Control Beast (spell)

From Legends of Hyrule
(Redirected from Control Animal)
Jump to navigationJump to search
Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

4-point enchantment
Casting time:  1 action
Range:  30 feet
Components:  V, S
Duration:  Concentration, up to 1 minute

Choose a beast in range that you can see. The target must succeed on a Charisma saving throw or be charmed by you for the duration. A beast with a challenge rating of 1 or higher adds its rating its saving throw.
     While the beast is charmed by this spell, as a bonus action you can vocally communicate any command to the beast which will obey the command to the best of its ability during its turn, even if that command poses a danger to itself. If the beast takes damage, it can repeat the saving throw to end the effect on itself on a success. If you or your allies harm the beast, or you give a clearly suicidal command, the beast breaks free of your charm and the spell ends.
     After the spell ends, the beast knows it was charmed by you.
     Upcast. You can upcast this spell by expending extra magic points when you cast it.  For every 2 extra points you expend, you can target one more beast.
2nd-level enchantment
Casting time:  1 action
Range:  30 feet
Components:  V, S
Duration:  Concentration, up to 1 minute

Choose a beast in range that you can see. The target must succeed on a Charisma saving throw or be charmed by you for the duration. A beast with a challenge rating of 1 or higher adds its rating its saving throw.
     While the beast is charmed by this spell, as a bonus action you can vocally communicate any command to the beast which will obey the command to the best of its ability during its turn, even if that command poses a danger to itself. If the beast takes damage, it can repeat the saving throw to end the effect on itself on a success. If you or your allies harm the beast, or you give a clearly suicidal command, the beast breaks free of your charm and the spell ends.
     After the spell ends, the beast knows it was charmed by you.
     At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, you can target one more beast for every two slot levels above 2nd.