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	<title>Conjure Sol (spell) - Revision history</title>
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	<updated>2026-05-08T16:26:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://legendsofhyrule.net/5e/index.php?title=Conjure_Sol_(spell)&amp;diff=13198&amp;oldid=prev</id>
		<title>Guy: *somewhat* simplified this convoluted effect; some nerfs and buffs; removed bonus dice mechanic</title>
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		<updated>2022-01-21T20:06:08Z</updated>

		<summary type="html">&lt;p&gt;*somewhat* simplified this convoluted effect; some nerfs and buffs; removed bonus dice mechanic&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:06, 21 January 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|concentration=yes&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|concentration=yes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|duration=1 hour&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|duration=1 hour&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|You conjure a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;, a powerful magic item that radiates energy and makes life possible even in a region as desolate as the [[Twilight Realm]].  A &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; appears as an orb about a foot in diameter covered in blue runes, with a soft white-and-blue glow that sheds [[dim light]] in a 60-foot radius.{{a}}The &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; initially orbits around you or another creature in range you can see.  On each of your turns, you can use your [[bonus action]] to shift the orb to a new creature you can see within 60 feet of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;.{{a}}A creature can use its action to remove the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; with a successful {{str}} [[saving throw]], either knocking it to the ground or carrying it.  Any creature which touches the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; against your will takes 2d12 radiant damage on contact.  While the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is held, you cannot use your [[bonus action]] to shift it elsewhere.{{a}}All smoke, fog, clouds, and darkness within the light of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; are dispersed.  Any spells which cause these effects, such as {{Spell|Eldin Smog}} and {{Spell|Darkness}}, are suppressed in areas where they overlap with the radius of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;&amp;amp;mdash;unless the spell is cast with more points (or a higher level) than you used to cast &amp;#039;&amp;#039;conjure sol.&amp;#039;&amp;#039;{{a}}Any creature which starts its turn in the light of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is relieved of any curse &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;disease, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and cannot be afflicted with either while it is within the light.  The curse of a magic item is suppressed while it is within the light.{{a}}Any creature friendly to you which starts its turn in the light of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is alleviated of the &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;charmed&lt;/del&gt;]], [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;frightened&lt;/del&gt;]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;jinxed&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;conditions and cannot be afflicted &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;them &lt;/del&gt;while &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they are in &lt;/del&gt;the light. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;{{a}}Any creature hostile to you which starts its turn in this light takes 2d12 radiant damage.{{a}}When your [[concentration]] on this spell ends, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you can decide for the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; to either explode with arcane power or fade with arcane mist, but in either case &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&lt;/del&gt;sol&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039; vanishes as part of the effect:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|You conjure a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;, a powerful magic item that radiates energy and makes life possible even in a region as desolate as the [[Twilight Realm]].  A &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; appears as an orb about a foot in diameter covered in blue runes, with a soft white-and-blue glow that sheds [[dim light]] in a 60-foot radius.{{a}}The &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; initially orbits around you or another creature in range you can see.  On each of your turns, you can use your [[bonus action]] to shift the orb to a new creature you can see within 60 feet of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;.{{a}}A creature can use its action to remove the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; with a successful {{str}} [[saving throw]], either knocking it to the ground or carrying it.  Any creature which touches the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; against your will takes 2d12 radiant damage on contact.  While the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is held, you cannot use your [[bonus action]] to shift it elsewhere.{{a}}All smoke, fog, clouds, and darkness within the light of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; are dispersed.  Any spells which cause these effects, such as {{Spell|Eldin Smog}} and {{Spell|Darkness}}, are suppressed in areas where they overlap with the radius of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;&amp;amp;mdash;unless the spell is cast with more points (or a higher level) than you used to cast &amp;#039;&amp;#039;conjure sol.&amp;#039;&amp;#039;{{a}}Any creature which starts its turn in the light of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is relieved of any curse&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;disease, [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jinxed|jinx&lt;/ins&gt;]], [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;charmed|charm&lt;/ins&gt;]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;frightened&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;condition (except for those caused by you).  The curse &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a magic item is suppressed &lt;/ins&gt;while &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it is within &lt;/ins&gt;the light.{{a}}Any creature &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;openly &lt;/ins&gt;hostile to you which starts its turn in this light takes 2d12 radiant damage.{{a}}When your [[concentration]] on this spell ends, the sol &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;explodes&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Any creature &lt;/ins&gt;within a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;30&lt;/ins&gt;-foot radius of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;explosion is nourished with [[food]] and [[water]] for the day, for 1 minute its melee attacks deal radiant damage instead of its normal damage type(s), and &lt;/ins&gt;must make a {{cha}} [[saving throw]]. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Any creatures you designate automatically succeed the save.{{a}}&lt;/ins&gt;On a failed save a creature takes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;6d12 &lt;/ins&gt;radiant damage and is [[stunned]] until the end of your next turn.  On a successful save, a creature &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gains &lt;/ins&gt;20 {{thp}} &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;instead&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Explode&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; All creatures &lt;/del&gt;within a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;60&lt;/del&gt;-foot radius of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;sol&amp;#039;&amp;#039; &lt;/del&gt;must make a {{cha}} [[saving throw]]. On a failed save&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;a creature takes &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;8d12 &lt;/del&gt;radiant damage and is [[stunned]] until the end of your next turn.  On a successful save, a creature &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;takes half as much damage and isn&amp;#039;t stunned.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Fade.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; All creatures within a 60-foot radius of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; gain &lt;/del&gt;20 {{thp}}&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, are nourished with [[food]] and [[water]] for the day, and add a d4 [[bonus die]] to all ability checks, damage rolls, and saving throws for 1 minute&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|save=cha&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|save=cha&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|damage=radiant&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|damage=radiant&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot; &gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|concentration=yes&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|concentration=yes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|duration=1 hour&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|duration=1 hour&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|You conjure a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;, a powerful magic item that radiates energy and makes life possible even in a region as desolate as the [[Twilight Realm]].  A &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; appears as an orb about a foot in diameter covered in blue runes, with a soft white-and-blue glow that sheds [[dim light]] in a 60-foot radius.{{a}}The &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; initially orbits around you or another creature in range you can see.  On each of your turns, you can use your [[bonus action]] to shift the orb to a new creature you can see within 60 feet of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;.{{a}}A creature can use its action to remove the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; with a successful {{str}} [[saving throw]], either knocking it to the ground or carrying it.  Any creature which touches the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; against your will takes 2d12 radiant damage on contact.  While the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is held, you cannot use your [[bonus action]] to shift it elsewhere.{{a}}All smoke, fog, clouds, and darkness within the light of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; are dispersed.  Any spells which cause these effects, such as {{Spell|Eldin Smog}} and {{Spell|Darkness}}, are suppressed in areas where they overlap with the radius of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;&amp;amp;mdash;unless the spell is cast with more points (or a higher level) than you used to cast &amp;#039;&amp;#039;conjure sol.&amp;#039;&amp;#039;{{a}}Any creature which starts its turn in the light of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is relieved of any curse &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;disease, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and cannot be afflicted with either while it is within the light.  The curse of a magic item is suppressed while it is within the light.{{a}}Any creature friendly to you which starts its turn in the light of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is alleviated of the &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;charmed&lt;/del&gt;]], [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;frightened&lt;/del&gt;]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;jinxed&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;conditions and cannot be afflicted &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;them &lt;/del&gt;while &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they are in &lt;/del&gt;the light. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;{{a}}Any creature hostile to you which starts its turn in this light takes 2d12 radiant damage.{{a}}When your [[concentration]] on this spell ends, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you can decide for the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; to either explode with arcane power or fade with arcane mist, but in either case &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&lt;/del&gt;sol&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039; vanishes as part of the effect:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|You conjure a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;, a powerful magic item that radiates energy and makes life possible even in a region as desolate as the [[Twilight Realm]].  A &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; appears as an orb about a foot in diameter covered in blue runes, with a soft white-and-blue glow that sheds [[dim light]] in a 60-foot radius.{{a}}The &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; initially orbits around you or another creature in range you can see.  On each of your turns, you can use your [[bonus action]] to shift the orb to a new creature you can see within 60 feet of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;.{{a}}A creature can use its action to remove the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; with a successful {{str}} [[saving throw]], either knocking it to the ground or carrying it.  Any creature which touches the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; against your will takes 2d12 radiant damage on contact.  While the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is held, you cannot use your [[bonus action]] to shift it elsewhere.{{a}}All smoke, fog, clouds, and darkness within the light of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; are dispersed.  Any spells which cause these effects, such as {{Spell|Eldin Smog}} and {{Spell|Darkness}}, are suppressed in areas where they overlap with the radius of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;&amp;amp;mdash;unless the spell is cast with more points (or a higher level) than you used to cast &amp;#039;&amp;#039;conjure sol.&amp;#039;&amp;#039;{{a}}Any creature which starts its turn in the light of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is relieved of any curse&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;disease, [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jinxed|jinx&lt;/ins&gt;]], [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;charmed|charm&lt;/ins&gt;]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;frightened&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;condition (except for those caused by you).  The curse &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a magic item is suppressed &lt;/ins&gt;while &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it is within &lt;/ins&gt;the light.{{a}}Any creature &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;openly &lt;/ins&gt;hostile to you which starts its turn in this light takes 2d12 radiant damage.{{a}}When your [[concentration]] on this spell ends, the sol &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;explodes&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Any creature &lt;/ins&gt;within a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;30&lt;/ins&gt;-foot radius of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;explosion is nourished with [[food]] and [[water]] for the day, for 1 minute its melee attacks deal radiant damage instead of its normal damage type(s), and &lt;/ins&gt;must make a {{cha}} [[saving throw]]. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Any creatures you designate automatically succeed the save.{{a}}&lt;/ins&gt;On a failed save a creature takes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;6d12 &lt;/ins&gt;radiant damage and is [[stunned]] until the end of your next turn.  On a successful save, a creature &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gains &lt;/ins&gt;20 {{thp}} &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;instead&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Explode&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; All creatures &lt;/del&gt;within a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;60&lt;/del&gt;-foot radius of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;sol&amp;#039;&amp;#039; &lt;/del&gt;must make a {{cha}} [[saving throw]]. On a failed save&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;a creature takes &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;8d12 &lt;/del&gt;radiant damage and is [[stunned]] until the end of your next turn.  On a successful save, a creature &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;takes half as much damage and isn&amp;#039;t stunned.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Fade.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; All creatures within a 60-foot radius of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; gain &lt;/del&gt;20 {{thp}}&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, are nourished with [[food]] and [[water]] for the day, and add a d4 [[bonus die]] to all ability checks, damage rolls, and saving throws for 1 minute&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&amp;lt;noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&amp;lt;noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{clear}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{clear}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
	<entry>
		<id>http://legendsofhyrule.net/5e/index.php?title=Conjure_Sol_(spell)&amp;diff=10251&amp;oldid=prev</id>
		<title>Guy at 00:14, 10 December 2020</title>
		<link rel="alternate" type="text/html" href="http://legendsofhyrule.net/5e/index.php?title=Conjure_Sol_(spell)&amp;diff=10251&amp;oldid=prev"/>
		<updated>2020-12-10T00:14:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:14, 10 December 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Navi|Spells}}&amp;lt;/noinclude&amp;gt;&amp;lt;tabs&amp;gt;&amp;lt;tab name=&amp;quot;Magic Points&amp;quot;&amp;gt;{{SB&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Navi|Spells}}&amp;lt;/noinclude&amp;gt;&amp;lt;tabs&amp;gt;&amp;lt;tab name=&amp;quot;Magic Points&amp;quot;&amp;gt;{{SB&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|summary=Summon a powerful glowing orb that can either damage or empower those touched by the light it emits.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|summary=Summon a powerful glowing orb that can either damage or empower those touched by the light it emits.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|p=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;12&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|p=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;11&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|level=8th&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|level=8th&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image=https://i.imgur.com/Ty9es2G.png&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image=https://i.imgur.com/Ty9es2G.png&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|concentration=yes&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|concentration=yes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|duration=1 hour&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|duration=1 hour&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|You conjure a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;, a powerful magic item that radiates energy and makes life possible even in a region as desolate as the [[Twilight Realm]].  A &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; appears as an orb about &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2 feet &lt;/del&gt;in diameter covered in blue runes, with a soft white-and-blue glow that sheds [[dim light]] in a 60-foot radius.{{a}}The &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; initially orbits around you or another creature in range you can see.  On each of your turns, you can use your [[bonus action]] to shift the orb to a new creature you can see within 60 feet of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;.{{a}}A creature can use its action to remove the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; with a successful {{str}} [[saving throw]], either knocking it to the ground or carrying it.  Any creature which touches the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; against your will takes 2d12 radiant damage on contact.  While the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is held, you cannot use your [[bonus action]] to shift it elsewhere.{{a}}All smoke, fog, clouds, and darkness within the light of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; are dispersed.  Any spells which cause these effects, such as {{Spell|Eldin Smog}} and {{Spell|Darkness}}, are suppressed in areas where they overlap with the radius of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;&amp;amp;mdash;unless the spell is cast with more points (or a higher level) than you used to cast &amp;#039;&amp;#039;conjure sol.&amp;#039;&amp;#039;{{a}}Any creature which starts its turn in the light of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is relieved of any curse or disease, and cannot be afflicted with either while it is within the light.  The curse of a magic item is suppressed while it is within the light.{{a}}Any creature friendly to you which starts its turn in the light of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is alleviated of the [[charmed]], [[frightened]], and [[jinxed]] conditions and cannot be afflicted of them while they are in the light.  {{a}}Any creature hostile to you which starts its turn in this light takes 2d12 radiant damage.{{a}}When your [[concentration]] on this spell ends, you can decide for the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; to either explode with arcane power or fade with arcane mist, but in either case the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; vanishes as part of the effect:&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|You conjure a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;, a powerful magic item that radiates energy and makes life possible even in a region as desolate as the [[Twilight Realm]].  A &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; appears as an orb about &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a foot &lt;/ins&gt;in diameter covered in blue runes, with a soft white-and-blue glow that sheds [[dim light]] in a 60-foot radius.{{a}}The &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; initially orbits around you or another creature in range you can see.  On each of your turns, you can use your [[bonus action]] to shift the orb to a new creature you can see within 60 feet of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;.{{a}}A creature can use its action to remove the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; with a successful {{str}} [[saving throw]], either knocking it to the ground or carrying it.  Any creature which touches the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; against your will takes 2d12 radiant damage on contact.  While the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is held, you cannot use your [[bonus action]] to shift it elsewhere.{{a}}All smoke, fog, clouds, and darkness within the light of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; are dispersed.  Any spells which cause these effects, such as {{Spell|Eldin Smog}} and {{Spell|Darkness}}, are suppressed in areas where they overlap with the radius of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;&amp;amp;mdash;unless the spell is cast with more points (or a higher level) than you used to cast &amp;#039;&amp;#039;conjure sol.&amp;#039;&amp;#039;{{a}}Any creature which starts its turn in the light of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is relieved of any curse or disease, and cannot be afflicted with either while it is within the light.  The curse of a magic item is suppressed while it is within the light.{{a}}Any creature friendly to you which starts its turn in the light of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is alleviated of the [[charmed]], [[frightened]], and [[jinxed]] conditions and cannot be afflicted of them while they are in the light.  {{a}}Any creature hostile to you which starts its turn in this light takes 2d12 radiant damage.{{a}}When your [[concentration]] on this spell ends, you can decide for the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; to either explode with arcane power or fade with arcane mist, but in either case the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; vanishes as part of the effect:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Explode.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; All creatures within a 60-foot radius of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; must make a {{cha}} [[saving throw]]. On a failed save, a creature takes 8d12 radiant damage and is [[stunned]] until the end of your next turn.  On a successful save, a creature takes half as much damage and isn&amp;#039;t stunned.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Explode.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; All creatures within a 60-foot radius of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; must make a {{cha}} [[saving throw]]. On a failed save, a creature takes 8d12 radiant damage and is [[stunned]] until the end of your next turn.  On a successful save, a creature takes half as much damage and isn&amp;#039;t stunned.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Fade.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; All creatures within a 60-foot radius of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; gain 20 {{thp}}, are nourished with [[food]] and [[water]] for the day, and add a d4 [[bonus die]] to all ability checks, damage rolls, and saving throws for 1 minute.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Fade.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; All creatures within a 60-foot radius of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; gain 20 {{thp}}, are nourished with [[food]] and [[water]] for the day, and add a d4 [[bonus die]] to all ability checks, damage rolls, and saving throws for 1 minute.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot; &gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|concentration=yes&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|concentration=yes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|duration=1 hour&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|duration=1 hour&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|You conjure a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;, a powerful magic item that radiates energy and makes life possible even in a region as desolate as the [[Twilight Realm]].  A &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; appears as an orb about &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2 feet &lt;/del&gt;in diameter covered in blue runes, with a soft white-and-blue glow that sheds [[dim light]] in a 60-foot radius.{{a}}The &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; initially orbits around you or another creature in range you can see.  On each of your turns, you can use your [[bonus action]] to shift the orb to a new creature you can see within 60 feet of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;.{{a}}A creature can use its action to remove the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; with a successful {{str}} [[saving throw]], either knocking it to the ground or carrying it.  Any creature which touches the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; against your will takes 2d12 radiant damage on contact.  While the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is held, you cannot use your [[bonus action]] to shift it elsewhere.{{a}}All smoke, fog, clouds, and darkness within the light of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; are dispersed.  Any spells which cause these effects, such as {{Spell|Eldin Smog}} and {{Spell|Darkness}}, are suppressed in areas where they overlap with the radius of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;&amp;amp;mdash;unless the spell is cast with more points (or a higher level) than you used to cast &amp;#039;&amp;#039;conjure sol.&amp;#039;&amp;#039;{{a}}Any creature which starts its turn in the light of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is relieved of any curse or disease, and cannot be afflicted with either while it is within the light.  The curse of a magic item is suppressed while it is within the light.{{a}}Any creature friendly to you which starts its turn in the light of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is alleviated of the [[charmed]], [[frightened]], and [[jinxed]] conditions and cannot be afflicted of them while they are in the light.  {{a}}Any creature hostile to you which starts its turn in this light takes 2d12 radiant damage.{{a}}When your [[concentration]] on this spell ends, you can decide for the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; to either explode with arcane power or fade with arcane mist, but in either case the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; vanishes as part of the effect:&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|You conjure a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;, a powerful magic item that radiates energy and makes life possible even in a region as desolate as the [[Twilight Realm]].  A &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; appears as an orb about &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a foot &lt;/ins&gt;in diameter covered in blue runes, with a soft white-and-blue glow that sheds [[dim light]] in a 60-foot radius.{{a}}The &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; initially orbits around you or another creature in range you can see.  On each of your turns, you can use your [[bonus action]] to shift the orb to a new creature you can see within 60 feet of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;.{{a}}A creature can use its action to remove the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; with a successful {{str}} [[saving throw]], either knocking it to the ground or carrying it.  Any creature which touches the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; against your will takes 2d12 radiant damage on contact.  While the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is held, you cannot use your [[bonus action]] to shift it elsewhere.{{a}}All smoke, fog, clouds, and darkness within the light of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; are dispersed.  Any spells which cause these effects, such as {{Spell|Eldin Smog}} and {{Spell|Darkness}}, are suppressed in areas where they overlap with the radius of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;&amp;amp;mdash;unless the spell is cast with more points (or a higher level) than you used to cast &amp;#039;&amp;#039;conjure sol.&amp;#039;&amp;#039;{{a}}Any creature which starts its turn in the light of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is relieved of any curse or disease, and cannot be afflicted with either while it is within the light.  The curse of a magic item is suppressed while it is within the light.{{a}}Any creature friendly to you which starts its turn in the light of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is alleviated of the [[charmed]], [[frightened]], and [[jinxed]] conditions and cannot be afflicted of them while they are in the light.  {{a}}Any creature hostile to you which starts its turn in this light takes 2d12 radiant damage.{{a}}When your [[concentration]] on this spell ends, you can decide for the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; to either explode with arcane power or fade with arcane mist, but in either case the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; vanishes as part of the effect:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Explode.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; All creatures within a 60-foot radius of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; must make a {{cha}} [[saving throw]]. On a failed save, a creature takes 8d12 radiant damage and is [[stunned]] until the end of your next turn.  On a successful save, a creature takes half as much damage and isn&amp;#039;t stunned.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Explode.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; All creatures within a 60-foot radius of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; must make a {{cha}} [[saving throw]]. On a failed save, a creature takes 8d12 radiant damage and is [[stunned]] until the end of your next turn.  On a successful save, a creature takes half as much damage and isn&amp;#039;t stunned.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Fade.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; All creatures within a 60-foot radius of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; gain 20 {{thp}}, are nourished with [[food]] and [[water]] for the day, and add a d4 [[bonus die]] to all ability checks, damage rolls, and saving throws for 1 minute.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Fade.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; All creatures within a 60-foot radius of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; gain 20 {{thp}}, are nourished with [[food]] and [[water]] for the day, and add a d4 [[bonus die]] to all ability checks, damage rolls, and saving throws for 1 minute.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
	<entry>
		<id>http://legendsofhyrule.net/5e/index.php?title=Conjure_Sol_(spell)&amp;diff=10223&amp;oldid=prev</id>
		<title>Guy at 22:11, 9 December 2020</title>
		<link rel="alternate" type="text/html" href="http://legendsofhyrule.net/5e/index.php?title=Conjure_Sol_(spell)&amp;diff=10223&amp;oldid=prev"/>
		<updated>2020-12-09T22:11:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:11, 9 December 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|concentration=yes&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|concentration=yes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|duration=1 hour&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|duration=1 hour&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|You conjure a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;, a powerful magic item that radiates energy and makes life possible even in a region as desolate as the [[Twilight Realm]].  A &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; appears as an orb about &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a foot &lt;/del&gt;in diameter covered in blue runes, with a soft white-and-blue glow that sheds [[dim light]] in a 60-foot radius.{{a}}The &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; initially orbits around you or another creature in range you can see.  On each of your turns, you can use your [[bonus action]] to shift the orb to a new creature you can see within 60 feet of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;.{{a}}A creature can use its action to remove the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; with a successful {{str}} [[saving throw]], either knocking it to the ground or carrying it.  Any creature which touches the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; against your will takes 2d12 radiant damage on contact.  While the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is held, you cannot use your [[bonus action]] to shift it elsewhere.{{a}}All smoke, fog, clouds, and darkness within the light of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; are dispersed.  Any spells which cause these effects, such as {{Spell|Eldin Smog}} and {{Spell|Darkness}}, are suppressed in areas where they overlap with the radius of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;&amp;amp;mdash;unless the spell is cast with more points (or a higher level) than you used to cast &amp;#039;&amp;#039;conjure sol.&amp;#039;&amp;#039;{{a}}Any creature which starts its turn in the light of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is relieved of any curse or disease, and cannot be afflicted with either while it is within the light.  The curse of a magic item is suppressed while it is within the light.{{a}}Any creature friendly to you which starts its turn in the light of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is alleviated of the [[charmed]], [[frightened]], and [[jinxed]] conditions and cannot be afflicted of them while they are in the light.  {{a}}Any creature hostile to you which starts its turn in this light takes 2d12 radiant damage.{{a}}When your [[concentration]] on this spell ends, you can decide for the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; to either explode with arcane power or fade with arcane mist, but in either case the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; vanishes as part of the effect:&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|You conjure a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;, a powerful magic item that radiates energy and makes life possible even in a region as desolate as the [[Twilight Realm]].  A &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; appears as an orb about &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2 feet &lt;/ins&gt;in diameter covered in blue runes, with a soft white-and-blue glow that sheds [[dim light]] in a 60-foot radius.{{a}}The &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; initially orbits around you or another creature in range you can see.  On each of your turns, you can use your [[bonus action]] to shift the orb to a new creature you can see within 60 feet of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;.{{a}}A creature can use its action to remove the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; with a successful {{str}} [[saving throw]], either knocking it to the ground or carrying it.  Any creature which touches the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; against your will takes 2d12 radiant damage on contact.  While the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is held, you cannot use your [[bonus action]] to shift it elsewhere.{{a}}All smoke, fog, clouds, and darkness within the light of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; are dispersed.  Any spells which cause these effects, such as {{Spell|Eldin Smog}} and {{Spell|Darkness}}, are suppressed in areas where they overlap with the radius of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;&amp;amp;mdash;unless the spell is cast with more points (or a higher level) than you used to cast &amp;#039;&amp;#039;conjure sol.&amp;#039;&amp;#039;{{a}}Any creature which starts its turn in the light of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is relieved of any curse or disease, and cannot be afflicted with either while it is within the light.  The curse of a magic item is suppressed while it is within the light.{{a}}Any creature friendly to you which starts its turn in the light of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is alleviated of the [[charmed]], [[frightened]], and [[jinxed]] conditions and cannot be afflicted of them while they are in the light.  {{a}}Any creature hostile to you which starts its turn in this light takes 2d12 radiant damage.{{a}}When your [[concentration]] on this spell ends, you can decide for the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; to either explode with arcane power or fade with arcane mist, but in either case the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; vanishes as part of the effect:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Explode.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; All creatures within a 60-foot radius of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; must make a {{cha}} [[saving throw]]. On a failed save, a creature takes 8d12 radiant damage and is [[stunned]] until the end of your next turn.  On a successful save, a creature takes half as much damage and isn&amp;#039;t stunned.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Explode.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; All creatures within a 60-foot radius of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; must make a {{cha}} [[saving throw]]. On a failed save, a creature takes 8d12 radiant damage and is [[stunned]] until the end of your next turn.  On a successful save, a creature takes half as much damage and isn&amp;#039;t stunned.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Fade.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; All creatures within a 60-foot radius of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; gain 20 {{thp}}, are nourished with [[food]] and [[water]] for the day, and add a d4 [[bonus die]] to all ability checks, damage rolls, and saving throws for 1 minute.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Fade.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; All creatures within a 60-foot radius of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; gain 20 {{thp}}, are nourished with [[food]] and [[water]] for the day, and add a d4 [[bonus die]] to all ability checks, damage rolls, and saving throws for 1 minute.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot; &gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|concentration=yes&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|concentration=yes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|duration=1 hour&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|duration=1 hour&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|You conjure a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;, a powerful magic item that radiates energy and makes life possible even in a region as desolate as the [[Twilight Realm]].  A &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; appears as an orb about &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a foot &lt;/del&gt;in diameter covered in blue runes, with a soft white-and-blue glow that sheds [[dim light]] in a 60-foot radius.{{a}}The &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; initially orbits around you or another creature in range you can see.  On each of your turns, you can use your [[bonus action]] to shift the orb to a new creature you can see within 60 feet of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;.{{a}}A creature can use its action to remove the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; with a successful {{str}} [[saving throw]], either knocking it to the ground or carrying it.  Any creature which touches the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; against your will takes 2d12 radiant damage on contact.  While the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is held, you cannot use your [[bonus action]] to shift it elsewhere.{{a}}All smoke, fog, clouds, and darkness within the light of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; are dispersed.  Any spells which cause these effects, such as {{Spell|Eldin Smog}} and {{Spell|Darkness}}, are suppressed in areas where they overlap with the radius of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;&amp;amp;mdash;unless the spell is cast with more points (or a higher level) than you used to cast &amp;#039;&amp;#039;conjure sol.&amp;#039;&amp;#039;{{a}}Any creature which starts its turn in the light of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is relieved of any curse or disease, and cannot be afflicted with either while it is within the light.  The curse of a magic item is suppressed while it is within the light.{{a}}Any creature friendly to you which starts its turn in the light of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is alleviated of the [[charmed]], [[frightened]], and [[jinxed]] conditions and cannot be afflicted of them while they are in the light.  {{a}}Any creature hostile to you which starts its turn in this light takes 2d12 radiant damage.{{a}}When your [[concentration]] on this spell ends, you can decide for the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; to either explode with arcane power or fade with arcane mist, but in either case the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; vanishes as part of the effect:&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|You conjure a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;, a powerful magic item that radiates energy and makes life possible even in a region as desolate as the [[Twilight Realm]].  A &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; appears as an orb about &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2 feet &lt;/ins&gt;in diameter covered in blue runes, with a soft white-and-blue glow that sheds [[dim light]] in a 60-foot radius.{{a}}The &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; initially orbits around you or another creature in range you can see.  On each of your turns, you can use your [[bonus action]] to shift the orb to a new creature you can see within 60 feet of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;.{{a}}A creature can use its action to remove the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; with a successful {{str}} [[saving throw]], either knocking it to the ground or carrying it.  Any creature which touches the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; against your will takes 2d12 radiant damage on contact.  While the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is held, you cannot use your [[bonus action]] to shift it elsewhere.{{a}}All smoke, fog, clouds, and darkness within the light of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; are dispersed.  Any spells which cause these effects, such as {{Spell|Eldin Smog}} and {{Spell|Darkness}}, are suppressed in areas where they overlap with the radius of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;&amp;amp;mdash;unless the spell is cast with more points (or a higher level) than you used to cast &amp;#039;&amp;#039;conjure sol.&amp;#039;&amp;#039;{{a}}Any creature which starts its turn in the light of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is relieved of any curse or disease, and cannot be afflicted with either while it is within the light.  The curse of a magic item is suppressed while it is within the light.{{a}}Any creature friendly to you which starts its turn in the light of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is alleviated of the [[charmed]], [[frightened]], and [[jinxed]] conditions and cannot be afflicted of them while they are in the light.  {{a}}Any creature hostile to you which starts its turn in this light takes 2d12 radiant damage.{{a}}When your [[concentration]] on this spell ends, you can decide for the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; to either explode with arcane power or fade with arcane mist, but in either case the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; vanishes as part of the effect:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Explode.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; All creatures within a 60-foot radius of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; must make a {{cha}} [[saving throw]]. On a failed save, a creature takes 8d12 radiant damage and is [[stunned]] until the end of your next turn.  On a successful save, a creature takes half as much damage and isn&amp;#039;t stunned.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Explode.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; All creatures within a 60-foot radius of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; must make a {{cha}} [[saving throw]]. On a failed save, a creature takes 8d12 radiant damage and is [[stunned]] until the end of your next turn.  On a successful save, a creature takes half as much damage and isn&amp;#039;t stunned.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Fade.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; All creatures within a 60-foot radius of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; gain 20 {{thp}}, are nourished with [[food]] and [[water]] for the day, and add a d4 [[bonus die]] to all ability checks, damage rolls, and saving throws for 1 minute.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Fade.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; All creatures within a 60-foot radius of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; gain 20 {{thp}}, are nourished with [[food]] and [[water]] for the day, and add a d4 [[bonus die]] to all ability checks, damage rolls, and saving throws for 1 minute.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
	<entry>
		<id>http://legendsofhyrule.net/5e/index.php?title=Conjure_Sol_(spell)&amp;diff=10221&amp;oldid=prev</id>
		<title>Guy: Guy moved page Conjure Sol to Conjure Sol (spell)</title>
		<link rel="alternate" type="text/html" href="http://legendsofhyrule.net/5e/index.php?title=Conjure_Sol_(spell)&amp;diff=10221&amp;oldid=prev"/>
		<updated>2020-12-09T22:07:10Z</updated>

		<summary type="html">&lt;p&gt;Guy moved page &lt;a href=&quot;/5e/index.php/Conjure_Sol&quot; class=&quot;mw-redirect&quot; title=&quot;Conjure Sol&quot;&gt;Conjure Sol&lt;/a&gt; to &lt;a href=&quot;/5e/index.php/Conjure_Sol_(spell)&quot; title=&quot;Conjure Sol (spell)&quot;&gt;Conjure Sol (spell)&lt;/a&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:07, 9 December 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Guy</name></author>
		
	</entry>
	<entry>
		<id>http://legendsofhyrule.net/5e/index.php?title=Conjure_Sol_(spell)&amp;diff=10220&amp;oldid=prev</id>
		<title>Guy: Created page with &quot;&lt;noinclude&gt;{{Navi|Spells}}&lt;/noinclude&gt;&lt;tabs&gt;&lt;tab name=&quot;Magic Points&quot;&gt;{{SB |summary=Summon a powerful glowing orb that can either damage or empower those touched by the light i...&quot;</title>
		<link rel="alternate" type="text/html" href="http://legendsofhyrule.net/5e/index.php?title=Conjure_Sol_(spell)&amp;diff=10220&amp;oldid=prev"/>
		<updated>2020-12-09T22:06:57Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{Navi|Spells}}&amp;lt;/noinclude&amp;gt;&amp;lt;tabs&amp;gt;&amp;lt;tab name=&amp;quot;Magic Points&amp;quot;&amp;gt;{{SB |summary=Summon a powerful glowing orb that can either damage or empower those touched by the light i...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Navi|Spells}}&amp;lt;/noinclude&amp;gt;&amp;lt;tabs&amp;gt;&amp;lt;tab name=&amp;quot;Magic Points&amp;quot;&amp;gt;{{SB&lt;br /&gt;
|summary=Summon a powerful glowing orb that can either damage or empower those touched by the light it emits.&lt;br /&gt;
|p=12&lt;br /&gt;
|level=8th&lt;br /&gt;
|image=https://i.imgur.com/Ty9es2G.png&lt;br /&gt;
|imagelink=https://zelda.gamepedia.com/Sol&lt;br /&gt;
|school=conjuration&lt;br /&gt;
|range=60 feet&lt;br /&gt;
|concentration=yes&lt;br /&gt;
|duration=1 hour&lt;br /&gt;
|You conjure a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;, a powerful magic item that radiates energy and makes life possible even in a region as desolate as the [[Twilight Realm]].  A &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; appears as an orb about a foot in diameter covered in blue runes, with a soft white-and-blue glow that sheds [[dim light]] in a 60-foot radius.{{a}}The &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; initially orbits around you or another creature in range you can see.  On each of your turns, you can use your [[bonus action]] to shift the orb to a new creature you can see within 60 feet of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;.{{a}}A creature can use its action to remove the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; with a successful {{str}} [[saving throw]], either knocking it to the ground or carrying it.  Any creature which touches the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; against your will takes 2d12 radiant damage on contact.  While the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is held, you cannot use your [[bonus action]] to shift it elsewhere.{{a}}All smoke, fog, clouds, and darkness within the light of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; are dispersed.  Any spells which cause these effects, such as {{Spell|Eldin Smog}} and {{Spell|Darkness}}, are suppressed in areas where they overlap with the radius of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;&amp;amp;mdash;unless the spell is cast with more points (or a higher level) than you used to cast &amp;#039;&amp;#039;conjure sol.&amp;#039;&amp;#039;{{a}}Any creature which starts its turn in the light of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is relieved of any curse or disease, and cannot be afflicted with either while it is within the light.  The curse of a magic item is suppressed while it is within the light.{{a}}Any creature friendly to you which starts its turn in the light of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is alleviated of the [[charmed]], [[frightened]], and [[jinxed]] conditions and cannot be afflicted of them while they are in the light.  {{a}}Any creature hostile to you which starts its turn in this light takes 2d12 radiant damage.{{a}}When your [[concentration]] on this spell ends, you can decide for the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; to either explode with arcane power or fade with arcane mist, but in either case the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; vanishes as part of the effect:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Explode.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; All creatures within a 60-foot radius of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; must make a {{cha}} [[saving throw]]. On a failed save, a creature takes 8d12 radiant damage and is [[stunned]] until the end of your next turn.  On a successful save, a creature takes half as much damage and isn&amp;#039;t stunned.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Fade.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; All creatures within a 60-foot radius of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; gain 20 {{thp}}, are nourished with [[food]] and [[water]] for the day, and add a d4 [[bonus die]] to all ability checks, damage rolls, and saving throws for 1 minute.&lt;br /&gt;
|save=cha&lt;br /&gt;
|damage=radiant&lt;br /&gt;
|twilit=yes&lt;br /&gt;
}}&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Spell Slots&amp;quot;&amp;gt;{{SpellBox&lt;br /&gt;
|level=8th&lt;br /&gt;
|image=https://i.imgur.com/Ty9es2G.png&lt;br /&gt;
|imagelink=https://zelda.gamepedia.com/Sol&lt;br /&gt;
|school=conjuration&lt;br /&gt;
|range=60 feet&lt;br /&gt;
|concentration=yes&lt;br /&gt;
|duration=1 hour&lt;br /&gt;
|You conjure a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;, a powerful magic item that radiates energy and makes life possible even in a region as desolate as the [[Twilight Realm]].  A &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; appears as an orb about a foot in diameter covered in blue runes, with a soft white-and-blue glow that sheds [[dim light]] in a 60-foot radius.{{a}}The &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; initially orbits around you or another creature in range you can see.  On each of your turns, you can use your [[bonus action]] to shift the orb to a new creature you can see within 60 feet of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;.{{a}}A creature can use its action to remove the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; with a successful {{str}} [[saving throw]], either knocking it to the ground or carrying it.  Any creature which touches the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; against your will takes 2d12 radiant damage on contact.  While the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is held, you cannot use your [[bonus action]] to shift it elsewhere.{{a}}All smoke, fog, clouds, and darkness within the light of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; are dispersed.  Any spells which cause these effects, such as {{Spell|Eldin Smog}} and {{Spell|Darkness}}, are suppressed in areas where they overlap with the radius of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039;&amp;amp;mdash;unless the spell is cast with more points (or a higher level) than you used to cast &amp;#039;&amp;#039;conjure sol.&amp;#039;&amp;#039;{{a}}Any creature which starts its turn in the light of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is relieved of any curse or disease, and cannot be afflicted with either while it is within the light.  The curse of a magic item is suppressed while it is within the light.{{a}}Any creature friendly to you which starts its turn in the light of a &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; is alleviated of the [[charmed]], [[frightened]], and [[jinxed]] conditions and cannot be afflicted of them while they are in the light.  {{a}}Any creature hostile to you which starts its turn in this light takes 2d12 radiant damage.{{a}}When your [[concentration]] on this spell ends, you can decide for the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; to either explode with arcane power or fade with arcane mist, but in either case the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; vanishes as part of the effect:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Explode.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; All creatures within a 60-foot radius of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; must make a {{cha}} [[saving throw]]. On a failed save, a creature takes 8d12 radiant damage and is [[stunned]] until the end of your next turn.  On a successful save, a creature takes half as much damage and isn&amp;#039;t stunned.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Fade.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; All creatures within a 60-foot radius of the &amp;#039;&amp;#039;sol&amp;#039;&amp;#039; gain 20 {{thp}}, are nourished with [[food]] and [[water]] for the day, and add a d4 [[bonus die]] to all ability checks, damage rolls, and saving throws for 1 minute.&lt;br /&gt;
}}&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Source|Twilight Princess}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Guy</name></author>
		
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