Larva Gohma (creature)

From Legends of Hyrule
(Redirected from Gohma Larva)
Jump to navigationJump to search
Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

←  #123: Gohdan
Bestiary
 Gohma 
#125: Goht  →
Larva Gohma
Small monstrosity (gohma), chaotic evil
Divider.png
Armor Class 12 (natural armor)
Heart Points 7 (3d6 - 3)
Speed 25 ft., climb 25 ft.
Divider.png
STR
11 (+0)
DEX
10 (+0)
CON
8 (-1)
INT
2 (-4)
WIS
11 (+0)
CHA
6 (-2)
Divider.png
Senses darkvision 60 ft., passive Perception 10
Languages
Challenge 1/4 (50 XP) Proficiency Bonus +2    
Divider.png
Pack Tactics. The larva has advantage on an attack roll against a creature if at least one of the larva's allies is within 5 feet of the creature and the ally isn't incapacitated.

Pack Defense. While the larva is within 5 feet of an ally that isn't incapacitated, attack rolls targeting the larva have disadvantage.

Spider Climb. The larva can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 1) piercing damage.

Sting. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) poison damage, and if the target is a creature it must succeed on a DC 11 Constitution save or be poisoned until the start of the larva's next turn.

“Look out when it gets ready to pounce!”
— Navi the fairy, in Ocarina of Time

A gohma larva—or "baby gohma"—is a newborn offspring of a vile gohma. Like its mother, a larva is an spider-like creature, but only has two to four functional legs. It peers upon the world with a single eye, and generally seeks the violent destruction of anything not of its own kind. As gohma eggs are produced in groups, larvae quickly learn to function and fight in small groups of their siblings.
     Weaponized Offspring. Gohma reproduce their offspring asexually. Most are born for the notorious purpose of being used as scapegoats for predators or weapons to attack prey. When a gohma is threatened, it will often produce larvae on the spot with the intent of using the newborns as decoys. The larvae themselves will defend their mother at all costs, even if she uses them in this manner.
     Life Cycle. The full gohma life cycle starts with eggs, then gohma larva, then young gohma or magtail, and finally gohma. Adult gohma sometimes take on especially powerful forms as armogohma, fire gohma, or great gohma.
     Environment: Caves, Ruins

Related

  • Swarm of gohma larvae, a group of a dozen or more fighting with a hivemind
  • Young gohma, the adolescent stage
  • Gohma, the mature stage
  • Tektite, a high-jumping spider-like quadruped with a strikingly similar appearance to gohma