Greater Horsehead (creature)

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←  #156: Horse
Bestiary
 Horsehead 
#158: Hot Head  →
Greater Horsehead
Large giant (horsehead), lawful evil
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Armor Class 16 (breastplate)
Heart Points 114 (12d10 + 48)
Speed 40 ft.
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STR
21 (+5)
DEX
14 (+2)
CON
19 (+4)
INT
12 (+1)
WIS
14 (+2)
CHA
15 (+2)
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Skills Intimidation +5
Senses passive Perception 12
Languages Blin, Hylian
Challenge 6 (2,300 XP) Proficiency Bonus +3    
Challenge Alternatives 1, 3, 6, 9
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Brave. The horsehead has advantage on saving throws against being frightened.

Enduring Resistance (3/day). If the horsehead fails a saving throw, it can reduce its remaining heart points by 25 to succeed instead.

Weak Point. Any weapon attack which specifically targets the horsehead's head deals double damage on a hit. Normally, making a targeted attack imposes disadvantage on the attack roll.


Actions

Morningstar. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) if used in two hands. A Medium or smaller creature hit by this attack must succeed on a DC 16 Strength saving throw or be knocked up to 10 feet away and land prone.

Hammer. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft, one target. Hit: 15 (3d6 + 5) bludgeoning damage if made as a melee attack, or 12 (2d6 + 5) bludgeoning damage if made as a ranged attack.


Reactions

Deflect. The horsehead adds 3 to its AC against one ranged attack that would hit it. To do so, the horsehead must see the attacker and be wielding a melee weapon.


Legendary Actions

The greater horsehead can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The greater horsehead regains spent legendary actions at the start of its turn.

Detect. The horsehead makes one one Wisdom (Perception) check.

Shift. The horsehead moves up to 10 feet. This movement does not provoke opportunity attacks.

Attack. (Costs 2 Actions.) The horsehead makes one weapon attack.

Resist. (Costs 3 Actions) If the creature is subject to an effect that would require it to use an action to end the effect, or require an action to make a saving throw, it takes that action.

     A horsehead or mazura towers over most humanoids, standing around 9 feet tall. They have mammalian features, thick muscles, skin and hair of a uniformly brown or red color, and unsightly equine heads. Much like the beasts they resemble, horsheads wield immense power and stamina.
     Righteous Origin. According to legend, Mazura—or horsehead, as he is now mockingly known—was once a righteous hylian hero. He fought courageously against the evils of the world, but was vulnerable to the dark magic of Ganon’s zealots. When he openly and violently defied their efforts to revive the King of Darkness, he was enslaved by mind-controlling spellcraft. Not only did these cultists twist Mazura’s mind into utter servitude, but to add insult to injury, they morphed him into an almost literal beast of burden. His face was twisted into that of a mule. He who was once a thorn in the side of Ganon was twisted into yet another potent weapon in his arsenal; a tragic symbol of what would happen to those who resist his will. It is unknown if warriors other than Mazura have been so cruelly corrupted.
     Environment: Ruins


Related pages

  • Horsehead has four different stat blocks of different Challenge Ratings: 1, 3, 6, 9
  • Horsehead (race), a race usable by player-characters