Bulblin Summoner (creature)

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←  #-1: 
Bestiary
 Bulblin Summoner  
#1: Acheman  →
Bulblin
Medium humanoid (blin), lawful neutral
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Armor Class 13 (sage armor)
Heart Points 27 (6d8)
Speed 25 ft.
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STR
11 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
14 (+2)
CHA
8 (-1)
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Skills Perception +4
Senses passive Perception 14
Languages Blin, Hylian
Challenge 1/2 (100 XP) Proficiency Bonus +2    
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Erratic Movement. While its movement isn't reduced, the summoner cannot be targeted with attacks made as reactions.

Pack Tactics. The summoner has advantage on an attack roll against a creature if at least one of the summoner's allies (excluding any mounted ally) is within 5 feet of the creature and the ally isn't incapacitated.


Actions

Death. Melee Spell Attack: +4 to hit, reach 5 feet, one target.
Hit: 11 (2d12) necrotic damage, and the target can't regain heart points until the start of the summoner's next turn.

Slash Cord. Ranged Spell Attack: +4 to hit, range 60 feet, one target. This attack roll has advantage if the target has advantage on any Wisdom (Perception) checks. This attack roll automatically misses if the target is blinded or deafened.
Hit: 5 (2d8) slashing damage.

Bless (1/Day). A creature touched by the summoner, other than itself, adds a d4 bonus die to all attack rolls and saving throws. This effect ends if the summoner falls unconscious or finishes a long rest.


Bonus Actions

Healing Word (3/Day). A creature within 60 feet of the summoner that it can see regains 4 (1d4 + 2) heart points. This has no effect on any undead or construct.

     Rarely, a bulblin is blessed with the magic of a sage. Though bulblins are generally unfamiliar with magic, these few are capable of weaving spells to aid their companions on the battlefield. A bulblin summoner is so named because in battle role is primarily to summon and aid its allies, rather than fight on the frontlines alongside them. Its clear senses are often used to locate dangers before its kin, and it can signal allies with a boisterous blast of its horn. A summoner is treasured, and will serve a special role in any bulblin tribe fortunate enough to have one.
     Environment: Desert, Grassland

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The material on this page is based primarily on content found in Twilight Princess and Spirit Tracks, both of which are copyright Nintendo Co., Ltd.