Ceremonial Rite (spell)
From Legends of Hyrule
(Redirected from Ceremony)
Jump to navigationJump to searchPlease download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives. | ||
Player's Guide |
System Reference |
Compendium |
3-point abjuration (ritual) | |
Casting time: | 10 minutes |
Range: | Touch |
Components: | V, S, M (250 rupees worth of gemstones, which the spell consumes) |
Duration: | 7 days |
To celebrate or recognize a special event in the life of a creature you touch, just a bit of divine power is laid down to protect or empower the target. This spell only has effect when certain special events occur, and its effect depends on the event. Choose one of the following effects when you cast this spell.
Appointment. You touch an adult humanoid that has been formally appointed to a prestigious position, such as a knight, by an influential organization such as a royal family or a renowned guild within the past 48 hours. For the next 7 days, the target has advantage on all ability checks made during duties related to that position. A creature can only gain this benefit once per year.
Funeral. You touch the corpse of a creature that has died within the past 48 hours. For 7 days, nothing short of a 14-point spell can cause the corpse to become undead.
Marriage. You touch two adult humanoids who wish to be bonded together in marriage. For the next 7 days, each target gains a +2 bonus to AC (not to exceed 25 AC before adding a shield) while they are within 30 feet of each other. A creature can benefit from this rite again only if widowed.
Maturity. You touch a young adult as part of a coming-of-age ceremony. For the next 7 days, the target adds a +1 bonus to any ability check which doesn't add its proficiency bonus. A creature can gain this benefit only once.
Wing Ceremony. You touch a creature which today won a major competition which took at least 1 hour to complete. For the next 7 days, the target has advantage on saving throws against being charmed, frightened, or jinxed. A target cannot gain this benefit more than once per year.
Ceremony of Legend. You touch a creature that has acquired a legendary magic item or an artifact within the past 48 hours. For the next 7 days, the target adds a +1 bonus to attack rolls, damage rolls, or saving throws (chosen when you cast this spell) while wielding or wearing the item. This ceremony can be performed only once per item.
2nd-level abjuration (ritual) | |
Casting time: | 10 minutes |
Range: | Touch |
Components: | V, S, M (250 rupees worth of gemstones, which the spell consumes) |
Duration: | 7 days |
To celebrate or recognize a special event in the life of a creature you touch, just a bit of divine power is laid down to protect or empower the target. This spell only has effect when certain special events occur, and its effect depends on the event. Choose one of the following effects when you cast this spell.
Appointment. You touch an adult humanoid that has been formally appointed to a prestigious position, such as a knight, by an influential organization such as a royal family or a renowned guild within the past 48 hours. For the next 7 days, the target has advantage on all ability checks made during duties related to that position. A creature can only gain this benefit once per year.
Funeral. You touch the corpse of a creature that has died within the past 48 hours. For 7 days, nothing short of a 14-point spell can cause the corpse to become undead.
Marriage. You touch two adult humanoids who wish to be bonded together in marriage. For the next 7 days, each target gains a +2 bonus to AC (not to exceed 25 AC before adding a shield) while they are within 30 feet of each other. A creature can benefit from this rite again only if widowed.
Maturity. You touch a young adult as part of a coming-of-age ceremony. For the next 7 days, the target adds a +1 bonus to any ability check which doesn't add its proficiency bonus. A creature can gain this benefit only once.
Wing Ceremony. You touch a creature which today won a major competition which took at least 1 hour to complete. For the next 7 days, the target has advantage on saving throws against being charmed, frightened, or jinxed. A target cannot gain this benefit more than once per year.
Ceremony of Legend. You touch a creature that has acquired a legendary magic item or an artifact within the past 48 hours. For the next 7 days, the target adds a +1 bonus to attack rolls, damage rolls, or saving throws (chosen when you cast this spell) while wielding or wearing the item. This ceremony can be performed only once per item.