Lullaby (spell)

From Legends of Hyrule
(Redirected from Lullaby)
Jump to navigationJump to search
Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

2-point enchantment
Casting time:  1 action
Range:  30 feet
Components:  V, S, M (a musical instrument with which you are proficient)
Duration:  Concentration, up to 1 minute

The sound of your music sends creatures into a magical slumber. Roll 4d12; the total is how many heart points of creatures this spell can affect. Creatures within range are affected in ascending order of their current heart points (ignoring creatures which are already unconscious).
     Starting with the creature that has the lowest current heart points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's heart points from the total before moving on to the creature with the next lowest heart points. A creature's heart points must be equal to or less than the remaining total for that creature to be affected. A willing creature counts as though it has 0 heart points, and can remain asleep until it naturally awakens.
     Constructs, undead, any creature that can't hear, and creatures immune to being charmed aren't affected by this spell.
     At Higher Levels. For each extra point, roll an additional 1d12.
1st-level enchantment
Casting time:  1 action
Range:  30 feet
Components:  V, S, M (a musical instrument with which you are proficient)
Duration:  Concentration, up to 1 minute

The sound of your music sends creatures into a magical slumber. Roll 4d12; the total is how many heart points of creatures this spell can affect. Creatures within range are affected in ascending order of their current heart points (ignoring creatures which are already unconscious).
     Starting with the creature that has the lowest current heart points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's heart points from the total before moving on to the creature with the next lowest heart points. A creature's heart points must be equal to or less than the remaining total for that creature to be affected. A willing creature counts as though it has 0 heart points, and can remain asleep until it naturally awakens.
     Constructs, undead, any creature that can't heart, and creatures immune to being charmed aren't affected by this spell.
     At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 1d12 for each slot level above 1st.