Detect Magic (spell)
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Compendium |
2-point divination (ritual) | |
Casting time: | 1 action |
Range: | Self |
Components: | V, S |
Duration: | Concentration, up to 10 minutes |
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
1st-level divination (ritual) | |
Casting time: | 1 action |
Range: | Self |
Components: | V, S |
Duration: | Concentration, up to 10 minutes |
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]
Categories:
- Spells
- Divination spells
- 2-point spells
- Ritual spells
- Concentration spells
- Sorcerer spells
- Technomancer spells
- Twilit spells
- Witch spells
- Wizzrobe spells
- Earth sage spells
- Fire sage spells
- Forest sage spells
- Light sage spells
- Shadow sage spells
- Spirit sage spells
- Water sage spells
- Wind sage spells
- Fairy scion spells
- Poe scion spells
- Defenseless spells
- Non-damaging and non-healing spells