can use its action to make a {{str}} [[saving throw]], ending the effect on itself on a success.  If the ice at the creature&amp;#039;s feet is destroyed, the creature is freed.  A section of ice has 13 AC; 10 {{hp}}; vulnerability to fire and bludgeoning damage; and immunity to ice and psychic damage.{{a}}The ground in the affected area becomes [[slippery ice]] for the duration.{{a}}{{AHLS}} If you cast this spell using a spell slot of 3rd level or higher, add 1d6 cold damage for every slot level above 2nd.}}&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|description=You conjure a wave of water to fill a 30-foot cone, then instantly freeze it.  Any grounded creature in the area when you cast this spell must succeed on a {{dex}} [[saving throw]] or take 2d6 cold damage and be [[restrained]] for the duration&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.  A [[soaked]] creature takes an extra 1d6 cold damage on a failed save&lt;/ins&gt;.{{a}}A creature restrained by this spell can use its action to make a {{str}} [[saving throw]], ending the effect on itself on a success.  If the ice at the creature&amp;#039;s feet is destroyed, the creature is freed.  A section of ice has 13 AC; 10 {{hp}}; vulnerability to fire and bludgeoning damage; and immunity to ice and psychic damage.{{a}}The ground in the affected area becomes [[slippery ice]] for the duration.{{a}}{{AHLS}} If you cast this spell using a spell slot of 3rd level or higher, add 1d6 cold damage for every slot level above 2nd.}}&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
	<entry>
		<id>http://legendsofhyrule.net/5e/index.php?title=Ice_Wave_(spell)&amp;diff=9911&amp;oldid=prev</id>
		<title>Guy: Guy moved page Ice Wave to Ice Wave (spell)</title>
		<link rel="alternate" type="text/html" href="http://legendsofhyrule.net/5e/index.php?title=Ice_Wave_(spell)&amp;diff=9911&amp;oldid=prev"/>
		<updated>2020-12-06T18:47:13Z</updated>

		<summary type="html">&lt;p&gt;Guy moved page &lt;a href=&quot;/5e/index.php/Ice_Wave&quot; class=&quot;mw-redirect&quot; title=&quot;Ice Wave&quot;&gt;Ice Wave&lt;/a&gt; to &lt;a href=&quot;/5e/index.php/Ice_Wave_(spell)&quot; title=&quot;Ice Wave (spell)&quot;&gt;Ice Wave (spell)&lt;/a&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:47, 6 December 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
	<entry>
		<id>http://legendsofhyrule.net/5e/index.php?title=Ice_Wave_(spell)&amp;diff=9910&amp;oldid=prev</id>
		<title>Guy: Created page with &quot;&lt;noinclude&gt;{{Navi|Spells}}&lt;/noinclude&gt;&lt;tabs&gt;&lt;tab name=&quot;Magic Points&quot;&gt;{{SB |summary=You conjure a wave of water into a 30-foot cone, then freeze it, damaging and restrained|r...&quot;</title>
		<link rel="alternate" type="text/html" href="http://legendsofhyrule.net/5e/index.php?title=Ice_Wave_(spell)&amp;diff=9910&amp;oldid=prev"/>
		<updated>2020-12-06T18:46:56Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{Navi|Spells}}&amp;lt;/noinclude&amp;gt;&amp;lt;tabs&amp;gt;&amp;lt;tab name=&amp;quot;Magic Points&amp;quot;&amp;gt;{{SB |summary=You conjure a wave of water into a 30-foot cone, then freeze it, damaging and restrained|r...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Navi|Spells}}&amp;lt;/noinclude&amp;gt;&amp;lt;tabs&amp;gt;&amp;lt;tab name=&amp;quot;Magic Points&amp;quot;&amp;gt;{{SB&lt;br /&gt;
|summary=You conjure a wave of water into a 30-foot cone, then freeze it, damaging and [[restrained|restraining]] creatures within it.&lt;br /&gt;
|p=4&lt;br /&gt;
|level=2nd&lt;br /&gt;
|school=evocation&lt;br /&gt;
|range=Self (30-foot cone)&lt;br /&gt;
|description=You conjure a wave of water to fill a 30-foot cone, then instantly freeze it.  Any grounded creature in the area when you cast this spell must succeed on a {{dex}} [[saving throw]] or take 2d6 cold damage and be [[restrained]] for the duration.{{a}}A creature restrained by this spell can use its action to make a {{str}} [[saving throw]], ending the effect on itself on a success.  If the ice at the creature&amp;#039;s feet is destroyed, the creature is freed.  A section of ice has 13 AC; 10 {{hp}}; vulnerability to fire and bludgeoning damage; and immunity to ice and psychic damage.{{a}}The ground in the affected area becomes [[slippery ice]] for the duration.{{a}}{{AHL}} For each extra point, add 1d6 cold damage.&lt;br /&gt;
|wizz=yes&lt;br /&gt;
|wa=yes&lt;br /&gt;
|save=dex&lt;br /&gt;
|save2=str&lt;br /&gt;
|damage=cold&lt;br /&gt;
}}&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Spell Slots&amp;quot;&amp;gt;{{SpellBox&lt;br /&gt;
|level=2nd&lt;br /&gt;
|school=evocation&lt;br /&gt;
|range=Self (30-foot cone)&lt;br /&gt;
|description=You conjure a wave of water to fill a 30-foot cone, then instantly freeze it.  Any grounded creature in the area when you cast this spell must succeed on a {{dex}} [[saving throw]] or take 2d6 cold damage and be [[restrained]] for the duration.{{a}}A creature restrained by this spell can use its action to make a {{str}} [[saving throw]], ending the effect on itself on a success.  If the ice at the creature&amp;#039;s feet is destroyed, the creature is freed.  A section of ice has 13 AC; 10 {{hp}}; vulnerability to fire and bludgeoning damage; and immunity to ice and psychic damage.{{a}}The ground in the affected area becomes [[slippery ice]] for the duration.{{a}}{{AHLS}} If you cast this spell using a spell slot of 3rd level or higher, add 1d6 cold damage for every slot level above 2nd.}}&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
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