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	<id>http://legendsofhyrule.net/5e/index.php?action=history&amp;feed=atom&amp;title=Great_Life_Tree_%28spell%29</id>
	<title>Great Life Tree (spell) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://legendsofhyrule.net/5e/index.php?action=history&amp;feed=atom&amp;title=Great_Life_Tree_%28spell%29"/>
	<link rel="alternate" type="text/html" href="http://legendsofhyrule.net/5e/index.php?title=Great_Life_Tree_(spell)&amp;action=history"/>
	<updated>2026-05-08T18:41:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://legendsofhyrule.net/5e/index.php?title=Great_Life_Tree_(spell)&amp;diff=8719&amp;oldid=prev</id>
		<title>Guy at 19:32, 21 November 2020</title>
		<link rel="alternate" type="text/html" href="http://legendsofhyrule.net/5e/index.php?title=Great_Life_Tree_(spell)&amp;diff=8719&amp;oldid=prev"/>
		<updated>2020-11-21T19:32:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:32, 21 November 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|duration=1 minute&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|duration=1 minute&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|comp=V, S&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|comp=V, S&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|In an unoccupied 10-foot square in range, you conjure a Gargantuan tree of any height of your choosing up to 60 feet.  This tree has AC 16, 100 {{hp}}, immunity to psychic damage, and vulnerability to fire and slashing damage.  Its {{hp}} cannot be restored by magic.  If the tree is at least 10 feet tall, its trunk is thick enough to provide [[total cover]] for a Medium or smaller creature, [[three-quarters cover]] for Large creature, and [[half cover]] for a Huge creature.  The tree&amp;#039;s leaves glow with an emerald-like luminescence that spreads [[bright light]] to a radius of 60 feet, and [[bright light]] for another 60 feet.{{a}}If a creature starts its turn within the tree&amp;#039;s light, or enters it on its turn, you may reduce the tree&amp;#039;s remaining hit points by 10 (no action required).  Doing so causes either effect on the creature (your choice) if it is neither [[construct]] nor [[undead]]:&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|In an unoccupied 10-foot square in range, you conjure a Gargantuan tree of any height of your choosing up to 60 feet.  This tree has AC 16, 100 {{hp}}, immunity to psychic damage, and vulnerability to fire and slashing damage.  Its {{hp}} cannot be restored by magic.  If the tree is at least 10 feet tall, its trunk is thick enough to provide [[total cover]] for a Medium or smaller creature, [[three-quarters cover]] for Large creature, and [[half cover]] for a Huge creature.  The tree&amp;#039;s leaves glow with an emerald-like luminescence that spreads [[bright light]] to a radius of 60 feet, and [[bright light]] for another 60 feet.{{a}}If a creature starts its turn within the tree&amp;#039;s light, or enters it on its turn, you may reduce the tree&amp;#039;s remaining hit points by 10 (no action required).  Doing so causes either effect on the creature (your choice) if it is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not a &lt;/ins&gt;neither [[construct]] nor [[undead]]:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The target regains a number of hit points equal to 2d6 + your spellcasting ability modifier.  It is absolved of the [[blinded]], [[frightened]], and [[poisoned]] conditions&amp;amp;mdash;and for the duration it ignores [[difficult terrain]] within the tree&amp;#039;s light.   (If you use the tree&amp;#039;s entire {{hp}} to heal one creature over 1 minute, that creature regains {{hp}} equal to 20d6 + ten times your spellcasting ability modifier.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The target regains a number of hit points equal to 2d6 + your spellcasting ability modifier.  It is absolved of the [[blinded]], [[frightened]], and [[poisoned]] conditions&amp;amp;mdash;and for the duration it ignores [[difficult terrain]] within the tree&amp;#039;s light.   (If you use the tree&amp;#039;s entire {{hp}} to heal one creature over 1 minute, that creature regains {{hp}} equal to 20d6 + ten times your spellcasting ability modifier.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The target must make a {{con}} [[saving throw]].  On a failed save, the creature takes 3d6 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;necrotic &lt;/del&gt;damage and for the duration treats movement within the light as [[difficult terrain]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The target must make a {{con}} [[saving throw]].  On a failed save, the creature takes 3d6 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;radiant &lt;/ins&gt;damage and for the duration treats movement within the light as [[difficult terrain]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once the tree runs out of {{hp}}, it withers away into nothingness, and the spell ends.  If the spell ends while the tree has {{hp}} remaining, the tree withers immediately if it cannot take root on the ground that holds it; otherwise, it becomes a natural tree which lives or dies at a natural pace according to its environment.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once the tree runs out of {{hp}}, it withers away into nothingness, and the spell ends.  If the spell ends while the tree has {{hp}} remaining, the tree withers immediately if it cannot take root on the ground that holds it; otherwise, it becomes a natural tree which lives or dies at a natural pace according to its environment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|summary=Conjure a Gargantuan tree which sheds light, and can heal or harm those in its radius.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|summary=Conjure a Gargantuan tree which sheds light, and can heal or harm those in its radius.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot; &gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|In an unoccupied 10-foot square in range, you conjure a Gargantuan tree of any height of your choosing up to 60 feet.  This tree has AC 16, 100 {{hp}}, immunity to psychic damage, and vulnerability to fire and slashing damage.  Its {{hp}} cannot be restored by magic.  If the tree is at least 10 feet tall, its trunk is thick enough to provide [[total cover]] for a Medium or smaller creature, [[three-quarters cover]] for Large creature, and [[half cover]] for a Huge creature.  The tree&amp;#039;s leaves glow with an emerald-like luminescence that spreads [[bright light]] to a radius of 60 feet, and [[bright light]] for another 60 feet.{{a}}If a creature starts its turn within the tree&amp;#039;s light, or enters it on its turn, you may reduce the tree&amp;#039;s remaining hit points by 10 (no action required).  Doing so causes either effect on the creature (your choice) if it is neither [[construct]] nor [[undead]]:&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|In an unoccupied 10-foot square in range, you conjure a Gargantuan tree of any height of your choosing up to 60 feet.  This tree has AC 16, 100 {{hp}}, immunity to psychic damage, and vulnerability to fire and slashing damage.  Its {{hp}} cannot be restored by magic.  If the tree is at least 10 feet tall, its trunk is thick enough to provide [[total cover]] for a Medium or smaller creature, [[three-quarters cover]] for Large creature, and [[half cover]] for a Huge creature.  The tree&amp;#039;s leaves glow with an emerald-like luminescence that spreads [[bright light]] to a radius of 60 feet, and [[bright light]] for another 60 feet.{{a}}If a creature starts its turn within the tree&amp;#039;s light, or enters it on its turn, you may reduce the tree&amp;#039;s remaining hit points by 10 (no action required).  Doing so causes either effect on the creature (your choice) if it is neither [[construct]] nor [[undead]]:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The target regains a number of hit points equal to 2d6 + your spellcasting ability modifier.  It is absolved of the [[blinded]], [[frightened]], and [[poisoned]] conditions&amp;amp;mdash;and for the duration it ignores [[difficult terrain]] within the tree&amp;#039;s light.  (If you use the tree&amp;#039;s entire {{hp}} to heal one creature over 1 minute, that creature regains {{hp}} equal to 20d6 + ten times your spellcasting ability modifier.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The target regains a number of hit points equal to 2d6 + your spellcasting ability modifier.  It is absolved of the [[blinded]], [[frightened]], and [[poisoned]] conditions&amp;amp;mdash;and for the duration it ignores [[difficult terrain]] within the tree&amp;#039;s light.  (If you use the tree&amp;#039;s entire {{hp}} to heal one creature over 1 minute, that creature regains {{hp}} equal to 20d6 + ten times your spellcasting ability modifier.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The target must make a {{con}} [[saving throw]].  On a failed save, the creature takes 3d6 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;necrotic &lt;/del&gt;damage and for the duration treats movement within the light as [[difficult terrain]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The target must make a {{con}} [[saving throw]].  On a failed save, the creature takes 3d6 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;radiant &lt;/ins&gt;damage and for the duration treats movement within the light as [[difficult terrain]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once the tree runs out of {{hp}}, it withers away into nothingness, and the spell ends.  If the spell ends while the tree has {{hp}} remaining, the tree withers immediately if it cannot take root on the ground that holds it; otherwise, it becomes a natural tree which lives or dies at a natural pace according to its environment.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once the tree runs out of {{hp}}, it withers away into nothingness, and the spell ends.  If the spell ends while the tree has {{hp}} remaining, the tree withers immediately if it cannot take root on the ground that holds it; otherwise, it becomes a natural tree which lives or dies at a natural pace according to its environment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&amp;lt;noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&amp;lt;noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
	<entry>
		<id>http://legendsofhyrule.net/5e/index.php?title=Great_Life_Tree_(spell)&amp;diff=6365&amp;oldid=prev</id>
		<title>Guy: Created page with &quot;&lt;noinclude&gt;{{Navi|Spells}}&lt;/noinclude&gt;&lt;tabs&gt;&lt;tab name=&quot;Magic Points&quot;&gt;{{SB |school=conjuration |p=11 |level=8th |range=60 feet |time=1 action |duration=1 minute |comp=V, S |In...&quot;</title>
		<link rel="alternate" type="text/html" href="http://legendsofhyrule.net/5e/index.php?title=Great_Life_Tree_(spell)&amp;diff=6365&amp;oldid=prev"/>
		<updated>2020-05-04T23:37:31Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{Navi|Spells}}&amp;lt;/noinclude&amp;gt;&amp;lt;tabs&amp;gt;&amp;lt;tab name=&amp;quot;Magic Points&amp;quot;&amp;gt;{{SB |school=conjuration |p=11 |level=8th |range=60 feet |time=1 action |duration=1 minute |comp=V, S |In...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Navi|Spells}}&amp;lt;/noinclude&amp;gt;&amp;lt;tabs&amp;gt;&amp;lt;tab name=&amp;quot;Magic Points&amp;quot;&amp;gt;{{SB&lt;br /&gt;
|school=conjuration&lt;br /&gt;
|p=11&lt;br /&gt;
|level=8th&lt;br /&gt;
|range=60 feet&lt;br /&gt;
|time=1 action&lt;br /&gt;
|duration=1 minute&lt;br /&gt;
|comp=V, S&lt;br /&gt;
|In an unoccupied 10-foot square in range, you conjure a Gargantuan tree of any height of your choosing up to 60 feet.  This tree has AC 16, 100 {{hp}}, immunity to psychic damage, and vulnerability to fire and slashing damage.  Its {{hp}} cannot be restored by magic.  If the tree is at least 10 feet tall, its trunk is thick enough to provide [[total cover]] for a Medium or smaller creature, [[three-quarters cover]] for Large creature, and [[half cover]] for a Huge creature.  The tree&amp;#039;s leaves glow with an emerald-like luminescence that spreads [[bright light]] to a radius of 60 feet, and [[bright light]] for another 60 feet.{{a}}If a creature starts its turn within the tree&amp;#039;s light, or enters it on its turn, you may reduce the tree&amp;#039;s remaining hit points by 10 (no action required).  Doing so causes either effect on the creature (your choice) if it is neither [[construct]] nor [[undead]]:&lt;br /&gt;
* The target regains a number of hit points equal to 2d6 + your spellcasting ability modifier.  It is absolved of the [[blinded]], [[frightened]], and [[poisoned]] conditions&amp;amp;mdash;and for the duration it ignores [[difficult terrain]] within the tree&amp;#039;s light.   (If you use the tree&amp;#039;s entire {{hp}} to heal one creature over 1 minute, that creature regains {{hp}} equal to 20d6 + ten times your spellcasting ability modifier.)&lt;br /&gt;
* The target must make a {{con}} [[saving throw]].  On a failed save, the creature takes 3d6 necrotic damage and for the duration treats movement within the light as [[difficult terrain]].&lt;br /&gt;
Once the tree runs out of {{hp}}, it withers away into nothingness, and the spell ends.  If the spell ends while the tree has {{hp}} remaining, the tree withers immediately if it cannot take root on the ground that holds it; otherwise, it becomes a natural tree which lives or dies at a natural pace according to its environment.&lt;br /&gt;
|summary=Conjure a Gargantuan tree which sheds light, and can heal or harm those in its radius.&lt;br /&gt;
|fo=yes&lt;br /&gt;
}}&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Spell Slots&amp;quot;&amp;gt;{{SpellBox&lt;br /&gt;
|school=conjuration&lt;br /&gt;
|level=8th&lt;br /&gt;
|range=60 feet&lt;br /&gt;
|time=1 action&lt;br /&gt;
|duration=1 minute&lt;br /&gt;
|comp=V, S&lt;br /&gt;
|In an unoccupied 10-foot square in range, you conjure a Gargantuan tree of any height of your choosing up to 60 feet.  This tree has AC 16, 100 {{hp}}, immunity to psychic damage, and vulnerability to fire and slashing damage.  Its {{hp}} cannot be restored by magic.  If the tree is at least 10 feet tall, its trunk is thick enough to provide [[total cover]] for a Medium or smaller creature, [[three-quarters cover]] for Large creature, and [[half cover]] for a Huge creature.  The tree&amp;#039;s leaves glow with an emerald-like luminescence that spreads [[bright light]] to a radius of 60 feet, and [[bright light]] for another 60 feet.{{a}}If a creature starts its turn within the tree&amp;#039;s light, or enters it on its turn, you may reduce the tree&amp;#039;s remaining hit points by 10 (no action required).  Doing so causes either effect on the creature (your choice) if it is neither [[construct]] nor [[undead]]:&lt;br /&gt;
* The target regains a number of hit points equal to 2d6 + your spellcasting ability modifier.  It is absolved of the [[blinded]], [[frightened]], and [[poisoned]] conditions&amp;amp;mdash;and for the duration it ignores [[difficult terrain]] within the tree&amp;#039;s light.  (If you use the tree&amp;#039;s entire {{hp}} to heal one creature over 1 minute, that creature regains {{hp}} equal to 20d6 + ten times your spellcasting ability modifier.)&lt;br /&gt;
* The target must make a {{con}} [[saving throw]].  On a failed save, the creature takes 3d6 necrotic damage and for the duration treats movement within the light as [[difficult terrain]].&lt;br /&gt;
Once the tree runs out of {{hp}}, it withers away into nothingness, and the spell ends.  If the spell ends while the tree has {{hp}} remaining, the tree withers immediately if it cannot take root on the ground that holds it; otherwise, it becomes a natural tree which lives or dies at a natural pace according to its environment.&lt;br /&gt;
}}&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
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