Radiant Weapon (spell)
From Legends of Hyrule
(Redirected from Divine Weapon)
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Player's Guide |
System Reference |
Compendium |
8-point evocation | |
Casting time: | 1 bonus action |
Range: | Touch |
Components: | V, S |
Duration: | Concentration, up to 1 hour |
You imbue a weapon you touch with glowing, otherworldly power. Until the spell ends, the weapon emits bright light in a 30-foot radius and dim light for an additional 30 feet. Add 2d10 bonus dice to every damage roll made with the weapon. If the weapon isn't already a magic weapon, it becomes one for the duration.
When your concentration on this spell ends, the weapon emits a burst of overwhelming light. Each creature other than those you specify within 30 feet of the weapon must make a Constitution saving throw. On a failed save, a creature takes 4d10 radiant damage and is blinded for 1 minute. On a successful save, a creature takes half as much damage and isn't blinded. At the end of each of its turns, a blinded creature can make a Constitution saving throw, ending the condition on itself on a success.
On the turn you cast this spell, you can't use your action to cast any spell other than a cantrip.
5th-level evocation | |
Casting time: | 1 action |
Range: | Touch |
Components: | V, S |
Duration: | Concentration, up to 1 hour |
You imbue a weapon you touch with glowing, otherworldly power. Until the spell ends, the weapon emits bright light in a 30-foot radius and dim light for an additional 30 feet. Add 2d10 bonus dice to every damage roll made with the weapon. If the weapon isn't already a magic weapon, it becomes one for the duration.
When your concentration on this spell ends, the weapon emits a burst of overwhelming light. Each creature other than those you specify within 30 feet of the weapon must make a Constitution saving throw. On a failed save, a creature takes 4d10 radiant damage and is blinded for 1 minute. On a successful save, a creature takes half as much damage and isn't blinded. At the end of each of its turns, a blinded creature can make a Constitution saving throw, ending the condition on itself on a success.
On the turn you cast this spell, you can't use your action to cast any spell other than a cantrip.
The material on this page is based primarily on content found in Twilight Princess, which is copyright Nintendo Co., Ltd.