Sentinel (spell)
From Legends of Hyrule
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System Reference |
Compendium |
6-point conjuration | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S |
Duration: | 8 hours |
In a 5-foot-cube of unoccupied space in range, you conjure an immobile stone statue that completely fills that cube. The statue must be conjured on solid ground that can support its weight and must have 5 feet of open space around its sides, otherwise, the spell fails. This statue remains for the duration. As an object, the statue has AC 17, 45 (10d8) heart points, and weighs up to 5,000 pounds. If you wish, the statue can take the form of a crude and obviously fake resemblance of a creature, or a large and ornate stone lamp that remains magically lit (as light) for the duration. If the statue is destroyed or moved from its position, the spell ends.
When you cast this spell, you can mentally command the statue to spit a mote of magic energy at a target within 120 feet of it. The target must be either one creature or object you can see, or the closest creature in the statue's range, as you command. For the duration, you can use a bonus action on each of your turns to cause the statue to spit another mote.
When the statue spits a mote, make a ranged spell attack against the target. On a hit, the target takes 11 (2d10) force damage.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For every 3 extra points expended, the damage increases by 1d10.
4th-level conjuration | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S |
Duration: | 8 hours |
In a 5-foot-cube of unoccupied space in range, you conjure an immobile stone statue that completely fills that cube. The statue must be conjured on solid ground that can support its weight and must have 5 feet of open space around its sides, otherwise, the spell fails. This statue remains for the duration. As an object, the statue has AC 17, 45 (10d8) heart points, and weighs up to 5,000 pounds. If you wish, the statue can take the form of a crude and obviously fake resemblance of a creature, or a large and ornate stone lamp that remains magically lit (as light) for the duration. If the statue is destroyed or moved from its position, the spell ends.
When you cast this spell, you can mentally command the statue to spit a mote of magic energy at a target within 120 feet of it. The target must be either one creature or object you can see, or the closest creature in the statue's range, as you command. For the duration, you can use a bonus action on each of your turns to cause the statue to spit another mote.
When the statue spits a mote, make a ranged spell attack against the target. On a hit, the target takes 11 (2d10) force damage.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for every two spell slot levels above 4th.
The material on this page is based primarily on content found in The Legend of Zelda, Link's Awakening, Oracle of Ages, and Oracle of Seasons, which are all copyright Nintendo Co., Ltd.
Categories:
- Upcast
- Spells affected by permanency
- Spells
- Conjuration spells
- 6-point spells
- Sorcerer spells
- Technomancer spells
- Earth sage spells
- Fire sage spells
- Forest sage spells
- Light sage spells
- Shadow sage spells
- Spirit sage spells
- Water sage spells
- Wind sage spells
- Ranged attack spells
- Force damage spells
- Damaging spells
- Content originating from The Legend of Zelda
- Content originating from Link's Awakening
- Content originating from Oracle of Ages
- Content originating from Oracle of Seasons