Lynel (creature)

From Legends of Hyrule
(Redirected from Lynel)
Jump to navigationJump to search
Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

←  #188: Lowder
Bestiary
 Lynel 
#190: Mad Jelly  →
This page or section is incomplete, and will eventually be expanded with more information.
Red Lynel
Large giant (lynel), lawful evil
Divider.png
Armor Class 15 (natural armor)
Heart Points 180 (19d10 + 76)
Speed 50 ft.
Divider.png
STR
19 (+4)
DEX
15 (+2)
CON
19 (+4)
INT
15 (+2)
WIS
16 (+3)
CHA
16 (+3)
Divider.png
Saving Throws Str +7
Skills Intimidation +6, Perception +6
Damage Resistances cold, fire, lightning
Senses passive Perception 16
Languages Blin
Challenge 8 (3,900 XP) Proficiency Bonus +3    
Challenge Alternatives 3, 8, 13, 18, 23, 28
Divider.png
Charge. If the lynel moves at least 20 feet straight toward a Medium or smaller creature then hits it with the first melee attack it makes on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked prone.

Mighty Marksman. The lynel adds both Strength and Dexterity to ranged weapon attack rolls. These attacks ignore half cover and three-quarters cover.

Warping Step (1/Day). As a bonus action, the lynel teleports up to 30 feet to an unoccupied space that it can see.


Actions

Multiattack. The lynel makes three attacks using the same weapon.

Lynel Crusher. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage.

Lynel Sword and Shield. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. If the lynel uses this attack, its AC increases to 18 until its next turn. Hit: 17 (3d8 + 4) slashing damage.

Lynel Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 17 (3d8 + 4) piercing damage, or 20 (3d10 + 4) piercing damage if used with two hands to make a melee attack.

Lynel Bow with Fire Arrows. Ranged Weapon Attack: +9 to hit, range 80/320 ft., one target. Hit: 12 (3d6 + 2) piercing damage plus 3 (1d6) fire damage, and if the target is a creature it is Ignited.

Fire Breath (Recharge 5-6). The lynel exhales fire in a 60-foot line that is 10-feet wide, three times. For each time a creature is in one of these lines it must make a DC 15 Dexterity saving throw, taking 11 (2d10) fire damage for each failed save, or half as much damage for each successful one.

“These fearsome monsters have lived in Hyrule since ancient times. They possess intense intelligence, resilience, and strength, making them among the most dangerous monsters in all the land. This is compounded by the fact that they have a natural resistance to all elements. You would be wise to challenge a lynel only if you're very well prepared.”
— Hyrule Compendium, Breath of the Wild

Template:Lynel/Description
     Environment: Grassland, Hills, Volcanic

Related pages


The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.