Ice Cube (spell)

From Legends of Hyrule
(Redirected from Ice Cube)
Jump to navigationJump to search
Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

5-point evocation
Casting time:  1 action
Range:  30 feet
Components:  V, S
Duration:  Instantaneous

Centered on a point you choose within range, air cools so rapidly it momentarily freezes into a solid 25-foot-diamter cube before shattering apart violently. Any creature other than you in this area must make a Constitution saving throw. A target takes 8d6 cold damage on a successful save, or half as much on a failed one. Any creature reduced to 0 heart points by this damage is petrified into solid ice until it thaws naturally.
     Within this cube, any wet ground or quicksand becomes slippery ice and any water becomes covered in thin ice, until it thaws naturally.
     Upcast. You can upcast this spell by expending extra magic points when you cast it.  For each extra point, add 1d6 damage.
3rd-level evocation
Casting time:  1 action
Range:  30 feet
Components:  V, S
Duration:  Instantaneous

Centered on a point you choose within range, air cools so rapidly it momentarily freezes into a solid 25-foot-diamter cube before shattering apart violently. Any creature other than you in this area must make a Constitution saving throw. A target takes 8d6 cold damage on a successful save, or half as much on a failed one. Any creature reduced to 0 heart points by this damage is petrified into solid ice until it thaws naturally.
     Within this cube, any wet ground or quicksand becomes slippery ice and any water becomes covered in thin ice, until it thaws naturally.
     At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.