Bulblin (creature)

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←  #40: Bubble
Bestiary
 Bulblin  
#42: Bulbul  →
Bulblin
Medium humanoid (blin), lawful neutral
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Armor Class 13 (chain shirt)
Heart Points 14 (4d8 - 4)
Speed 25 ft.
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STR
12 (+1)
DEX
11 (+0)
CON
8 (-1)
INT
10 (+0)
WIS
7 (-2)
CHA
6 (-2)
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Skills Animal Handling +0
Senses passive Perception 8
Languages Blin
Challenge 1/4 (50 XP) Proficiency Bonus +2    
Challenge Alternatives 1/4, 2, 5
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Pack Tactics. The bulblin has advantage on an attack roll against a creature if at least one of the bulblin's allies (excluding any mounted ally) is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Greatclub. Melee Weapon Attack: +3 to hit, reach 5 feet, one target. Hit: 5 (1d8 + 1) bludgeoning damage.

Shortbow. Ranged Weapon Attack: +2 to hit, range 80/320 feet, one target. Hit: 3 (1d6) piercing damage plus 1 fire damage.

“Creatures that serve under King Bulblin. They follow their superiors and pillage the land like hyenas. They typically attack with clubs and fiery arrows but sometimes attack while mounted on boarlike beasts. They're not the strongest creatures but can prove dangerous in packs.”
— Trophy description, Super Smash Bros. Brawl

     Bulblins are distinguished from other varieties of blin by their stark green skin, sunken red eyes, and disproportionately long arms but short legs. Their bull-like horns are the origin of their name, but these horns make for comparatively impractical weapons and are instead a decorative designation of status among bulblins.
     Isolated Tribes. Despite their blin heritage, bulblins isolate themselves from other varieties of blin. This is likely due to their cunning tendencies compared to their more brutish. Bulblins have nearly as much disdain for traditional blins as they do for the likes of hylians and gerudo. Just about the only creatures they can stand are bulbos, boar-like beasts they both ride for travel and slaughter for meat.
     Nomadic Plunderers. Bulblins travel in large groups of dozens or hundreds, foraging through fields and deserts as a raiding army. They are continuously scouting for poorly defended villages to raid and plunder for food or other resources. Infamously, they always leave at least a few weakened survivors so the village can build back up over the course of years, only for the same bulblin tribe to return and swipe the settlement's renewed resources once again. Such is almost necessary for bulblin tribes to continue growing, as they do not have their own agriculture to rely on.
     Resourceful. Bulblins are particularly conservative when it comes to their own resources. Unlike hylians for example they use only one well-bred form of livestock—bullbos—which they use for battle, for labor, for meat, for milk, and more. This tradition originates from the rough desert life from which they hail.
     Environment: Desert, Grassland

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The material on this page is based primarily on content found in Twilight Princess and Spirit Tracks, both of which are copyright Nintendo Co., Ltd.